Question about Radiant Story

Post » Thu Sep 22, 2011 7:18 pm

Hey everyone, I lurk here all the time to pick up bits of news, and I finally just joined.

My main question is, if Radiant story generates quests and things to do, pretty much infinitely, what do they do about voice acting? How can the y provide all of these encounters with appropriate voclaizations?
Do they loop interactions? Any ideas?
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Chad Holloway
 
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Post » Thu Sep 22, 2011 9:52 pm

Hey everyone, I lurk here all the time to pick up bits of news, and I finally just joined.

My main question is, if Radiant story generates quests and things to do, pretty much infinitely, what do they do about voice acting? How can the y provide all of these encounters with appropriate voclaizations?
Do they loop interactions? Any ideas?

RS does not generates quests. It tailors variables(depending on your actions, location and/or skill) within a quest such as location, enemies and rewards.
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Arnold Wet
 
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Post » Thu Sep 22, 2011 1:49 pm

RS does not generates quests. It tailors variables(depending on your actions, location and/or skill) within a quest such as location, enemies and rewards.

AKA it's the quest equivalent of madlibs, only less vulgar.
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Justin Hankins
 
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Post » Thu Sep 22, 2011 5:09 pm

Then I'm confused...I thought the whole point of Radiant Story was to create quests fpr the playe rto perpetually do....?
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Shirley BEltran
 
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Post » Thu Sep 22, 2011 5:51 pm

Then I'm confused...I thought the whole point of Radiant Story was to create quests fpr the playe rto perpetually do....?

Not sure where you got that idea but Todd has been very clear on this since the GI exclusive In January.

http://www.youtube.com/watch?v=1fbzBDQ4Bhw
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Kat Lehmann
 
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Post » Thu Sep 22, 2011 2:14 pm

Then what's this about all these random encounters and mini adventures you'll perpetually run into just by wandering around?
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Laura Elizabeth
 
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Post » Thu Sep 22, 2011 2:08 pm

Then what's this about all these random encounters and mini adventures you'll perpetually run into just by wandering around?


Who said they were random? Link?
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Spaceman
 
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Post » Thu Sep 22, 2011 4:48 pm

The first post of this Thread:
http://www.gamesas.com/index.php?/topic/1232493-more-content-more-random-instances/
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matt
 
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Post » Thu Sep 22, 2011 11:41 pm

The first post of this Thread:
http://www.gamesas.com/index.php?/topic/1232493-more-content-more-random-instances/

Now I understand your confusion. Just because something is random doesn't mean it's dynamically generated. These "instances" are randomized for when and where they occur but they are plucked from a list of pre-written scenarios.
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Talitha Kukk
 
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Post » Thu Sep 22, 2011 11:53 pm

How often do you think they'll repeat themselves?, which i guess tie sinto how long the list is....
Do you think it'll be a problem?
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Rachel Hall
 
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Post » Thu Sep 22, 2011 11:56 am

How often do you think they'll repeat themselves?, which i guess tie sinto how long the list is....
Do you think it'll be a problem?

I'll answer that with my response to the other thread.

I think to get the most out of replays and insure you don't see much of the same instances in three or four different play throughs we will need to avoid tromping the same terrain 10 times over. Glad i'm not averse to using fast travel.


In other words it's likely they won't be repeating them.
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Shirley BEltran
 
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Post » Thu Sep 22, 2011 1:41 pm

Well thanx for the input!
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WYatt REed
 
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