Is the Speech skill confirmed to be only Speech challenges a

Post » Fri Sep 30, 2011 8:40 am

I'd like to see a Speech system more like Morrowind, where you have the options they had in Oblivion and Morrowind, and also how you speak like in Daggerfall; No mini-game, just random chance modified by other factors.

Options: Admire, Coerce, Boast, Joke, Taunt, Bribe

Admire: Raises disposition if successful, gives % chance of success before choosing. :thumbsup:
Coerce: Temporarily increases disposition if successful, but then lowers about twice as much about 1 minute after the conversation. Combines lying and intimidation because they tend to have the same short and long-term effects. :shifty:
Boast: Raises disposition by a degree that involves invisible factors, such as guild ranks, number of quests done, local fame/infamy, etc. :cool:
Joke: Raises disposition like Admire, but success varies by current disposition and Speech skill. The lower the disposition, the lower the odds of success, but gives a greater bonus to disposition if successful. :rofl:
Taunt: Lowers disposition either way like in Morrowind, three or four successes makes them hostile. Alternative to Frenzy. :poke:
Bribe: Good for Speech noobs wanting to raise their Speech skills. Highest chance of success, but with cost to gold. :cookie:

Tone: Polite, Normal, Blunt

Polite: Works better with nobility and scholars, etc. Works worse for peasants. :geek:
Normal: When you don't know what class they are.
Blunt: Works better with peasants. Works worse with nobility and scholars. :mohawk:

Yes, I know my ideas have no effect on the final product, but it's kind of a bummer if they make it so the only way you can raise Speech is by succeeding in challenges that you can't pass to begin with, or bartering, or skill books, or training. :sadvaultboy:
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Big Homie
 
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Post » Fri Sep 30, 2011 9:06 am

We still know next to nothing about Persuasion. It'll probably something closer to Morrowind with a little Fallout 3 bled in. I doubt it's just specific "Speech Challenges".
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sally coker
 
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Post » Fri Sep 30, 2011 1:09 pm

I think I saw a tweet that confirmed the mini-game was out. . . could be a false memory though.
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Casey
 
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Post » Fri Sep 30, 2011 10:50 am

Sammu listed a couple of perks "Intimidation attempts twice as successful" and "Persuasion attempts more likely successful"
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Bird
 
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Post » Fri Sep 30, 2011 1:56 pm

-snip-

I really liked all your ideas! Thoroughly enjoyed reading them and fantasizing how cool they would be in the game. Sadly I'm sure the actuall system will be way more simplistic but all the same; well done!
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Sanctum
 
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Post » Fri Sep 30, 2011 11:52 am

Conversions will flow just like fallout 3.. soo yep, sorry to disappoint you. :shrug:
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Talitha Kukk
 
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Post » Fri Sep 30, 2011 2:56 pm

extra dialoge trees are good enough for me. oblivions wheel was just plain bad.
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Georgine Lee
 
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Post » Fri Sep 30, 2011 9:41 am

Flirt???

Only under certain circumstances of course. or not?
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Queen of Spades
 
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Post » Fri Sep 30, 2011 7:30 am

Apparently you can bribe guards, or intimidate them, etc. Though, I don't know much more than that and hope to hear just as much as you.
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Christine
 
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Post » Fri Sep 30, 2011 7:36 am

The speech mini-game is out. It's like Fallout 3, where you pick options in dialogue. Bribes are possible, but only through dialogue. Intimidate is apparently being treated differently, and might be tied to your reputation or something.
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Kat Lehmann
 
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Post » Fri Sep 30, 2011 11:29 am

I really liked all your ideas! Thoroughly enjoyed reading them and fantasizing how cool they would be in the game. Sadly I'm sure the actuall system will be way more simplistic but all the same; well done!


Thanks, I try. :blush:
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Brian Newman
 
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Post » Fri Sep 30, 2011 1:55 pm

I would prefer they took the randomness out of speech checks. FO:NV had a straight pass/fail number that the skill had to be over. I kind of liked that.
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Haley Cooper
 
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Post » Fri Sep 30, 2011 12:23 pm

I would prefer they took the randomness out of speech checks. FO:NV had a straight pass/fail number that the skill had to be over. I kind of liked that.

I also liked this, as if you did not have enough of that certain skill your guy would sound like he knew nothing about that, but tried to look like he knew. Then again there was good about the % system too... just not as good.
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Terry
 
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Post » Fri Sep 30, 2011 11:12 am

Conversions will flow just like fallout 3.. soo yep, sorry to disappoint you. :shrug:


Im quite happy.

The minigame was rather bad, and his idea of using tones of polite, normal, and blunt; was frankly not very good.
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Rachell Katherine
 
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Post » Fri Sep 30, 2011 2:32 pm

Im quite happy.

The minigame was rather bad, and his idea of using tones of polite, normal, and blunt; was frankly not very good.


Wasn't my idea to begin with, a part of Daggerfall's dialogue options where there were two Speech skills, Etiquette and Streetwise, which affected Polite and Blunt requests. Just thought it would be neat to implement in Speech in some way.
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Pixie
 
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Post » Fri Sep 30, 2011 2:35 am

I'd like to see a Speech system more like Morrowind, where you have the options they had in Oblivion and Morrowind, and also how you speak like in Daggerfall; No mini-game, just random chance modified by other factors.

Options: Admire, Coerce, Boast, Joke, Taunt, Bribe

Admire: Raises disposition if successful, gives % chance of success before choosing. :thumbsup:
Coerce: Temporarily increases disposition if successful, but then lowers about twice as much about 1 minute after the conversation. Combines lying and intimidation because they tend to have the same short and long-term effects. :shifty:
Boast: Raises disposition by a degree that involves invisible factors, such as guild ranks, number of quests done, local fame/infamy, etc. :cool:
Joke: Raises disposition like Admire, but success varies by current disposition and Speech skill. The lower the disposition, the lower the odds of success, but gives a greater bonus to disposition if successful. :rofl:
Taunt: Lowers disposition either way like in Morrowind, three or four successes makes them hostile. Alternative to Frenzy. :poke:
Bribe: Good for Speech noobs wanting to raise their Speech skills. Highest chance of success, but with cost to gold. :cookie:

Tone: Polite, Normal, Blunt

Polite: Works better with nobility and scholars, etc. Works worse for peasants. :geek:
Normal: When you don't know what class they are.
Blunt: Works better with peasants. Works worse with nobility and scholars. :mohawk:

Yes, I know my ideas have no effect on the final product, but it's kind of a bummer if they make it so the only way you can raise Speech is by succeeding in challenges that you can't pass to begin with, or bartering, or skill books, or training. :sadvaultboy:


Actually I think something like this might be included with Skyrim and if not then it definately should be. It could work simply like this...

Begin Dialogue with target > Persuade option is chosen > List of options are shown (Admire, Bribe, Boast etc) with a % next to each option showing what the success chance is (no mini-game thank the game gods) > if successful dialogue contines and you reap the rewards but if unlucky and attempt fails you suffer the consequences whatever they may be.

Each option would have different results and requirements (Bribe would be the easiest way but cost you some gold while Boasting could be risky if you dont have anything to show for it but if successful the person ends up liking you).

:wink:
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joseluis perez
 
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