savegame oddity

Post » Mon Sep 26, 2011 7:38 am

I've recently reinstalled oblivion and a fairly hefty set of mods, primarily including FCOM in all its glory. Carefully followed all instructions, started a new game and...it worked! Got all the way through the starting dungeon just fine last night, but now I've hit a problem. Since I started playing again this morning, I've found that any save game I made after a certain point (I think the autosave on entering Vilverin - the first place I went to - is the cutoff point) is a bit broken - it will load OK, but after about 2 seconds the game will freeze up and I'll have to use the Task Manager to kill it. The earlier saves will still work, and loading them I can play as long as I want, but any and all saves made will be unusable. Any idea what could be causing this? I haven't added any more mods after exiting that starting dungeon, I've tried rebuilding the bashed patch, installing crash-preventers, no save game I make can work (quicksave, autosave, streamsave or whole new savegame - they all fail). I'm using windows 7, if that's any help...
Mod list (if it looks incomplete, there are some that wyre bash merged):
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_FrancescosNamedBosses.esp
Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Sounds of Cyrodiil.esp
Streamline 3.1.esp
Cobl Glue.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
Artifacts.esp
Salmo the Baker, Cobl.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
SupremeMagicka.esp
SM_EnchantStaff.esp
MidasSpells.esp
Midas OscuroGems.esp
Midas BeastFortify Fix OBSE.esp
nGCD.esp
nGCD Oghma Infinium.esp
Legendary Abilities-Fortify Health MOJ.esp
UVII.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp
Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp

User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Mon Sep 26, 2011 12:00 pm

Are you using the most recent version of UVII? The Beta of UVII caused problems with how it and Streamline/Kuertee's Auto-Save and Time make thier saves. I do not know if the problem has been fixed yet.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Mon Sep 26, 2011 8:53 am

Are you using the most recent version of UVII? The Beta of UVII caused problems with how it and Streamline/Kuertee's Auto-Save and Time make thier saves. I do not know if the problem has been fixed yet.

I'm using this 2.1.0b (only downloaded an installed a few days ago, so it must be the most recent) : http://www.tesnexus.com/downloads/file.php?id=40310
I'll try removing it then, see if that helps.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am


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