What's overpowered or game breaking to you?

Post » Fri Sep 30, 2011 10:56 pm

Not sure if such a topic has been posted before, but I thought it'd be interesting to see what people thought of as legit. Whatever, the feelings are about MMOs in general (and no this is NOT a thread about that please post such in the official multiplayer thread), the one thing they do wind up doing is making exploits or cheats actual enforced policy. This is almost always due to them knowing that if everything can be obtained or the game beaten pathetically easily, then boredom will drive a customer away.

Personally, I feel the freedom to use or not use cheats or exploits is a right you buy with the game, though I understand an MMO game's nature as a service making the issue a matter of business survival. This is why I like the Bethesda motto of not telling the player how to play their game. But it doesn't eliminate the fact that use of some things can seriously altar the gameplay in such a way as to make it too easy or even gamebreaking. It just means that these are matters of personal opinion instead of policy (as it should be).

Thus the topic of my thread. Are there things you feel are too overpowered or just not right (for you) which you voluntarily avoid? If so, what are they and why? For myself, even though I love the stealth aspect of gameplay, I feel like 100% chameleon is just absolutely game breaking. I mean, if you really want the game to be impossible to lose, type tgm at the console, or just skip to the ending with the temple of the one paintbrush trick. Or you could turn off enemy AI. I fail to see the point in rendering the game inert. Whack a test dummy, they don't fight back.

Again, just my opinion, feel free to defend it, but try and explain why you think it ought to be. One more example though I could go on and on, I won't. I abandoned duplication glitches (the direct kind) in a playthrough on XBox, but at first felt that the use of the Skull of Corruption to clone yourself and all your items was legit. I thought this because unlike taking advantage of a game programming flaw, this was a real item in the gameplay universe, and dropping this daedric artifact on the ground and disintegrating an enemy's weapon so they would snatch it up was a realistic trickery tactic. In other words, it's something you could really do in that world that isn't so hard to believe. On top of that, your clone has all your abilities and arsenal and killing them directly gets you kicked out of all guilds, so you also had to figure out a way to get others to kill them for you, making it a challenge for which you had to work. I changed my mind after getting a ways into that playthrough (binary doubling of money exponentially raised me way into the hundreds of thousands of gold fairly soon) because of one simple fact that I hadn't really considered. Summoned beings and your corrupt clone are not intended to be lootable under normal gameplay. One could disagree that a dead summons or clone unlike a live one would not vanish and would leave a body behind, but I thought it took too much out of the fun to have effectively ended the need for money. Especially when it hinged on doing something to circumvent the normal mechanic.

What are some of your voluntary limitations?
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