Skyrim's Ending

Post » Sat Oct 01, 2011 6:51 pm

1: I know. :tongue:

2: That would just be annoying after a while... I mean... Your Level 75 Character being challenged by random Mythic Down Agents again, again and again...
Well, after you complete the Main Quest you did exactly that, you Completed the Main Quest, so there is nothing more to happens. :shrug:

3: I just think that you want to radical changes, some minor changes in the NPCs schedules, in the cities routines and in the world atmosphere (Like the GhostFence thing) in general would already be good rather than needing to do almost another Main Quest to explain the loose ends of the prior Main Quest. (Like your Mythical Down suggestion)

4: :chaos:

1: :P

2: I agree.

3: I also agree. But I think it could be extended. (what if a new faction could open up for you? As a continuation of the main quest, or something similar) What I really want is to see movement in the world. That the world actually has wheels and it changes with time and along with the events that occur.

4: :D
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Anna Kyselova
 
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Post » Sat Oct 01, 2011 12:10 pm

Agreed. Also, on the enemy always being "a god" I agree. I hope the next TES game is a war between humans and elves, that way the main enemy is a humanoid mortal.
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kirsty williams
 
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Post » Sat Oct 01, 2011 9:48 am

Well... Let's all appeal to the G.E.C.K., then.
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kyle pinchen
 
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Post » Sat Oct 01, 2011 11:00 am

I think Morrowind trumped Oblivion, because there were two ways to complete the main quest. One was a much shorter quest, but it was so well hidden that it gave much more depth to the world by allowing multiple paths to victory.

Overall, skyrim's main quest will best be helped by plot twists and deeper character-to-character relationships. There should also be real consequences to player choices within the quest, that can lead to different solutions and outcomes. In Morrowind, they achieved this by...
Spoiler
allowing you to kill Vivec and activate the wraithgaurd by yourself with the help of a certain hidden quest. Even the Tribunal expansion was interesting, because finding Sotha Sil dead before you had a chance to face him, created a sense of unexpected NPC involvement/betrayal.


They should also allow us to kill quest related NPCs again. Nothing is more annoying than frying Sheogorath with a mega-spell, only to see him stand up again within five seconds. I know that you cannot kill the daedra, but you can still banish their physical form (according to the lore).
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Oscar Vazquez
 
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Post » Sat Oct 01, 2011 8:20 pm

Yeah I agree, I hated Skyrim's ending. It really reeked of the classic "We run out of time towards the end of the story" syndrome that a lot of games seem to have these days.

It started great but quickly devolved into meaningless padding quests with the odd epic one (loved the castle siege quest, wow I wish that were repeatable), ending with a freefall faceplant into failure. I mean really, what were they thinking?

I just hope the first DLC will tie up some of the holes in Skyrim's ending. A game as epic as this deserves a solid conclusion, not the weak ending we received.
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kiss my weasel
 
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