I mean things like using the ores or hides and ingredients along with a forge and tools to repair. You know. A little modified to fit Skyrim's world.
It doesn't have to be a SKILL I mean as long as repairing is required. It could be covered by the Smithing Skill. Read Colonel's Post at the bottom...
What I have been reading so far is that weapon degrading and repairing items and equipment is not going to be in Skyrim. This in my opinion is just...crazy,...but understandable I guess. I mean it makes sense in that you just going to be repairing your items to perfect condition all the time anyway so. But I've been repaing my Tamrielian equipment for years. Since my extended adventures in Morrowind.
Anyway, I loved the way they handled it in Fallout 3. Where siimiliar items and materiels were needed to repair equipment. I loved it and it made alot of sense. In Skyrims world I believe repairing equipment would just add a whole layer of reality, harshness, and most of all balance to the game. Am I the only one? Maybe I'll just be needing "another" mod, even if self made, to fix the few things they've left behind...
I'm just waiting for someone to say "Hey search dude!!!" My god... I did and found one topic but wanted to bring up the issue seriously with a poll to see how many truly care.
Too bad most topics started on this forum are 12 year old discussions about playing their Argonians and about how they aren't in blackmarsh and about picking their Claw Damage Skills.... and not enough serious topics about game changers and the few there are, are not seen by the developers because they have either stoped looking or can't see them because of all the Argonian and Are they going to put dog bowls in the game? Threads...
Colonel Tenanbaum put it geniusly... all of it...
""Good enough" is never good enough for me! Look, I get that the repair system was simple... especially when compared to Fallout 3... but it was far from tedious or useless. It was a SMALL bit of realism in a game that otherwise lacked it almost methodically. Keeping weapons and armor in a state of repair meant that no longer were 'multiple pieces' of the same gear a complete redundancy. The need to maintain one's gear became an asset in the field, where the danger always existed that if you never went to ground long enough to repair, you ran the risk of having a serious problem.
"Walk softly and carry a big stick... and then a second one, just in case that one breaks" became a motto of mine.
With smithing, the ability to make that mechanic even MORE important is readily available... and they neglected it. Remember those 'repair tongs' you found scattered around? What do you think they were for? They were for when you held your weapon in a FORGE to repair it. Wait, does my memory deceive me? Isn't there a FORGE in the game, currently used for SMELTING?
So imagine this. Instead of repair being this mindless process of always carrying a hammer with you... you just take it to the same forge where you'd otherwise be smithing NEW gear? GENIUS! I know!
But wait, there's more! Since it's no longer a skill you can perform on the move... increase the life of weapons and armor dramatically from the other games. Make it a long-term situation. Make it cost resources (like it really would) to have to re-forge a broken blade. Make it so weapons can actually be -destroyed-. Make it so maintenance isn't just something you do with a hammer. It's a process.
Or, you know... you can cut it out. Like spears. And throwing weapons. And a bunch of other content. Because that's really worked -so- well for you in the past."