law of the overpowered

Post » Sat Oct 01, 2011 11:57 pm

when you break the law the guards hunt you but what about late in the game I think it would be fun if the guards would act in a realistic way such as late in the game you lets say kill some one right out in the open and a guard comes running up yelling stop you have broken the law then he see's its you ( the dragon born the one that kills dragons and rips there souls out for fun the one that wipes out bandit gangs for spending money and the one thats best friends with all the powerfull peaple around becouse you have wiped out everyone standing in there way ) now do's this guard try to fine you/send you to jail or just turn around and mind his own busness hoping to keep his head on his shoulders

would love to hear ideas on how that guard should act
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Laurenn Doylee
 
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Post » Sun Oct 02, 2011 1:20 am

Guard: Stop right there criminal scum!
Dovahkiin: FUS DO RAH!
Guard: Sorry-sorry-sorry!!!

They are called guards for a reason and they are meant to enforce the law (which means little if they turn around because you tell them you slayed a dragon or 10).

:celebration:
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Kayleigh Mcneil
 
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Post » Sun Oct 02, 2011 10:42 am

I'm hoping to see this. Honestly, it's about time the game reacted realistically to our powerful characters.
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sara OMAR
 
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Post » Sun Oct 02, 2011 9:07 am

"do guards know there place?"
their*
your welcome.
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JUan Martinez
 
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Post » Sun Oct 02, 2011 11:22 am

"do guards know there place?"
their*
your welcome.


"your welcome."

You're*
You're welcome.
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Flesh Tunnel
 
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Post » Sat Oct 01, 2011 10:38 pm

They should definitely recognize who you are, turn-tale, gather reinforcements, then confront you.

Just because you're the "badass" that saves the world does not equate to you being free from repercussions of criminal acts.
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jadie kell
 
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Post » Sun Oct 02, 2011 1:32 pm

"your welcome."

You're*
You're welcome.


Lol
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Ladymorphine
 
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Post » Sun Oct 02, 2011 12:42 pm

"your welcome."

You're*
You're welcome.


*!

You're welcome!
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Zach Hunter
 
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Post » Sun Oct 02, 2011 3:47 am

They should definitely recognize who you are, turn-tale, gather reinforcements, then confront you.

Just because you're the "badass" that saves the world does not equate to you being free from repercussions of criminal acts.


I agree. I would like the guards to do their jobs, but maybe need reinforcement when I am maxed in all skills, with a dragon summoned just behind me.
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Harry-James Payne
 
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Post » Sat Oct 01, 2011 11:14 pm

They should come at you even harder knowing how powerful you are. Criminal scum is bad enough when they aren't super scum.
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Life long Observer
 
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Post » Sun Oct 02, 2011 2:45 am

I won't worry about this, my guy is for the people of Skyrim, not against. Then my assassin will never be caught...
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Ann Church
 
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Post » Sun Oct 02, 2011 4:11 am

I'm torn, because I agree with you, but I also want guards to get a huge buff so that you think twice about ripping off the Mystic Emporium late in the game. If I know I can kill guards with ease, there's no reason to bother sneaking around when stealing anymore. Sure, it'll keep my bounty clear, but who cares when I can just instakill any guards who are trying to collect?

Perhaps there should be multiple classes of guards for the imperial areas, starting with basic guards and going up to elite guards. However, they don't scale with the player level but rather with the crime rate of the city itself. If there are many murders/thefts/crimes going on, they upgrade the guards from basic - > Skilled -> Advanced -> Elite.

I think that's a pretty fair system to use, and no doubt it won't make it into Skyrim, but it'd be nice to see something like that for DLC or perhaps the next ES game.
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Luis Reyma
 
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Post » Sun Oct 02, 2011 5:55 am

Ranked guards are good, and makes sense to me.

But for stores? I personally think that a store could have hired muscle, to offset first the time it takes for the guards to get there, in case of theft or attack, and second, to be more reliable.
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Benji
 
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Post » Sun Oct 02, 2011 5:00 am

The strength of guards in my opinion should not necessarily be represented at an individual level when put up against our characters. In almost every fantasy type film out there, joe guard is no match for the protagonists of the story, but in large numbers, even the hero has to be wary of being overwhelmed. Unless the guard happens to have an actual name/rank, and there is only few of them around, I don't think they should be that powerful person by person.
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Albert Wesker
 
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