One of the hardest things for a person new with thier first tes game to get used to is the freedom. They usually have a hard time with the concept of go anywhere do anything there are no levels to clear or path you have to follow. So with that I like to ponder ...Can a game be too open ended?
Skyrim is really making me think on this. Usually by now the nerdy of us have already calcuulated alll of the possible skill combinations, We are now busy plotting what skills to use for each character and class, frusrtated that we only have 7 slots or trying to fill all seven,. All the while safely knowing that in a few levels in our cleric wont really be able to use bladed weapons well so why pick one up.
We had a nice little structure to build on. Now I find my self wondering if I'll be able to make really different characters or if natural tendancies and preferences will always get me to the same character? The other questions I have are whats the number of skills I can have and be able to play well at higher levels .. is 3 too few? 8 too much? How willl I spend perks? Can their be 15 per skill? how the spotted owl does pickpocket get 15 perks?
I think Skyrim may answer my question finally.. but does the next game go further and even eliminate leveling? Like life, you get a little better when you practice. You gain strength and wisdom and skill not in big discrete chunks, but a little at a time?
What do you think? b]Can a game be too open ended? [/b]