» Fri Sep 23, 2011 9:33 am
PLEASE READ
The quote is, "We changed how the world is created... how you flow between different landscape regions, how varied the world should look, really accentuating the differences, so you feel rewarded when you find a new location. We wanted to add mountains to block the player and control the gameplay experience a little more," says Carofano.
If we interrupt this we can come to the conclusion that mountains are hand placed as an obstacle for different landscapes. This makes us feel stimulated when we go from a fall forest to a snowy pine tree forest. In no way does the quote suggest that you cannot scale the mountain and get past the obstacle any way you choose. In fact, Todd points out numerous times, "As our fans know, you can climb that mountain."
Now what we don't know is how we scale a mountain. Is it by a natural path or our own created path? Well if the mountains were put in Skyrim to control the flow from landscape to landscape and to block the player, then I assure you there will be no path up and down most of these mountains. They want you to follow the path around the mountain.
This leads me to the conclusion that we will be able to scale mountain sides. We will also feel blocked in as we rome around Skyrim and feel as if the mountain is an obstacle, which is the feeling we should get with mountains around us. It will most likely be a pain to climb the mountains to get where I am trying to go, but you will still be able to do so. This does not hurt exploration nor discourage it, due to the fact that if you are climbing a mountain in the first place, you are looking to explore, not get to where you are going in a timely manner.
Does this make sense?
Furthermore, Carofano is an art director. He is obviously touching on the art experience from the game. He takes pride in the beautiful landscapes he and his team created. He is not refering to gameplay, i.e. how we scale mountains, if we could scale mountains, freedom, exploration, etc.