A few resons H2H will rock

Post » Sun Sep 25, 2011 2:12 am

It will rock if we get iguana tail whip attacks for argonians.
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Dean
 
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Post » Sun Sep 25, 2011 2:33 pm

So why is H2H going to rock?!

This is going to be good. :turned:


I Removal of attributes

II Not depending on perks

Oy, you just mention everything that is wrong about h2h being gimped to gimmicky sideshow status and try to twist them into benefits? :teehee:

The simulated character needs strength, endurance, and skill to perform a physical action. These are three separate (but interconnected) sets of values that work together to determine how well an action can be done. Beth has removed one of these 3 vital things. This is very poor design and it is irrational to defend it. To further defend the gimping of h2h is beyond irrational. Apparently all h2h is based off of is endurance (stamina). This makes no sense.


III Gloves

No kidding. But gauntlets/gloves are obvious part of the character clothing. The fact that Beth mysteriously omitted them from OB and remembered to put them in SR is is fixing a mistake.


IV Mods

This is one point that stands. Having the option to possibly fix all of the problems we are seeing is great.
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N Only WhiTe girl
 
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Post » Sun Sep 25, 2011 11:08 am

[IMG]http://i28.photobucket.com/albums/c202/nman16/fail_thread.jpg[/IMG]
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Kortniie Dumont
 
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Post » Sun Sep 25, 2011 5:03 am

Odds are it's under the one-handed skill.

And can I get a link to this "Khajiit are better at hand to hand" thing? First I've heard of it.



It would be nice if it has been attached to the one handed skill but it is not. Really to fix this all they needed to do was attach it to one handed, say blunt perks apply for most races, blade perks for Cats, and add like 2 perks Fist of the Ancients, your unarmed attacks can effect supernatural foes that normally require a special material or magic to hit, Right Hook of Doom, your unarmed power attacks have a chance to instantly KO an enemy reducing its fatigue to 0. Bam, fixed. Sure it will be less effective than using a weapon, but it would be decently effective. If they wanted to be snazzy, they could have a unarmed perk chain that increases the base damage of your unarmed attacks so they somewhat keep pace with weapons.
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Patrick Gordon
 
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Post » Sun Sep 25, 2011 3:57 am

You can't say something will rock because you can mod it. I could mod a rusty iron short sword to have 100 normal and a bonus 100 fire damage with unlimited enchantment in Oblivion, it didn't mean that a rusty iron short sword rocked though.

Also, playing an entire game H2H is just unrealistic, people need to stop whinging about it's removal.
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ezra
 
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Post » Sun Sep 25, 2011 12:55 pm

I'll be using h2h as my primary form of defense while in melee range with certain enemies; knowing that h2h isn't tied to a skill only makes me happy on one point: I won't have to devote any resources towards it, I can just do it and focus on making everything else better. This is the only good thing I can see coming out of this and still it isn't even all that great since I SHOULD be able to put points into h2h.
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Kat Ives
 
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Post » Sun Sep 25, 2011 1:19 am

I can give you another, you are going to be playing as a DRAGONBORN, instant fist combat skill maxxed
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Emzy Baby!
 
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Post » Sun Sep 25, 2011 5:07 am

It's been said many times that only skills will have perks so I highly doubt there will be perks for h2h. You really can't blame them for taking it out tho. It doesnt make sense that you could take on anyone with h2h that wasn't unarmed and unarmored. That being said I would like to see some small ways to bump h2h up. I have a feeling the Khajiit claw attack may be a bit of a gimmick
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Stay-C
 
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Post » Sun Sep 25, 2011 12:28 pm

It's been said many times that only skills will have perks so I highly doubt there will be perks for h2h. You really can't blame them for taking it out tho. It doesnt make sense that you could take on anyone with h2h that wasn't unarmed and unarmored. That being said I would like to see some small ways to bump h2h up. I have a feeling the Khajiit claw attack may be a bit of a gimmick

Well, I still hope we get at least two H2H perks. It can be used with a weapon in hand, right? So the one-handed perk option is not discarded.
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Andrew Tarango
 
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Post » Sun Sep 25, 2011 12:23 am

H2H should be good (I like playing as a monk)

Any word on whether you can play a monk with a staff or are staves just going to be roman candles like they were in Oblivion?
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Steve Smith
 
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Post » Sun Sep 25, 2011 1:07 pm

H2H is going to be cool because it is now an afterthought? You can't get better at it, there are no perks or equipment associated with it and it is likely to do very little damage? Sounds awesome to me.
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Heather Stewart
 
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Post » Sun Sep 25, 2011 1:50 am

H2H should be good (I like playing as a monk)

Any word on whether you can play a monk with a staff or are staves just going to be roman candles like they were in Oblivion?
The staves I've seen are like Oblivion's.
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Vincent Joe
 
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Post » Sun Sep 25, 2011 9:06 am

Oh good...gloves! :P
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Damian Parsons
 
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