Will Skyrim need mods?

Post » Sat Oct 01, 2011 2:34 pm

Please enlighten us?

Inventory
Forced 3rd person
I'm going to redesign the talent trees if it'll let me

and that's just stuff *I* don't like.
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Josh Sabatini
 
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Post » Sat Oct 01, 2011 7:26 pm

Inventory
Forced 3rd person
I'm going to redesign the talent trees if it'll let me

and that's just stuff *I* don't like.


I'm undecided about the inventory, so I'll wait and see. Too early to tell, you may think it's ok when you get hands on.

If by forced third person, you mean kill moves, I think they look great and yes, I will be playing in first person.

What is wrong with the talent tree, you astound me?

I think you're nit-picking.
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claire ley
 
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Post » Sat Oct 01, 2011 4:25 pm

Oblivion NEEDED mods

Skyrim doesn't (so far)
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stevie critchley
 
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Post » Sat Oct 01, 2011 8:22 pm

I'm undecided about the inventory, so I'll wait and see. Too early to tell, you may think it's ok when you get hands on.

If by forced third person, you mean kill moves, I think they look great and yes, I will be playing in first person.

What is wrong with the talent tree, you astound me?

I think you're nit-picking.

I mean in particular the forced 3rd person for using horses. I think the kill moves look cheesy and belong in an action game, not an RPG. Also, the talent trees I don't like because the ridiculous decapitation talent that I have no plans on ever using is also a talent that's a huge damage boost. And that's just what we KNOW, who knows how insane the rest of it is.
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Margarita Diaz
 
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Post » Sat Oct 01, 2011 11:32 am

If Skyrim's timescale is 30 I'm modding it to 15 before I even create my first character. I don't need to play the game to know I don't like it.

I'm taking a wait and see on everything else.
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OTTO
 
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Post » Sat Oct 01, 2011 2:49 pm

Bethesda svck at balance so yes Skyrim will need mods if a player wants balance.


No doubt. Though i hope that since Skyrim uses the learn-by-doing system they have more experience with it wont as bad as Fallout 3. Not to mention so very, very :shakehead: Broken Steel.

From what i know of it so far, nothing obvious jumps at me. But no doubt some things will start to vex me as i play it. But that's what i love about Bethesda's games on PC, i can customize it to my liking :hehe:

If Skyrim's timescale is 30 I'm modding it to 15 before I even create my first character. I don't need to play the game to know I don't like it.


Oh, and this. Though i use 12. Maybe the good old "set timescale" command still works on this new engine? However didn't some quests in Oblivion get bugged if you changed the timescale?
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Wayne Cole
 
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Post » Sat Oct 01, 2011 4:46 pm

You honestly call Fallout 3 balanced?
Or Oblivion for that matter?



Aye, in Fallout 3 all my characters were maxed out at around level 20. It was fine until they released the DLC and my character just plowed through everything, which was incredibly boring and no challenge.
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Kelly James
 
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Post » Sat Oct 01, 2011 5:49 am

Yes, Skyrim will need mods to tailor the game to your personal preference IF the vanilla game doesn't already fit you. What other developer provides an even remotely similar option. If any other game doesn't meet your personal preference then tough. Modding isn't something to complain about, it's the best thing to ever happen to gaming. It's so good Beth is trying to bring it to consoles and if they succeed it will change the face of gaming forever. Bethesda's game model will own the industry one day, mark my words.
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NAkeshIa BENNETT
 
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Post » Sat Oct 01, 2011 6:56 am

I have like 20 mods For Morrowind, it was good at what it did and whats availible makes it enjoyable.

I cannot play Vanilla Oblivion. It'd be a months play life and into the bin for the rest of its existence for me if it weren't for Mods. I'm thinking Skyrim as far as things to do has itself covered, and for the things removed, save for spell creation, there are no substitutes in the game or events that would make the things removed preferable. so will Skyrim need mods? don't know depends on what you're talking about. To be good? not sure personal preference, to fix stuff? hell yeah.
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Emily Rose
 
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Post » Sat Oct 01, 2011 8:37 pm

Your idea of balance is different from other people's.

Some people think gaining two perks per level is balance. It's personal preference.


No, that's making an overpowered character since the game world is designed for characters having one perk per level.

It's like fine dining, seasoning your food before even tasting it is an insult to the Chef. That's just my opinion, don't read too much into it.


The chef can svck my balls. If I don't like tomato on my hamburger and it comes out with tomato on it, guess what I'm taking off the hamburger before I eat it.
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Elea Rossi
 
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Post » Sat Oct 01, 2011 7:07 pm

Things that need fixin':

Locational bow damage

Addition of a spell creation system

Dual wield blocking

A graphics mod to fix the strange looking vegetation, waxen character models, and a few bad looking textures

I suppose I won't know if there are any other necessities until I actually play the game.
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Julie Ann
 
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