Disclaimer: This thread is not a thread to complain, nor a thread to fight about classes and attributes. This is more of a civil discussion and is semi continuing off of another thread. Kind of sort of.
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So, I have noticed that people have explained that some people have liked attributes and numbers to be a power player. I might be getting that wrong. However, has there anyone just been like me? I'm crazy super OCD in real life. I have everything ready and prepared. As stated before I have my suitcase filled with scrap paper and extra pens just in case. I have a ruler, despite no longer going to school, but you never know when you'll need a portable ruler. Nothing in my life, in my real life is a spontanous action. I do not like spotanous, frivilous events that occur willy nilly.
The point I am trying to make is that in RPGs I was never a power player when it came to attributes and class. It was just another many of my organization tricks. In Oblivion, I made a lot of my classes. But I always liked attributes, skills and classes in game because it helped me track down what I was doing. I'm the type of person who already knows what I am playing as. I know in Skyrim I will have a mage and someone who combines stealth and magic. I'll probably write down on a piece of paper for each character the skills I am focusing on in a more specific order.
For me, this whole do whatever play however you like with no skills, no classes, no attributes. Not only is it somewhat new territory for me, but it feels like spontanous play. And I have never been the type to spontanously do something. It's one of the reasons I enjoyed and disliked Two Worlds 2. There wasn an argument a long time ago I heard on these forums, about how in Oblivion it was hard to be a pure mage and that somewhere along the line they needed a sword and had to use blade. All though this is a statement I greatly disagree with, spontanous play that Skyrim has promoted gives me the worry or fear it will be harder to play a pure class.
Now I know that there are perks and in some ways those are attributes. But they are a little harder to follow, if that makes sense. I loved Fallout 3 don't get me wrong. See in a game like that I see no need of a class system. But in midieval and fantasy settings I always prefered a class system. And even in Fallout 3 I had to write down where I was focusing my target skills because I do not like spontanous play. The problem I have with big wide worlds without that chart and table, is that I feel lost. "Here is a sword, go kill something" [not what Skyrim will be it's just an example]
My response most likely would be, "Um okay...but I wanted to be a mage...um.."
Game, "Well no problem, go find a tome..."
Me, "Okay, so I have basic skills for magic right? To...well ya know...don't want the sword.."
Game, "Nope, you must find the magic before you use it..." [for this example we'll pretend this is the way the game is]
Me, "um...but...I...wanted...to be...a magic user..."
Game, "It's an open world no class system...more freedom...no more funky classes and attributes..."
Me, "All right....I guess I'll take the sword...."
I already feel limited. It's weird how some people feel limited with class systems and charts. And yet I feel limited when given a spontanous world of play. Probably the worse game to use an example and a game I couldn't play because I was so lost was Grand Theft Auto. No classes, no attributes, open world, spontanous do whatever you like, etc. They gave me a gun and said follow the story or do whatever you like. And I'm like...all right then.
I suppose I should wrap this up and I hope I actually made any sense.
Are there any organizational players out there whom feel a little lost when given a little more freedom?
What are your views on classes and attributes as organization?
As well as more of an open view of your summed up thoughts on any other topics that concern you that relate to attributes and classes.