Time-Critical Missions?

Post » Thu Sep 22, 2011 2:17 am

So, one of the things that I've been wondering about is whether there will be any quests with an expiry date on them. On one hand, it greatly reduces the freedom you have to play the game as you see fit whilst these quests are active, but on the other hand it can open up a whole new area of questlines. The poll above is just a quick acid-test of player feeling for such quests. Do you want to see some quests which have fixed time-limits, to encourage you to focus on that particular quest, offering larger rewards for completion (maybe even bonuses for particularly quick completion) but penalties (such as reputation loss or fines) if you don't complete them in time? Or do you prefer all quests, no matter what they are, to be open for you to complete at your leisure?

I really like the idea of some quests having a time limit - goblins that carry off someone's child probably aren't thinking of holding that dhild indefinitely: he's got dinner written all over him. Or maybe the miners have weakened an area of the mine, and need some volunteer to clear out all the salvageable goods before the roof beams collapse, blocking that way forever. As long as they aren't over-used, and you have a good indication of how long you have to complete your task, I think they could be a valuable addition.

Your thoughts?
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Alessandra Botham
 
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Post » Wed Sep 21, 2011 5:45 pm

I would like few quests to have time limit, like for example a person is kidnapped from a city and yo have like 15 min to go and rescue that person or the bandits will kill it, i think that is more exciting.
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Alessandra Botham
 
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Post » Wed Sep 21, 2011 7:07 pm

I don't mind having them. Weren't there some quests like this in Daggerfall?
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stephanie eastwood
 
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Post » Wed Sep 21, 2011 2:15 pm

I think it's a good idea but I really enjoy the kind of journal system they had going. Where you just collect quests and do them whenever you want.

But for definate, I think they should have timed sections within some quests, rather than entire timed quests. For instance, swimming through water to get to more air - very tense, comes with great sense of empathy for the character so 'immerrshunn' is going to be benefitted. Yea in general, would love to see some time based elements to quests, but not time limits on quests....

Ohhh idea!

Season specific missions would be cool, like if it's the middle of winter a quest isn't available because the path to the place is blocked... I'd love environment play like that.
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Joey Bel
 
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