"We wanted to add mountains to block the player and cont

Post » Fri Sep 23, 2011 6:56 am

Im glad I made your day :)


Excellent news, I was a bit worried about that myself. :tops:
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Jonathan Montero
 
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Post » Fri Sep 23, 2011 2:33 am

Is Vsions the Jesus of bethesda or something? It seems whenever he posts a reply almost everyone (even half of the people who are against it) praise him and call him lord and savior... :P
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Kortknee Bell
 
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Post » Fri Sep 23, 2011 9:33 am

PLEASE READ

The quote is, "We changed how the world is created... how you flow between different landscape regions, how varied the world should look, really accentuating the differences, so you feel rewarded when you find a new location. We wanted to add mountains to block the player and control the gameplay experience a little more," says Carofano.

If we interrupt this we can come to the conclusion that mountains are hand placed as an obstacle for different landscapes. This makes us feel stimulated when we go from a fall forest to a snowy pine tree forest. In no way does the quote suggest that you cannot scale the mountain and get past the obstacle any way you choose. In fact, Todd points out numerous times, "As our fans know, you can climb that mountain."

Now what we don't know is how we scale a mountain. Is it by a natural path or our own created path? Well if the mountains were put in Skyrim to control the flow from landscape to landscape and to block the player, then I assure you there will be no path up and down most of these mountains. They want you to follow the path around the mountain.

This leads me to the conclusion that we will be able to scale mountain sides. We will also feel blocked in as we rome around Skyrim and feel as if the mountain is an obstacle, which is the feeling we should get with mountains around us. It will most likely be a pain to climb the mountains to get where I am trying to go, but you will still be able to do so. This does not hurt exploration nor discourage it, due to the fact that if you are climbing a mountain in the first place, you are looking to explore, not get to where you are going in a timely manner.

Does this make sense?

Furthermore, Carofano is an art director. He is obviously touching on the art experience from the game. He takes pride in the beautiful landscapes he and his team created. He is not refering to gameplay, i.e. how we scale mountains, if we could scale mountains, freedom, exploration, etc.
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Kanaoka
 
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Post » Fri Sep 23, 2011 1:44 pm

Is Vsions the Jesus of bethesda or something? It seems whenever he posts a reply almost everyone (even half of the people who are against it) praise him and call him lord and savior... :P


You doubt him?



....



HERETIC :swear:
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Suzie Dalziel
 
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Post » Fri Sep 23, 2011 4:18 pm

Hey guys, remember Morrowind? I don't recall being able to go in any direction.
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Blackdrak
 
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Post » Fri Sep 23, 2011 12:57 pm

Very good news about what vsions said :)
I was afraid they'd be a bit linear since a hands-on guy said they were restricted him a lot to climb/run up the mountain.
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Kate Norris
 
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Post » Fri Sep 23, 2011 3:25 pm

Matt Carafano? I'm pretty sure he's the art director. Anyway, I can't say I'm surprised, but I really don't know what to make of it. I don't want to be drawn toward a particular direction or down limited routes. I want true open-ended freedom, but on the flipside, I doubt making anything other than an open world is in Bethesda's nature, now, so I'm going to give them the benefit of the doubt on this one. Still... I really hope we aren't limited in how we travel around the gameworld.
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Jessica Thomson
 
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Post » Fri Sep 23, 2011 9:35 am

Think for a moment maybe the text isn't taken out of context. And if you get off the road and walk towards a mountain you hit invisible walls and arrows point back toward the road. Think about it..




Unlike temp, I am kidding.
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Damned_Queen
 
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Post » Fri Sep 23, 2011 9:28 am

We have a picture of the map, so we shouldnt be surprised by the layout of the world once we get the game. As for "funneling" I agree I dont like the idea, but from the map views we've seen so far it seems like there are a lot of routes to take.




My only hope is that there is still some open, virgin forest scattered about to explore at our leisure. I want to get lost in the wilderness.
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CArlos BArrera
 
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Post » Fri Sep 23, 2011 3:03 pm

I tried walking to Wal-Mart the other day. I got half-way there and then ran into a school-building. So I had to go around it and it svcked. Darn schools trying to limit consumer freedom by making me find a path to reach Wal-Mart.
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Alexxxxxx
 
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Post » Fri Sep 23, 2011 11:39 am

Is Vsions the Jesus of bethesda or something? It seems whenever he posts a reply almost everyone (even half of the people who are against it) praise him and call him lord and savior... :P



Do you doubt me?

[img]http://i.realone.com/assets/rn/img/5/4/9/4/28064945.jpg[/img]

just kidding. Nah Im just Vsions, and am bored while at home right now :( Would Jesus be bored? I think not :P
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Euan
 
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Post » Fri Sep 23, 2011 2:53 am

You mean you're not slaving over a computer 18 hours a day back at the office? It's crunch time!! :smile:

BTW, I say this all the time, bit since you're here i'd like to say it again. I love everything I've seen/read/heard about Skyrim, thanks for all your hard work! Can't wait to pick up my CE on 11.11.11 :tes:
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hannah sillery
 
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Post » Fri Sep 23, 2011 3:17 am

Do you doubt me?

[img]http://i.realone.com/assets/rn/img/5/4/9/4/28064945.jpg[/img]

just kidding. Nah Im just Vsions, and am bored while at home right now :( Would Jesus be bored? I think not :P

Ofcourse not! :bowdown: ... by the way, remind me to copyright "The pasion of Vsions" while I got the chance...
And to your question...
...well... let's just say I don't think he was having fun up on that cross.
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maya papps
 
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Post » Fri Sep 23, 2011 3:36 am

No, I've given up on that. I'm just going to let people believe the game and cities are huge and then be disappointed for themselves once they play it.

This has nothing to do with game size, but rather an environment that DOESN'T encourage exploration, but rather a linear path to follow.


wow, you contradicted yourself in the same sentence... that is talent.

yes, we can all see you've quite clearly "given up on that"... as you go on to try convincing people of your delusion once again immediately after saying you've given up. :rolleyes:

you do realize countless people have personally played skyrim, right?

yet NO ONE has said anything about it feeling small or linear as far as i've seen... right now, you are the ONLY person who thinks skyrim is gonna be small and linear... the ONLY one.
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Kortniie Dumont
 
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Post » Fri Sep 23, 2011 2:15 pm

Ofcourse not! :bowdown: ... by the way, remind me to copyright "The pasion of Vsions" while I got the chance...
And to your question...
...well... let's just say I don't think he was having fun up on that cross.


but i seriously doubt he was bored
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Your Mum
 
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Post » Fri Sep 23, 2011 3:45 am

PLEASE READ

The quote is, "We changed how the world is created... how you flow between different landscape regions, how varied the world should look, really accentuating the differences, so you feel rewarded when you find a new location. We wanted to add mountains to block the player and control the gameplay experience a little more," says Carofano.

If we interrupt this we can come to the conclusion that mountains are hand placed as an obstacle for different landscapes. This makes us feel stimulated when we go from a fall forest to a snowy pine tree forest. In no way does the quote suggest that you cannot scale the mountain and get past the obstacle any way you choose. In fact, Todd points out numerous times, "As our fans know, you can climb that mountain."

Now what we don't know is how we scale a mountain. Is it by a natural path or our own created path? Well if the mountains were put in Skyrim to control the flow from landscape to landscape and to block the player, then I assure you there will be no path up and down most of these mountains. They want you to follow the path around the mountain.

This leads me to the conclusion that we will be able to scale mountain sides. We will also feel blocked in as we rome around Skyrim and feel as if the mountain is an obstacle, which is the feeling we should get with mountains around us. It will most likely be a pain to climb the mountains to get where I am trying to go, but you will still be able to do so. This does not hurt exploration nor discourage it, due to the fact that if you are climbing a mountain in the first place, you are looking to explore, not get to where you are going in a timely manner.

Does this make sense?

Furthermore, Carofano is an art director. He is obviously touching on the art experience from the game. He takes pride in the beautiful landscapes he and his team created. He is not refering to gameplay, i.e. how we scale mountains, if we could scale mountains, freedom, exploration, etc.



YOU ARE 100% right , and btw, I can confirm the quote.
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Syaza Ramali
 
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Post » Fri Sep 23, 2011 6:00 am

Im glad I made your day :)


All hail vsions! God of the forums! :bowdown:
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Victoria Bartel
 
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Post » Fri Sep 23, 2011 4:00 pm

One of the reasons I play TES is because of the open world aspect. So I hope that they never change that. I don't like the unstable mountains because any mountain can be realistically climber. To create a great immersion game one of the skills and or perk would allow you to climb, and climbing itself could be a fun aspect if it was something more eloborate..especially if it lead you to some.secret areas...that would be fun.
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Cameron Garrod
 
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Post » Fri Sep 23, 2011 2:38 pm

The path of this thread is winding and hilarious. See what I did there?
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Crystal Birch
 
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