Strange script halt with GetEquipped command

Post » Sat Sep 24, 2011 10:07 pm

:banghead:


Anyone have any idea why the following would stop a script IF

me.GetEquipped aadpFlorentineSteelsword == 1

command was used after in game mode?

At first I thought it was my GetEquipped lines of script but after taking the following out no more script crash:


begin menumodeif doonce == 0 set doonce to 1 set tmpfloat to GetGoldValue aadpFlorentineSteelsword SetGoldValue Tmpfloat aadpOffHandSteelSword endifend

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