Negatives of Skyrim

Post » Sat Sep 24, 2011 12:34 am

Ok im over hyped i think. So i need you to post all the negatives you can, to calm me.

If it has something to do with a quest or story PUT IT IN SPOILER TAGS.

Old Thread: http://www.gamesas.com/index.php?/topic/1232904-the-negatives-of-skyrim/
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Emmanuel Morales
 
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Post » Sat Sep 24, 2011 3:36 pm

What's wrong with the old thread? Its not locked.
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Joie Perez
 
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Post » Sat Sep 24, 2011 2:08 pm

There isn't enough hype killer for you in the other thread? 11 pages worth? Come on Hex.
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MatthewJontully
 
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Post » Sat Sep 24, 2011 1:05 am

What's the point of this? This is nothing but a pessimistic spam shelter.
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Klaire
 
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Post » Sat Sep 24, 2011 5:25 am

What's the point of this? This is nothing but a pessimistic spam shelter.



Well I was trying to have at least a reasonably civil discussion about fast travel. Silly of me, I know. But that's not really the topic of this thread.
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Heather Dawson
 
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Post » Sat Sep 24, 2011 12:39 pm

The biggest negative of Skyrim is that this forum still exist.

Well I was trying to have at least a reasonably civil discussion about fast travel. Silly of me, I know. But that's not really the topic of this thread.

Fine.

No, they don't ruin exploration.
You don't have to use them.
And if you hate it is included at all, might as well hate why they added a difficulty setting too.
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Mimi BC
 
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Post » Sat Sep 24, 2011 11:37 am

- No blocking when duel wielding one-handers. It's quite a big part of melee combat with swords irl.... If not the biggest part. Personally I would just have the possibility of blocking/parrying while duel wielding, even if it didn't actually decrease dmg taken.
- Kids being immortal. No, killing kids is horrible, I agree with that. Sadly if Bethesda didn't handle this correctly it can massively screw the game over. Crimes being reported by kids, kids being the sole survivor of a dragon attack, etc. At least make them faint or something silly like that, or be able to bribe them.



Sorry that's pretty much all the negatives I can find that don't have explained and legitimate reasons to not be worried about.
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Siobhan Wallis-McRobert
 
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Post » Sat Sep 24, 2011 12:15 pm

Other thread not locked, but over post limit.

OT : No blocking with one or two one handed weapons. I think this is a good thing, but I know most would disagree with me.
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luis ortiz
 
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Post » Sat Sep 24, 2011 7:05 am

Other thread not locked, but over post limit.

OT : No blocking with one or two one handed weapons. I think this is a good thing, but I know most would disagree with me.

You can block with a 1 hander. The person in the TGS demo does it a few times. 1 hander+empty hand.
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Jimmie Allen
 
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Post » Sat Sep 24, 2011 1:37 am

WhiteShirt, you can continue the discussion with me on the first thread until its locked :)
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Rhiannon Jones
 
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Post » Sat Sep 24, 2011 8:28 am

You can block with a 1 hander. The person in the TGS demo does it a few times. 1 hander+empty hand.


@DCDeacon Sorry if you've covered this but if you have a sword in one hand and nothing in left can you block then?

DCDeacon Pete Hines
@
@Jonny_Sad No, you'd punch in that case if your hand is empty

[Sorry, I don't know how to link to individual tweets, hence the crap copy/paste.]
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Sarah Knight
 
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Post » Sat Sep 24, 2011 12:39 pm

The biggest negative of Skyrim is that this forum still exist.


Fine.

No, they don't ruin exploration.
You don't have to use them.
And if you hate it is included at all, might as well hate why they added a difficulty setting too.



Fast travel doesn't ruin exploration if you don't use it, agreed. So that's not really the issue. What it does ruin is any sense of danger while traveling, as I've said previously.

And while a difficulty setting does the exact same thing, it's definitely a necessary evil. There really isn't an acceptable way around the problem of having varied difficulties other than just having a setting. There are however acceptable alternatives to straight up - you can go anywhere you've already been at (basically) any time - fast traveling. For example, fixed route fast travel like carriages and silt striders, teleportation services between mage's guild halls, mark and recall, and that sort of thing. All of those make sense in the game world. The carriage travel is very similar, but I'm okay with it because it's limited, and in the absence of comprehensive fast travel, would force you to huff-it the rest of the way to your destination.
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Rachel Tyson
 
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Post » Sat Sep 24, 2011 4:47 am

@DCDeacon Sorry if you've covered this but if you have a sword in one hand and nothing in left can you block then?

DCDeacon Pete Hines
@
@Jonny_Sad No, you'd punch in that case if your hand is empty

[Sorry, I don't know how to link to individual tweets, hence the crap copy/paste.]


Pretty sure Pete misunderstood the question, because he's clearly referring to what would happen if you tried to use your empty hand to block. There's actual footage of someone blocking in one of the demo runs.
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Bereket Fekadu
 
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Post » Sat Sep 24, 2011 9:13 am

There really needed to be a part 2? :(
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sophie
 
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Post » Sat Sep 24, 2011 2:12 pm

Level scaling is still set to show its ugly head.

The voice actor for the Nord PC sounds like a [censored].
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Hussnein Amin
 
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Post » Sat Sep 24, 2011 2:13 am

really... a second thread?
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Marie
 
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Post » Sat Sep 24, 2011 8:42 am

Fast travel doesn't ruin exploration if you don't use it, agreed. So that's not really the issue. What it does ruin is any sense of danger while traveling, as I've said previously.

And while a difficulty setting does the exact same thing, it's definitely a necessary evil. There really isn't an acceptable way around the problem of having varied difficulties other than just having a setting. There are however acceptable alternatives to straight up - you can go anywhere you've already been at (basically) any time - fast traveling. For example, fixed route fast travel like carriages and silt striders, teleportation services between mage's guild halls, mark and recall, and that sort of thing. All of those make sense in the game world. The carriage travel is very similar, but I'm okay with it because it's limited, and in the absence of comprehensive fast travel, would force you to huff-it the rest of the way to your destination.

You still have to get there on foot if you haven't been there, how does that removes the "danger"?

Level scaling is still set to show its ugly head.

Represent since 1996
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DAVId Bryant
 
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Post » Sat Sep 24, 2011 6:26 am

HUH, 3 posts by Whitesuit after my last one, but none for me... I must have won and he doesn't want to admit it... maybe


Just in case he missed it

We're discussing the addition of fast travel as a design decision. As such it is a "Rule". While the use of the console and of fast travel may both be avoided by using restraint, that has nothing to do with the question: should Bethesda include an option sanctioned by the game itself (the console while part of the software, is not a part of the game), to zap oneself from here to there at the touch of a button - especially when one of the main goals of the game's design is to cause the player to look at the giant world in wonder. It ruins the mystery of the world. All told it really is a self defeating decision.

Now on the other hand I'm all for ways of travel that make sense in the game world, like the carriages, and like mark/recall. Those methods of fast travel are limited, and they don't break immersion as much. Mark and recall don't break immersion at all.


I understand that, my thing is it is a game meant for all different types of people. I for one, and other people here don't mind Fast travel. There really is not a reason it shouldn't be in the game. I like, and will only use the carriage system but if they do have fast travel from the map then it must be because they, and others, liked it. So for me the answer is it's a good design choice for the people who like to use it, and for people who don't use it you don't HAVE to, use restraint, and no offense but if it just being there breaks your "immersion" you must have OCD or something. Relax, it's a game made to have fun and for some part of the fun is fast travel, the game was not meant just for you.
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yermom
 
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Post » Sat Sep 24, 2011 4:20 am

Eh, there is simply no reasoning with some people.
Fan-boys will remain fan-boys and their object of worshiping will remain to be perfect no matter what.
No wonder TES is getting dumbed down and filled with horrible design cohices. >_>

Honestly, Bethesda should sell TES to Blizzard and let them do the job properly.
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Jon O
 
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