Options: Admire, Coerce, Boast, Joke, Taunt, Bribe
Admire: Raises disposition if successful, gives % chance of success before choosing. :thumbsup:
Coerce: Temporarily increases disposition if successful, but then lowers about twice as much about 1 minute after the conversation. Combines lying and intimidation because they tend to have the same short and long-term effects. :shifty:
Boast: Raises disposition by a degree that involves invisible factors, such as guild ranks, number of quests done, local fame/infamy, etc.
![Cool :cool:](http://gamesas.com/images/smilies/icon_cool.gif)
Joke: Raises disposition like Admire, but success varies by current disposition and Speech skill. The lower the disposition, the lower the odds of success, but gives a greater bonus to disposition if successful. :rofl:
Taunt: Lowers disposition either way like in Morrowind, three or four successes makes them hostile. Alternative to Frenzy. :poke:
Bribe: Good for Speech noobs wanting to raise their Speech skills. Highest chance of success, but with cost to gold. :cookie:
Tone: Polite, Normal, Blunt
Polite: Works better with nobility and scholars, etc. Works worse for peasants.
![Geek :geek:](http://gamesas.com/images/smilies/icon_e_geek.gif)
Normal: When you don't know what class they are.
Blunt: Works better with peasants. Works worse with nobility and scholars. :mohawk:
Yes, I know my ideas have no effect on the final product, but it's kind of a bummer if they make it so the only way you can raise Speech is by succeeding in challenges that you can't pass to begin with, or bartering, or skill books, or training. :sadvaultboy: