» Thu Sep 29, 2011 1:00 pm
Traps were better in Fallout 3 than in Oblivion, (they did more damage, could actually potentially kill you) but New Vegas perfected them. In Fallout 3 and Oblivion the traps were often telegraphed or obvious. You basically had to be moving extremely fast and carelessly to blunder into a trap. In New Vegas the actually trap mechanics and damage was the same, but the level designers actually set up the traps like a real person would, with the intent to hide them from you until it was too late, or position them in such a way as to trick you into stumbling into them. It was great and felt real.
That said, yeah, Skyrim is incorporating a lot of the mechanics and fixes Fallout 3 made over Oblivion, further tweaked and improved I assume. I think having to work with a different stat and RPG system (SPECIAL) in the Fallout games really improved Bethesda's design sensibilities and helped them think about what was and was not working with the Elder Scrolls system.
And I don't know why anyone that is a fan of the open-world gameplay of the Elder Scrolls series would NOT play Fallout 3 or New Vegas. Very similar gameplay, only you have guns instead of bows and fire-axes instead of battle-axes, and a post-apocalyptic world instead of a fantasy one. It's like saying you'll no longer eat one of your favorite foods because it's being served on a different colored plate. A lot of the changes in Skyrim that seem earth-shattering to some people on these forums are old hat for those that have been playing Bethesda's most recent games.