glitch outside skingrad

Post » Wed Sep 21, 2011 11:21 pm

K there is this area outside skingrad next to the castle, eastern side, where the path crosses infront of the sewer normally (I think), I'm not entirely sure what 2nd mod is conflicting here, 1 is from Unique Landscapes Compilation (xulSkingradOutskirts.esp), as turning that off removes the bridge and dam, but I know UL is basically finished so there must be another mod causing the conflict any ideas? mod list is below.
I use all the various modding tools, and have cleaned the mods I need to according to BOSS ect...

http://cloud.steampowered.com/ugc/578934843410486005/53053FC1F029258AC50112050C269A5E9445DF22/
http://cloud.steampowered.com/ugc/578934843410484310/BE1E36359052FD4E2D921A600084ED3B39FB8159/
http://cloud.steampowered.com/ugc/578934843410482358/3C43AD0CD7C1A1FA8786288994B8FCEFB58B8B08/

also is there any way to make the game update the LOD I don't like seeing stuff like http://cloud.steampowered.com/ugc/578934843410742016/A4205776167DB34A6367D8FAF5139CB367A7AE80/ in game...

thanx for any help

Active Mod Files:
Spoiler
00 Oblivion.esm
01 MathFunctions.esm
02 All Natural Base.esm [Version 1.3]
03 Children Of Rourken.esm
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Better Cities Resources.esm [Version 4.9.5]
06 CM Partners.esm
07 HorseCombatMaster.esm
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles.esp
08 Unofficial Oblivion Patch.esp [Version 3.3.7]
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.4.4]
0B SM Plugin Refurbish - SI.esp [Version 1.30]
0C Better Cities .esp [Version 4.7.0]
0D All Natural.esp [Version 1.3]
0E All Natural - SI.esp [Version 1.3]
0F Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
10 MIS.esp
11 MIS New Sounds Optional Part.esp
12 All Natural - Real Lights.esp [Version 1.3]
13 Cities Alive At Night.esp
14 AliveWaters.esp
15 AliveWaters - Koi Addon.esp
16 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
17 Days&Months.esp
18 ImprovedSigns.esp
19 Q - More and Moldy Ingredients v1.1.esp
1A JOJOeffect.esp
1B StandingJOJO.esp
1C DropLitTorchOBSE.esp [Version 2.4]
1D Streamline 3.1.esp
1E DLCHorseArmor.esp
1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
20 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
21 DLCOrrery.esp
22 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
23 SM Plugin Refurbish - Orrery.esp [Version 1.11]
24 DLCVileLair.esp
25 DLCVileLair - Unofficial Patch.esp [Version 1.0.7]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
26 DLCMehrunesRazor.esp
27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
28 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
29 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
2A ExnemEyeCandy.esp
2B Ace's Warlock Gear.esp
2C Arynns-Heavenly-Sword_hottest.esp
2D BlackLuster.esp
2E DarkIllusionArmor.esp
2F GoldenShadowArmor.esp
30 pizz_NINJA_outfit.esp
31 VA_DaedricPriestessArmour.esp
32 Blood Elves and Egyptian Armors for Exnems body.esp
33 ExWearUndies.esp
34 Pegasus Armor Set.esp
35 StockClothingArmor-forExnems.esp
36 XiaNewAmuletsV1.esp
37 Dude Wheres My Horse.esp
38 DLCThievesDen.esp
39 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]
3A SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
3B Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
3C OOO-WaterFish.esp [Version 1.34]
3D Nightshade_Armor.esp
3E COR-Episode1 Secret of Enourk.esp
3F VaultsofCyrodiilBC.esp
40 za_bankmod.esp
41 DLCBattlehornCastle.esp
42 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]
43 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
44 DLCFrostcrag.esp
45 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
46 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]
47 Knights.esp
** Knights - Unofficial Patch.esp [Version 1.1.2]
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
48 xuldarkforest.esp [Version 1.0.5]
49 xulStendarrValley.esp [Version 1.2.2]
4A xulTheHeath.esp
4B XulEntiusGorge.esp
4C xulFallenleafEverglade.esp [Version 1.3.1]
4D xulColovianHighlands_EV.esp [Version 1.2.1]
4E xulChorrolHinterland.esp [Version 1.2.2]
4F xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
50 xulBravilBarrowfields.esp [Version 1.3.3]
51 xulLushWoodlands.esp [Version 1.3.1]
52 xulAncientYews.esp [Version 1.4.3]
53 xulAncientRedwoods.esp [Version 1.6]
54 xulCloudtopMountains.esp [Version 1.0.3]
55 xulArriusCreek.esp [Version 1.1.3]
56 xulPatch_AY_AC.esp [Version 1.1]
57 xulRollingHills_EV.esp [Version 1.3.3]
58 xulPantherRiver.esp
59 xulRiverEthe.esp [Version 1.0.2]
5A xulBrenaRiverRavine.esp [Version 1.1]
5B xulImperialIsle.esp [Version 1.6.7]
5C xulBlackwoodForest.esp [Version 1.1.0]
5D xulCheydinhalFalls.esp [Version 1.0.1]
5E xulAspenWood.esp [Version 1.0.2]
5F xulSkingradOutskirts.esp [Version 1.0.1]
60 xulSnowdale.esp [Version 1.0.2]
61 xulCliffsOfAnvil.esp [Version 1.12]
62 xulSilverfishRiverValley.esp [Version 1.0]
++ Visually Realistic Deadly Lava.esp
63 Cliff_BetterLetters.esp [Version 1.2]
64 Leviathan Soulgems.esp
65 Tombstone Epitaphs.esp
66 More Realistic Encumbrance.esp
67 RealisticForceMedium.esp
68 RealisticMagicForceLow.esp
69 Unholy Darkness.esp
6A Improved Ancestor Guardian.esp
6B MofMagecraft1.7.esp
6C Syc_AtHomeAlchemy_No_Bounty_v2.esp
6D StealthOverhaul.esp
6E RenGuardOverhaul.esp
6F Deadly Reflex 6 - Timed block and 150% damage.esp
70 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
71 Seph's new animations.esp
72 ActorsInEmotions.esp
** _darker_dungeons.esp
73 CM Partners.esp
74 Nec Mystic High Elf-Remake.esp [Version 1.0]
75 _Ren_BeautyPack_full.esp
76 CM Partners More NPCs NE.esp
77 CM Partners Extra NPCs.esp
78 DAFeria.esp
79 Better Cities Full.esp [Version 4.9.5]
7A Better Cities - VWD of the IC.esp [Version 4.7.0]
7B Better Imperial City.esp [Version 4.9.5]
7C Better Cities - All Natural.esp [Version 4.9.5]
7D _burning_kvatch.esp
7E DeadlyReflex 6 - Combat Moves.esp
7F DiverseNPCs.esp
80 Bashed Patch, 0.esp

User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Sep 22, 2011 5:20 am

-snip-

there must be another mod causing the conflict any ideas?

Perhaps, just at a quick glance, you might need to install the Better Cities compatibility patches (found in the Better Cities mod package) for any relevant UL plugins you have in your load order. That seems the most likely thing, but I could be mistaken. Also, make sure you have installed all other necessary UL compatibility patches (found in the UL compatibility patches mod package). Just in case.


also is there any way to make the game update the LOD I don't like seeing stuff like http://cloud.steampowered.com/ugc/578934843410742016/A4205776167DB34A6367D8FAF5139CB367A7AE80/ in game...

I am not sure what exactly might be causing that, but as for updating LOD, you would be wanting TES4LODGen - it does precisely that. Run it after every time you change your load order in any way that might affect LOD.


edit: Unrelated, and not mandatory at all, but - if you are indeed using all DLC (?) - you can opt for a single SM Plugin Refurbish that covers them all. From memory, that is.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Thu Sep 22, 2011 6:21 am

Indeed the BC compatibility patches for UL are all missing, as well as KOTN's so do install those. Couple more notes:

za_bankmod.esp - Incorporated into BC, disable
Leviathan Soulgems.esp - Incorporated into OOO, probably should disable as well
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Thu Sep 22, 2011 6:22 am

Indeed the BC compatibility patches for UL are all missing, as well as KOTN's so do install those. Couple more notes:

za_bankmod.esp - Incorporated into BC, disable
Leviathan Soulgems.esp - Incorporated into OOO, probably should disable as well

Oh, well spotted, omeletted.

I would only add that uninstalling is preferable to disabling unwanted mods. But then, that could be a matter of taste, as much as anything. I do have very particular (peculiar?) ways of going about things...
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed Sep 21, 2011 10:10 pm

Perhaps, just at a quick glance, you might need to install the Better Cities compatibility patches (found in the Better Cities mod package) for any relevant UL plugins you have in your load order. That seems the most likely thing, but I could be mistaken. Also, make sure you have installed all other necessary UL compatibility patches (found in the UL compatibility patches mod package). Just in case.


Arrrrrr... yep seems I missed all the UL extras in the better cities install, there was about 5... well spotted.

I am not sure what exactly might be causing that, but as for updating LOD, you would be wanting TES4LODGen - it does precisely that. Run it after every time you change your load order in any way that might affect LOD.


hmmm ok, I have run TES4LODGen after finalising my mods, it's also in skingrad so it may be related to the above problem, I'm about to load up and have a look...

edit: Unrelated, and not mandatory at all, but - if you are indeed using all DLC (?) - you can opt for a single SM Plugin Refurbish that covers them all. From memory, that is.


if I recall there was something in BOSS suggesting I do them separately due to the unofficial patch or the 1 that makes them appear in game instead of all at the start.... originally I did do the single 1... but was swayed to separate by BOSS...

I'll see how it goes, but seem obvious now... lol... thanx for the uber fast reply arafel, good to see the TES community is still going strong, it's been a while since I played...
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Sep 22, 2011 7:56 am

Indeed the BC compatibility patches for UL are all missing, as well as KOTN's so do install those. Couple more notes:

za_bankmod.esp - Incorporated into BC, disable
Leviathan Soulgems.esp - Incorporated into OOO, probably should disable as well


OK thanx also omeletted, I'll get right on that!

not sure what 1's from knight of the nine you referring to, I can't see any from better cities I need...
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Thu Sep 22, 2011 2:27 am

if I recall there was something in BOSS suggesting I do them separately due to the unofficial patch or the 1 that makes them appear in game instead of all at the start.... originally I did do the single 1... but was swayed to separate by BOSS...

Oh! Well, my mistake. Please disregard anything I - or others, generally (except for the mod maker in question in any given case, I suppose) - say, when that happens to contradict what, for example, BOSS tells you.

edit: It has been a long time since I used those/that, so...
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Wed Sep 21, 2011 8:10 pm

hmmm ok, I have run TES4LODGen after finalising my mods, it's also in skingrad so it may be related to the above problem, I'm about to load up and have a look...

Oh I forgot to mention you'd need the meshes from RAEVWD and then run Tes4LODGen for the castle thing to show up properly.
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Rude_Bitch_420
 
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