So many choices in GRA, ive found mine

Post » Tue Sep 27, 2011 3:44 pm

It was hard to make up my mind, but I love explosives and looking over all those new and interesting ways of making things go boom I cant help but to lean that way again.

Each time Ive played an explosives char, Ive always loved the beginning with thrown dynamite, frag grenades and mines. But which would become rapidly outclassed by grenade riffles/machineguns or rocket launchers. Simply not scaling up to par with their firepower and plasma grenades being too rare. Or when I entered Big Mountain with a big grenade machine gun as my main weapon and ending getting by with melee until i could leave again because there simply was no ammo for me there.

But there was plenty of Microfusion cells, which is perfectly suitable for use for the new mfc grenades and mines. With nuka grenades promising to be the lacking super punch for thrown explosives lovers. And they even gave us a new perk to make our new toys, I feel loved. :)
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James Shaw
 
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Post » Tue Sep 27, 2011 4:36 pm

You forgot the Fat Mine. I want to combine that with high stealth and Implant GRA, To make sure any poor sap who is my enemy, "dissapears"...
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Tinkerbells
 
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Post » Tue Sep 27, 2011 4:03 am

Still thinking it over but I haven't used a guns build in a while and I do love energy weapons but having them both kinda seems wrong to me, explosive has always been a pet skill but I've had it on the last few builds, melee is fun but requires a specialised build that kills a lot of things for me and I've never been a fan of unarmed, so it'll be guns and whatever I guess.
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Alisia Lisha
 
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Post » Tue Sep 27, 2011 4:24 am

It's at times like these I'm glad Ruin is a Jack-of-All-Trades build.
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Barbequtie
 
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Post » Tue Sep 27, 2011 6:53 am

I think I'm in love with Paciencia and Lil' Devil. :wub:.
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helliehexx
 
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