I want class restrictive quests

Post » Fri Sep 23, 2011 4:40 am

True, unfortunately.

Guilds seemed like just another story line than an actual organization in Oblivion. No matter who you joined, no one really seemed to care or judge you based on your allegiances. I would really just love some people outside of guilds to react differently to me, and to also give me some reason to advance in rank. When the most important thing is advancing the guild's story, like it was in Oblivion, then rank is not important to me. Making some skills a requirement for advancement makes promotions more of an achievement.


It would probably be better to keep guild ranks separate from their stories. Completing the quest chains without having to be the master would probably make things more interesting. I do not see why a novice can not become trusted by high ranking members without receiving promotions first.

Perhaps the different guild ranks could result in radiant quest to give your character appropriate styled quests. It would enforce the belief that my character is really holding a position instead of just some title that does not really change how the guild utilizes your skills.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Fri Sep 23, 2011 4:41 pm

I love your civility Morgueanna. :foodndrink:

I am sooo not perfect at it with all the negativity floating around here, but I do try. Thanks :D

While I agree that some restrictions can be a good think that actually "adds" to the game. We need to put a line where those "Restrictions" don't conflict with someone elses "Freedom". The Main Guilds could use some restrictions, at least for the top ranks, but they should be join-able by every type of character.
(I love the new concept of Alchemy too. :tongue:)


I agree with this, and what someone else had posted- every character should be able to fulfill the quests, so long as they're using that skill. Remember being able to use speechcraft to get people to give you a key you needed for the Thieves' guild? That to me made the idea of it being a thief quest moot. That's the kind of stuff I don't want- an 'easy out' if people don't want or don't have that skill.

As far as world quests go, I do feel that not every person is looking for a 'hero'. Some people may need certain magic performed. Some people may need something um..aquired. And if that is the case, there shouldn't be an easy way to exploit another skill to fulfill the quest.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Fri Sep 23, 2011 8:16 am

where did he state that he loathes the series?


Radiant story does that in a sense.... kinda that but as far as Im concerned its just another aspect that makes the world revolve around there player were it could have been put to use in other areas



Did you not receive the memo where all forum members have to have polar opinions. There is no room for ambiguity here! :obliviongate:
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri Sep 23, 2011 6:30 am

I don't need the game to limit me.

For my first playthrough (as a sneaky rogue who only dabbles in magic), I'll probably only do the initial Mages guild quests. Leaving the full arc for a later playthrough.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Sep 23, 2011 12:18 pm

Yes! I think you voiced it better than I could. I want to see the impact of my choices, and a major choice for many of us is which factions with which we align ourselves. I hope the radiant AI is smart enough to use them in a meaningful way in Skyrim.

Same here. And I want more of an impact than the Morrowind kind, which was just a disposition boost with factions that supported your own, and a disposition hit with hostile factions. I want the world to react to who I've chosen to be. If I'm a member of the Imperial Legion, the Thieve's Guild should be weary of recruiting me. I don't think I should be blocked completely from that guild though, that would be freedom getting cut a little too much.

It would probably be better to keep guild ranks separate from their stories. Completing the quest chains without having to be the master would probably make things more interesting. I do not see why a novice can not become trusted by high ranking members without receiving promotions first.

Perhaps the different guild ranks could result in radiant quest to give your character appropriate styled quests. It would enforce the belief that my character is really holding a position instead of just some title that does not really change how the guild utilizes your skills.

Becoming the Master of the guild is almost always part of the story arc though, if not always.

Making ranks separate from the story does sounds like a good idea though, and it'd give me what I want without treading on people's freedom.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Fri Sep 23, 2011 9:41 am

Sorry I have to ask again ... but... TES has classes?
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Fri Sep 23, 2011 4:10 pm

Aren't you one of the folks there are like Halellujah I can play how I want, no more "restrictive" classes?
just an inquiry I could swear you were.

as for stopping people from doing certain quests. Im sure thats gone with the wind since theres nothing labelling the character now. you still have RS giving you what it considers "good or Bad" for you so theres that. think of it as, ...wel that.

Many of us who support the removal of the "classes" in Skyrim still play classes/archetypes. We just agree with BGS that it is unnecessary to have the label in a game like TES(due to the nature of the leveling system).

EDIT: To Thungrim: There is not really classes, but archetypes like warrior, mage, battlemages etc. The classes of previous games have(at least in MW and OB) was more like a friendly guideline.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Fri Sep 23, 2011 4:51 am

Sorry I have to ask again ... but... TES has classes?



Sorry, I'm an oldskool RPG'er, it's my go to word for what I meant, which is basically skill level. My bad :)
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Fri Sep 23, 2011 3:49 am

I only really stick to one character so I wouldn't want TOO many restrictive quests but yes, I'd love a few high level mage specific quests. And a grand heist for thieves of particular skill. I mean we'll be getting these things through the guilds but it would be cool to specifically be sought out when you reach a mastery over certain skills.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Fri Sep 23, 2011 4:55 am

Sorry, I'm an oldskool RPG'er, it's my go to word for what I meant, which is basically skill level. My bad :)

Which make a lot more sense. I agree that some quests should have skill requirement while others shouf have lvl requirement(like the daedra quests in OB).
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Fri Sep 23, 2011 11:52 am

No thanks to class-based restrictions
I wouldn't mind seeing skill-based ranks in guilds again, although at the higher levels of guild rank I think it appropriate that politics play as big a part in deciding rank as skill does
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Fri Sep 23, 2011 9:18 am

I only really stick to one character so I wouldn't want TOO many restrictive quests but yes, I'd love a few high level mage specific quests. And a grand heist for thieves of particular skill. I mean we'll be getting these things through the guilds but it would be cool to specifically be sought out when you reach a mastery over certain skills.


Perhaps that is how the radiant quest will work. As you perform tasks that require higher levels in a certain skillset you will be given more challenging ones. There should still be some quests that I can receive but might not be able to complete because while attempting them I realize that I do not have the appropriate abilities. My character is not restricted from trying, but that does not mean s/he has the capacity for succeeding.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Fri Sep 23, 2011 1:36 pm

I dunno, joining multiple guilds can make sense in certain RP situations. What if the companions need to sell off some suspicious goods fast? Or if the college of winterhold needs to hire the DB to deal with problematic necromancers? I like the idea of double agents and representatives and stuff like that :)
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Fri Sep 23, 2011 3:02 am

I would prefer that everything is available.

me too
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Fri Sep 23, 2011 7:54 am

I at least want skill checks for guilds, or something that makes sense to gain in the ranks than a story quest. I want ranking and the story to be separate. Something I noticed in the guilds was that besides the story quest, there was practically no other quests from the main guilds. Besides that one shadow scale quest from the DB.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Fri Sep 23, 2011 12:53 am

I'm not totally for skill requirements, as I have said a thousand times before, bribery, corruption, flattery, and simply being prepared to do the jobs no one else wants to do should stand you in good stead. My personal preference is inter faction rivalry, good and simple. Want to join the DB, already in the Companions? Kill one of your former guild mates, to prove your loyalty to the Night Mother.
Yes it might be a bit ridiculous to be Arch Mage while rubbish at magic, but no more ridiculous than the mages (who let's face it ought to be at least a bit secretive, arrogant, and jealously guarding their power) allowing a high ranking thief or companion to enter their highest ranks.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Fri Sep 23, 2011 8:30 am

I'm not totally for skill requirements, as I have said a thousand times before, bribery, corruption, flattery, and simply being prepared to do the jobs no one else wants to do should stand you in good stead. My personal preference is inter faction rivalry, good and simple. Want to join the DB, already in the Companions? Kill one of your former guild mates, to prove your loyalty to the Night Mother.
Yes it might be a bit ridiculous to be Arch Mage while rubbish at magic, but no more ridiculous than the mages (who let's face it ought to be at least a bit secretive, arrogant, and jealously guarding their power) allowing a high ranking thief or companion to enter their highest ranks.


I think those options such as bribery and stuff would be excellent to gaining rank. I just don't want the storyline to be the only way to rank through the guild.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri Sep 23, 2011 1:16 pm

I don't know theres some dissonance going on here


you're Happy that Classes that never stopped you from doing whatever you wanted to in the past is gone, but you want class based(more or less) restrictions in a game that doesn't have classes even less in making sense that just because I have a high sneak and pickpocketing (eww) skill Im suddenly a theif? so my badassery in Destruction and Conjuration means what now
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Fri Sep 23, 2011 3:26 pm

Some gentle skill threshholds are fine, but it depends on the quest chain. If you do invaluable work furthering the interests of your guild, skill shouldn't matter as much.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Fri Sep 23, 2011 5:23 am

I'd like to see something really simple: Skill checks.

"ohhhh, so you want to rank up in our guild? come back when your destruction and conjuration skills are above 50"

What do you think?
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Fri Sep 23, 2011 2:38 pm

I would love to see quests that can't be done by every single type of character. It never made sense that a melee character could become the leader of the Mages' guild. Or that my mage could command the highest seat of honor in the Thieves' guild. I want guild specific quests to utilize the skills you would actually need in that guild- Mages' guild quests should involve magic, thieves' guild should involve sneak, lockpicking and pickpocketing, and there shouldn't be cheats around it! I would even like quests that require certain levels of skills.

I would also like to see this in the world because it encourages me to go back and play another character if I want to see every piece of content. I want replay value and this would offer it.

What do you think?

edit- class was a poor word choice. I mean skill, as in destruction, conjuration, lockpicking, etc. Sorry!


I wholeheartedly agree.

In Morrowind you couldn't even gain a promotion within the guild until you met the Skill requiremnets of specific magic schools; Completing the quests only allowed you to progress to the point of that promotion, after which it was time to train any skills that were not up to standard. It is a flawless system.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri Sep 23, 2011 2:46 pm

I'd like to see something really simple: Skill checks.

"ohhhh, so you want to rank up in our guild? come back when your destruction and conjuration skills are above 50"

What do you think?


I think that's fair, or maybe the quest progression just forces you to use certain skills/techniques, so you have to be capable (not sure if that would work across all guilds though).

I'm not sure about class/skillset specific quests outside of guilds though. I mean, if someone needs help or wants a job done, they probably won't care how you accomplish it. Hope that makes sense. :happy:
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Fri Sep 23, 2011 9:31 am

No skill checks. No. None. Be creative, not lazy. The alteration master didn't care (though sadly there was a skill requirement to learn where he was) if you had a alteration skill of 75, he wanted to see if you could stay underwater for three ingame hours. That's what it should be. The quest to get into the mages guild should be a written test in which you actually have to go buy books and study, not some teacher looking at you to see if you are skilled at blowing stuff up. The npcs shouldn't magically be able to look at our skill menu and know everything about ourselves. They should act like normal people, and go by heresay, coin, and results.

The intro to the thieves guild was perfect albeit relativly easy. It tested your ability to sneak, not look to see if you were sneaky enough before adding you. All guilds quests should strive to be like that. And if you do get up high enough in a guild and you have low skills, have someone challenge you for your spot like how we can challenge others for theirs. Make it a magic only battle. Doesn't matter if you're skill svck, if you can get stuff done the guild isn't going to care to much. A few people might, but if they can't beat you dispite their years of study, then to hell with em.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Previous

Return to V - Skyrim