Lighting Issue

Post » Sat Oct 01, 2011 4:24 pm

One of my biggest complaints with Oblivion was despite the fact that is was nightitme outside, whenever I would walk into a building, the windows would be lit up as if it were daytime. If I were in a cave and there was a hole in the wall, the sun would be shining through the ceiling, again, despite the fact that it was nighttime outside. Now I understand that it helps the player see the cave/room better. And there is a certain element of beauty to it, But doesn't that take away from the value of torches? I mean it you want the room/cave to be more visible to a player without a torch, why not put candles in the room/cave at night rather than having a light shinning through the window/hole in the wall at night? Itsn't it more natural and believable to think that someone the would have lit those to see because there is no other way of seeing at night in the primative age that the Elder Scrolls is known for. Its a small thing, but it bugged me. And I couldn't help but wonder if someone knew if this is the way it will be in Skyrim. And just for heck of it, I'll include a poll, People love poles.......
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chloe hampson
 
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Post » Sat Oct 01, 2011 11:02 pm

Yeah, i feel like it would be nice if they changed this, though i was never bothered with it. But it would add a sense of realism to it, so i hope it's inn.
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Alan Whiston
 
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Post » Sun Oct 02, 2011 3:45 am

Yeah, I hated this. I think that I read somewhere that it was fixed in Skyrim, though I could be wrong.
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suzan
 
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Post » Sun Oct 02, 2011 3:52 am

Moderately important I think. Personally I do not find this too be a very lagre issues but good lightining effects can make a good immersive game. I am sure Skyrim will deliver on about 75% of the required immersion factor. Possibly more, if they make the procussions needed.
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Claire Mclaughlin
 
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