Theory on the variety of iron armour.

Post » Tue Sep 27, 2011 6:55 am

I'd first like to say this is all speculation from a modding perspective.

It's been confirmed that pauldrons, greaves and the cuirass are now merged and part of a single piece called "armour" (or 'armor' if you are that way inclined).

Yet we also have numerous screenshots of the iron armour with quite a bit of variety: cuirass with no pauldrons, huge metal pauldrons, one bone pauldron.
I think it's fair to say these will be different individual items in the game (as we know smithing cannot alter an items appearance), probably all simply called "Iron Armour".

My theory (which may be a bit wacky) is that armour is now 'modular' in the Creation Kit, the best example I can think for this is the creatures in Fallout, a case in point being the Super Mutants, in the Geck under their model tab you can pick and choose which bits to display, different helmets, armour etc. So for example Uncle Leo in Fallout 3 is only wearing a pair of pants and boots, while Super Mutant Masters are fully armoured - in the Geck they have certain bits enabled or disabled under the model tab.

My theory is that armour in Skyrim now works in the same way, in the Creation Kit we might be able to, say, select Iron armour and then under a similar "models" tab we could pick and choose which bits to display.

How this ties into modding is that it may make seperate pauldrons/greaves/cuirass possible in the Creation Kit with relative ease, by simply choosing to display a pauldron and deselecting the cuirass part, providing of course that Skyrim has unused "body slots" like Tail in Oblivion or the more numerous BAO1/BAO2/Nosering etc in Fallout.

Again this is just speculation on my part and we will know for sure when the game comes out, but it's the only theory I can come up with which explains all the variety in Iron armour (without have hundreds of different nif files, I think modular armour would save on disk space).

Does anyone think this is a possibilty? Or am I just mental?
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Tue Sep 27, 2011 1:56 am

Wait what? I thought they said only the cuirass and grieves had been merged?
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Mon Sep 26, 2011 10:26 pm

I believe there are going to be different varieties of iron, y'know, like.. Iron Armour in different types of varieties.

It'll still be called Iron Armour, but it'll look different with each different type, y'know? But good read and idea.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Mon Sep 26, 2011 10:44 pm

Wait what? I thought they said only the cuirass and grieves had been merged?

Yes, and pauldrons were already merged with cuirass since Oblivion.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Tue Sep 27, 2011 6:24 am

I believe there are going to be different varieties of iron, y'know, like.. Iron Armour in different types of varieties.

It'll still be called Iron Armour, but it'll look different with each different type, y'know? But good read and idea.


Yes exactly, that's what I think it'll be like in-game. I mean behind the scenes it might be modular - leading to the potential for seperate pauldrons to be modded in (still no luck for console people :().
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue Sep 27, 2011 7:12 am

The only thing I can say to you is that don't expect too much from the Creation Kit. The ES CS is famous for lacking practical and efficient tools. I swear I could have paid $100 more for Skyrim if the Creation Kit was a realtime editor.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Mon Sep 26, 2011 10:12 pm

smithing is simple each part is crafted/upgraded sepratley but player can only name armour as a single set piece !
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Mon Sep 26, 2011 9:08 pm

Yes, and pauldrons were already merged with cuirass since Oblivion.


No they haven't been, Pauldrons had been merged into a single set (no more left or right) but they had still been a single piece of separate armor from the rest.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Mon Sep 26, 2011 8:51 pm

No they haven't been, Pauldrons had been merged into a single set (no more left or right) but they had still been a single piece of separate armor from the rest.

Uh... Did you play Oblivion? http://www.uesp.net/wiki/Oblivion:Armor
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Mon Sep 26, 2011 8:30 pm

No they haven't been, Pauldrons had been merged into a single set (no more left or right) but they had still been a single piece of separate armor from the rest.

You're mistaken about this.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Tue Sep 27, 2011 8:07 am

No they haven't been, Pauldrons had been merged into a single set (no more left or right) but they had still been a single piece of separate armor from the rest.

Uh, no.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Mon Sep 26, 2011 11:40 pm

Hmm... Not bad
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Tue Sep 27, 2011 4:32 am

The only thing I can say to you is that don't expect too much from the Creation Kit. The ES CS is famous for lacking practical and efficient tools. I swear I could have paid $100 more for Skyrim if the Creation Kit was a realtime editor.


Ha that's true, I'm just looking at the progression of the construction sets. In Morrowind there was no modular aspect at all to any models. In Oblivion there was a little for the creatures, the Minotaurs for example - under their model tab you could select different shaped horns. This was again expanded in Fallout 3 with a lot more options and variety. I think in Skyrim this modular aspect may now be extended to armour as well as creatures.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon Sep 26, 2011 7:01 pm

Uh... Did you play Oblivion? http://www.uesp.net/wiki/Oblivion:Armor


I did/do...but i forgot what vanilla was like, i've been playing with the pauldron mod for so long. xD
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Mon Sep 26, 2011 5:50 pm

Ha that's true, I'm just looking at the progression of the construction sets. In Morrowind there was no modular aspect at all to any models. In Oblivion there was a little for the creatures, the Minotaurs for example - under their model tab you could select different shaped horns. This was again expanded in Fallout 3 with a lot more options and variety. I think in Skyrim this modular aspect may now be extended to armour as well as creatures.

Ii hope so, there is a lot of potential for this.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm


Return to V - Skyrim