Would you prefer it if you're character spoke every line of

Post » Sat Sep 24, 2011 1:12 am

I don't think it is necessary, I would never be able to sit through listening to what I've already thought about and chosen to say and THEN have to listen to the NPC's response, unless it was done in the same way Mass Effect did it e.g. only showing the responses as Postive, Negative and Neutral.
I actually prefer thinking up my own voice and choosing my specific response, makes it feel like I'm the one doing it, rather than just telling someone what to do if that makes sense?
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Claire Vaux
 
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Post » Sat Sep 24, 2011 10:13 am

Yes i would, but its not necessary but i loved Mass Effect speaks awesome game.
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Honey Suckle
 
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Post » Sat Sep 24, 2011 4:49 am

That would require 20 sets of voiceovers. There's not enough disc space.
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MR.BIGG
 
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Post » Sat Sep 24, 2011 8:49 am

I actually prefer thinking up my own voice and choosing my specific response, makes it feel like I'm the one doing it, rather than just telling someone what to do if that makes sense?

This.
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Undisclosed Desires
 
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Post » Sat Sep 24, 2011 5:14 am

With 10 races, 2 genders each? It'd take way too much disk space.
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benjamin corsini
 
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Post » Fri Sep 23, 2011 11:35 pm

It works for ME, because it's a movie and a game. You're not really Shepard, you're just playing him/her. With the Beth games, you are your character and as such, the spoken dialog is limited to grunts to avoid issues of immersion breaking.
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Lisa
 
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Post » Sat Sep 24, 2011 8:39 am

I'd rather not they take the risk.
If they implement it, it can be either the best thing possible or the worst thing possible. And odds are you love it while someone else hates it.

Thankfully we're talking about Bethesda here, one of the few developers who appear to give a damn. So if they would do it; they'd still make you able to turn it on/off.
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Tracy Byworth
 
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Post » Fri Sep 23, 2011 8:21 pm

Maybe next gen if we've dumped the DVD by then and disk space isn't as limited.
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John Moore
 
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Post » Fri Sep 23, 2011 8:41 pm

No!!
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dell
 
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Post » Sat Sep 24, 2011 3:26 am

It works for ME, because it's a movie and a game. You're not really Shepard, you're just playing him/her. With the Beth games, you are your character and as such, the spoken dialog is limited to grunts to avoid issues of immersion breaking.

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Breanna Van Dijk
 
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Post » Sat Sep 24, 2011 1:06 am

NO.

As I said in another thread, I don't want my character's personality dictated by a voice-actor. Having an (almost) voiceless player-character is one of the main things I love about the series, and hate about similar games (Gothic, etc). If Bethesda ever changed that, I think I would lose interest in the series completely.
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Crystal Clear
 
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Post » Sat Sep 24, 2011 5:36 am

Well, there will always be mods...I remember one of them, "http://www.tesnexus.com/downloads/file.php?id=10980" that incorporates battle taunts into PC's. Not a full PC voiceover, but pretty nice having in mind it works with Vanilla voices. I expect Skyrim to have something similar.

There was also another one that added selectable sets of voices based on different personalities, but I cannot recall the name of it...
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Ludivine Poussineau
 
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Post » Sat Sep 24, 2011 2:46 am

Not this generation.
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Talitha Kukk
 
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Post » Sat Sep 24, 2011 11:25 am

No. Have you seen the way fans nitpick every single detail of the game? 1000 people love this change and 1000 people hate it.

How do you get such a discerning community to agree on one voice that sounds good?

Not gonna happen.
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asako
 
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Post » Sat Sep 24, 2011 7:38 am

Pete confirmed on twitter that your character doesn't talk.
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Adrian Powers
 
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Post » Sat Sep 24, 2011 9:35 am

Like Hellmouth said, Mass Effect feels much more like a movie, I enjoy hearing Shepard talking there. However, I prefer not having a voice in TES because its so much more about our own characters. I wouldn't be completely against it though because ME does show it can be entertaining.
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Mark Hepworth
 
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Post » Sat Sep 24, 2011 11:11 am

Yes, definitely! It just feels dumb that people speak to you, you pick a voice-less response, and they keep talking in response to something that was never said. WTF??
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saxon
 
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Post » Sat Sep 24, 2011 5:49 am

No.
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Marcus Jordan
 
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Post » Fri Sep 23, 2011 10:24 pm

I despise the regular voice-acting system as it is so this would just be terrible.
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Gaelle Courant
 
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Post » Sat Sep 24, 2011 7:19 am

I'd hate that...might work for a game like ME and DA2 where everyone is basically the same guy...but I want to imagine how my character sounds.
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Bitter End
 
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Post » Sat Sep 24, 2011 10:15 am

Absolutely not.
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Mel E
 
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