Unarmored, H2H & Shafeshifting/Nature/Mysticism

Post » Sun Oct 02, 2011 12:59 am

It just came to me...
Beth removed Speed attribute and Athletics, right?
So (at least for now) it seems that there will be no way of making go faster unless you are on a horse or maybe have an enchanted item or something.
This is pretty unfair to players who wish to play unarmored (aka me :P), so it came to me.
Why they simply don't return Unarmored skill (it would increase your armor rating a bit, nothing special) and give Speed/Athletic-like perks to it?
I mean, the point of unarmored players is to evade blows instead of resisting them with their high defense like heavy armored players do, right?

Giving Speed/Athletic-like perks to it would allow you do to just that without having statistic based evasion, but skill based one.
It would also make it rewarding for players who wish to play unarmored.

So this skill would go to Thief branch, but then it woudl mean that Thief branch has one more skill than Warrior and Mage ones.
H2H skill in Warrior Branch was no brainer, but I was trying to think of which would be fitting additional skill for Mage branch.
My first thought was that Beth simply returns Mysticism, but since I believe that they have rmeoved it with reason (even though it was my favorite school of magic and favorite skill, but whatever) I have two ideas, Shafeshifting and Nature magic.

Shapeshifting would allow you to turn other NPC/creatures or yourself into thing you wish for duration of time.
You could shafeshift yourself or an ally into an animal, monster or maybe even an Atronach in order to increase it's battle potential.
You could also shafeshift into a, let's say, mountain lion in order to travel faster, or a Slaughterfish, or simply turn into a tree and wait until danger is over (lol).
It could also really be fun to turn an enemy into a chicken and then set him on fire (I wonder who gave me that idea). ^_^
Also, Beth could get creative and do some special sorts of shapeshifting like turning your arm into a weapon or something (somethng like Marauder from Warhammer online).

Nature magic would allow you to summon vines and roots in order to entangle enemies, cause minor and local earthquakes and maybe even make small floods.
It would allow people to RP as Druid and would bring some new colors to the game. :)

Those additional schools of magic are pretty raw ideas, so be gentle. :P
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Sam Parker
 
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Post » Sat Oct 01, 2011 5:12 pm

the games coming out in a little more than a month. Maybe next game? some kind of shapeshifting/nature branch of magic sounds like fun tho.
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Gavin Roberts
 
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Post » Sat Oct 01, 2011 4:59 pm

:facepalm:
1. Unarmored should never have been a skill- light and heavy are fine...you can still be unarmored if you like ;)
2. H2H is still in the game
3. While shapeshifting sounds cool, I would rather be the race I chose...However, if I decide to become a vampire or werewolf then I will persue it -_-
4. You go faster by sprinting, the more stamina you have the longer you can sprint...sounds good to me imo :)
5. Sorry to hear Mysticism was you favorite skill...was impish you favorite skill in Daggerfall? Relax, the Mysticism spells are still there :slap:
6. Nature magic is cool :tops:
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Kevin Jay
 
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