http://www.geeky-gadgets.com/elder-scrolls-v-skyrim-hands-on-09-27-2011/, not really worth reading but I am still gonna post anyway.
http://www.godisageek.com/2011/09/eurogamer-expo-2011-elder-scrolls-v-skyrim-hands-on-preview/ is the other one.
Screen tearing, textures, etc.
Objects and pieces of scenery that are a little further away, such as when a player is walking towards a city or a settlement, will succumb to a lot of screen tearing and texture popping that just brings down the overall quality of the on screen visuals.
So if I own a wolf with a fire spell, not only is he on fire but can smolder? Sweet...
Is there anything more epic than burning a problematic wolf to a crispy sizzling heap on the floor and then zapping him with a little bit of lightning for good measure? No? I didn’t think so.
No more quest updates or is it demo purposes?
One of the major problems I had with the demo that was available to play at Eurogamer Expo 2011 was the fact that it can be difficult to figure out what needs to be done. When I first started the demo there was nothing displayed on the screen to tell me what I was supposed to be doing. This helped with the immersion of the game, but with a world as vast and open as the Elder Scrolls games have become popular for, having that much of the world available for exploration but without any focus could lead players astray a little bit.
Describes how the "journal" is accessed.
The other thing I noticed about the questing aspect of Skyrim is that most players will assume that the quest screen will be on the same menu as the map, skills, magic and other important menu systems (the B button) but it’s not, the player needs to press the Back button to get to a totally different menu system to see any quests that you may have picked up along the way.
Another "errand boy" type quest.
the mission I ended up getting was about crafting armour and weapons
Hmmm...
Talking to people using the A button felt quite sluggish a lot of the time too, I often had to highlight a person a tap the A button multiple times before anything would happen. This got really frustrating quite quickly, and if this is the case with the final version of the game, would get even more frustrating over the hours and hours that the game is going to take people to complete.