Will Skyrim suffer from Microstuter? Frame rate cap?

Post » Sat Oct 01, 2011 7:59 pm

Oblivion and New Vegas (fallout 3 as well but im not sure since its been a long time since i played it) suffer from severe microstutter as well as a framerate cap of 60fps.

Has anyone heard any information whether or not skyrim will suffer from these things? Does anyone know why Bethesda keeps their games at a fps cap of 60?
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Charity Hughes
 
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Post » Sat Oct 01, 2011 8:28 pm

Really, your complaining about 60fps? You should be grateful to even see that framerate sometimes let alone 30fps.
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Holli Dillon
 
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Post » Sat Oct 01, 2011 9:43 pm

Well, it can be simpler to program for a specific maximum frame rate than for an arbitrary frame rate. Plus most people use a 60hz refresh rate anyway, so most people wouldn't benefit from a higher frame rate than 60.
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Monique Cameron
 
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Post » Sat Oct 01, 2011 7:32 pm

this is not guns. we will not have a frame rate of 2131
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Bereket Fekadu
 
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Post » Sat Oct 01, 2011 9:08 pm

Couldn't you unlock the Frames per second by modifying the .ini anyway?
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Laura-Lee Gerwing
 
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Post » Sun Oct 02, 2011 5:10 am

Why do I fail to see what the OP is getting at..?

It's an open world game is surely the answer, though.
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Bloomer
 
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Post » Sun Oct 02, 2011 5:30 am

Why do I fail to see what the OP is getting at..?

It's an open world game is surely the answer, though.

Nah, the microstutter in Oblivion was mostly fixed by the Oblivion Stutter Remover by SkyRanger-1, and it didn't affect the gameplay at all. 'Bad programming' is the answer.
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Jessie Butterfield
 
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Post » Sun Oct 02, 2011 5:10 am

I don't recall microstutter on my PS3 version of Oblivion or NV.
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Elea Rossi
 
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Post » Sun Oct 02, 2011 2:57 am

I don't recall microstutter on my PS3 version of Oblivion or NV.

If I recall correctly, SkyRanger-1 said that the primary source of microstutter (the 64Hz problem) was caused by GetTickCount, a Windows API function. It wouldn't have been used in the PlayStation 3 version.
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laila hassan
 
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Post » Sun Oct 02, 2011 6:39 am

Fallout 3 was the best in terms of limiting framerate stuttering. However, new Vegas is really bad and Beth didn't create that game anyway
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Katie Louise Ingram
 
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Post » Sun Oct 02, 2011 7:40 am

If I recall correctly, SkyRanger-1 said that the primary source of microstutter (the 64Hz problem) was caused by GetTickCount, a Windows API function. It wouldn't have been used in the PlayStation 3 version.

Nice. Thanks for the info :smile:
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Dean Ashcroft
 
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Post » Sun Oct 02, 2011 10:46 am

To keep your video card from blowing up.
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CHangohh BOyy
 
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Post » Sat Oct 01, 2011 7:09 pm

About Fallout 3 and New Vegas, those games for one ran on a different engine, for two had clutter all over causing lots of things on screen, and for two where just a mess. I would not worry about that in Skyrim, as it looks like its not cluttered, not a mess, and definitely on a new engine.

That is all have a nice day! :tes:
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Scarlet Devil
 
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Post » Sun Oct 02, 2011 7:26 am

About Fallout 3 and New Vegas, those games for one ran on a different engine, for two had clutter all over causing lots of things on screen, and for two where just a mess. I would not worry about that in Skyrim, as it looks like its not cluttered, not a mess, and definitely on a new engine.

That is all have a nice day! :tes:


ahh i see. Im not really sure what technically causes microstutter so maybe a new engine would fix it. Someone higher said it was caused by bad programming hopefully they do a better job with Skyrim. Mods usually fix microstutter but i dont want to wait until a microstutter mod comes out before i can enjoy Skyrim.
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Iain Lamb
 
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