Repiar Skill

Post » Fri Sep 30, 2011 4:16 pm

What I have been reading so far is that weapon degrading and repairing items and equipment is not going to be in Skyrim. This in my opinion is just...crazy,...but understandable I guess. I mean it makes since in that you just going to be repairing your items to perfect condition all the time anyway so. But I've been repaing my Tamrielian equipment for years. Since my extended adventures in Morrowind.

Anyway, I loved the way they handled it in Fallout 3. Where siimiliar items and materiels were needed to repair equipment. I loved it and it made alot of sense. In Skyrims world I believe repairing equipment would just add a whole layer of reality, harshness, and most of all balance to the game. Am I the only one? Maybe I'll just be needing "another" mod, even if self made, to fix the few things they've left behind...

I'm just waiting for someone to say "Hey search dude!!!" My god... I did and found one topic but wanted to bring up the issue seriously with a poll to see how many truly care.

Too bad most topics started on this forum are 12 year old discussions about playing their Argonians and about how they aren't in blackmarsh and about picking their Claw Damage Skills.... and not enough serious topics about game changers and the few there are, are not seen by the developers because they have either stoped looking or can't see them because of all the Argonian and Are they going to put dog bowls in the game? Threads...
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Stacey Mason
 
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Post » Sat Oct 01, 2011 1:13 am

Eh Id rather make new stuff than repair. Its a fair trade.
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Trista Jim
 
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Post » Fri Sep 30, 2011 6:47 pm

Repair was a nice excuse for carrying a backup weapon, but was otherwise tedious.
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His Bella
 
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Post » Fri Sep 30, 2011 9:38 am

I agree the repair thing should come back, I say this because there were plenty of people around who could repair your items for some shiny gold but I so often had trouble finding people to replenish my magical charges that in the end I would just use normal weapons to avoid the bother, I think repair should be in and I think it should involve smithing and they should make it easier to recharge weapons. However, I don't get my way :( haha
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Chase McAbee
 
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Post » Fri Sep 30, 2011 6:42 pm

TL;DR

Repairing didn't really add much to the game. I made sure my weapons were always at 100% anyway. Not a huge hit for me.
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lexy
 
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Post » Fri Sep 30, 2011 10:07 pm

Eh Id rather make new stuff than repair. Its a fair trade.


Crafting is good, very good. But that doesn't mean that there can't be repairing. I mean if things are getting bashed on and against all the time...they going to need fixing.
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Jessica Phoenix
 
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Post » Fri Sep 30, 2011 8:30 pm

New is always better than repairing stuff, good enough for me.

-Mr. Maric
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lucy chadwick
 
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Post » Fri Sep 30, 2011 8:27 pm

Crafting is good, very good. But that doesn't mean that there can't be repairing. I mean if things are getting bashed on and against all the time...they going to need fixing.


Sure they are. But all of the benefits of the repair skill (which, besides actually being able to fix your stuff, was just making the item better than normal) have been incorporated into smithing. A repair skill would be redundant.
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James Hate
 
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Post » Sat Oct 01, 2011 1:47 am

It's called smithing.
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stephanie eastwood
 
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Post » Fri Sep 30, 2011 4:35 pm

Nothing like being in the middle of a fight and your weapon breaks... I am GLAD they removed the repair skill from the game.
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Alister Scott
 
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Post » Fri Sep 30, 2011 6:26 pm

Meh, I liked it but the game's fine without it.
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no_excuse
 
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Post » Fri Sep 30, 2011 6:15 pm

Eh Id rather make new stuff than repair. Its a fair trade.


Yeah I think so too. I think it's a fair enough trade off to having an elaborate crafting system.

If they did bring it back I'd like it if they took the same approach that they have with alchemy and require you to use a station. The idea of being able to repair a weapon or armour with a hammer or pair of tongs is a bit silly when you think about it. It never bothered me... but it might be a bit incongruous with what they've tried to do with the new game if they just kept it as it was.
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Siidney
 
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Post » Fri Sep 30, 2011 11:42 am

New is always better than repairing stuff, good enough for me.

-Mr. Maric



Good enough?

"Good enough" is never good enough for me! Look, I get that the repair system was simple... especially when compared to Fallout 3... but it was far from tedious or useless. It was a SMALL bit of realism in a game that otherwise lacked it almost methodically. Keeping weapons and armor in a state of repair meant that no longer were 'multiple pieces' of the same gear a complete redundancy. The need to maintain one's gear became an asset in the field, where the danger always existed that if you never went to ground long enough to repair, you ran the risk of having a serious problem.

"Walk softly and carry a big stick... and then a second one, just in case that one breaks" became a motto of mine.

With smithing, the ability to make that mechanic even MORE important is readily available... and they neglected it. Remember those 'repair tongs' you found scattered around? What do you think they were for? They were for when you held your weapon in a FORGE to repair it. Wait, does my memory deceive me? Isn't there a FORGE in the game, currently used for SMELTING?

So imagine this. Instead of repair being this mindless process of always carrying a hammer with you... you just take it to the same forge where you'd otherwise be smithing NEW gear? GENIUS! I know!


But wait, there's more! Since it's no longer a skill you can perform on the move... increase the life of weapons and armor dramatically from the other games. Make it a long-term situation. Make it cost resources (like it really would) to have to re-forge a broken blade. Make it so weapons can actually be -destroyed-. Make it so maintenance isn't just something you do with a hammer. It's a process.


Or, you know... you can cut it out. Like spears. And throwing weapons. And a bunch of other content. Because that's really worked -so- well for you in the past.
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Ashley Tamen
 
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Post » Sat Oct 01, 2011 1:31 am

As with anything, I like to look at this from the perspective of how it would actually be used as opposed to how it's meant to be used. And the past shows that people will always max out this kind of skill so that they can always have their gear 100% repaired, regardless of their playstyle. So what's the point then? All it does is add a chore that everyone feels inclined to do.
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Jenna Fields
 
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Post » Fri Sep 30, 2011 10:46 am

If things didn't degrade so darn quickly, I wouldn't mind it still being in Skyrim. Just for the realistic style of actually taking care of my character's armor/weapons.

But, trading repair for create is well worth it, imo.
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Mrs Pooh
 
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