I noticed something that doesn't make sense.

Post » Mon Oct 03, 2011 1:08 am

lol why should it be either? We drink potions in combat!
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Lauren Dale
 
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Post » Sun Oct 02, 2011 6:59 pm

lol why should it be either? We drink potions in combat!

As a matter of fact you have a point. Whos to say I dont use that poison on my sword charging headfirst into combat rather than be stealthy? ........Owned.
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Cagla Cali
 
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Post » Mon Oct 03, 2011 4:43 am

It's a Thief skill; you steal stuff from Mother Nature. :yes:
Lorewise it can be explained: in the past 200 years, the people of Tamriel found out mixing up ingredients isn't magical at all, but pure science.
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Ricky Rayner
 
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Post » Sun Oct 02, 2011 6:44 pm

It's a Thief skill; you steal stuff from Mother Nature. :yes:
Lorewise it can be explained: in the past 200 years, the people of Tamriel found out mixing up ingredients isn't magical at all, but pure science.

Oh boy mixing science and magic, cant wait to get my mechanical shaman totems... oh wait wrong stupid Fing game
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Russell Davies
 
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Post » Sun Oct 02, 2011 7:06 pm

Why should it be considered a magic skill? What is so magical about mixing up ingredients?

Because in the Elder Scrolls universe potions have always been a form of magic.




I don't even know why they still so insist on using the "Warrior, Mage, Thief" archetypes thing.

Yes, I've wondered about this myself.
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Da Missz
 
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Post » Mon Oct 03, 2011 2:55 am

If they called them combat, magic, and stealth & miscellaneous, we would all just say stealth anyway, like as not.
Though tbh, if I had a folder marked 'not really important stuff, you don't need to worry about any of this', alchemy being under stealth would get filed there.
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Daniel Holgate
 
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Post » Sun Oct 02, 2011 6:10 pm

Well, the archtypes aren't that bad this time around. We can just switch guardian stones when we feel like leveling a different branch faster. The Three Roles are useless-ish now, but I don't mind it; it's a small throwback to traditional RPGs.
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Natalie Harvey
 
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Post » Sun Oct 02, 2011 11:24 pm

Whats so stealthy about mixing up ingredients? :P

So why doesn't it make sense then? Seems like it could fit under either of them.
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matt oneil
 
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Post » Mon Oct 03, 2011 5:40 am

Alchemy is made to use Potions, Mainly poison, which goes with archery and archery goes with stealth.
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Kim Bradley
 
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Post » Mon Oct 03, 2011 1:36 am

Yea, alchemy is pretty grounded in hard science. Rangers love their live-off-the-land nature potions, political spies and agents love their poisons. Well, this is TES, so semi-pseudo-retro-magico-science. Plus, it's a pretty minor change. The return of Enchanting is the new magic-craft.

Oh, come on, mixing a cheese wheel with a cheese wedge gives you a resist fire potion (anyone gpt the cartoon?). How scientific is that? :P
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Ysabelle
 
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Post » Mon Oct 03, 2011 3:15 am

Alchemy is made to use Potions, Mainly poison, which goes with archery and archery goes with stealth.

Read my post above. You can use it on a sword and charge headfirst into combat rather than be stealthy. Poison doesn't equal stealth.
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Kayleigh Williams
 
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Post » Sun Oct 02, 2011 8:21 pm

Read my post above. You can use it on a sword and charge headfirst into combat rather than be stealthy. Poison doesn't equal stealth.


You can do that with the enchanting skill too :shrug:
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carrie roche
 
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Post » Mon Oct 03, 2011 8:39 am

Read my post above. You can use it on a sword and charge headfirst into combat rather than be stealthy. Poison doesn't equal stealth.

So there's examples where it could be under any of the archetypes. They chose Stealth.
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Lou
 
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Post » Mon Oct 03, 2011 7:00 am

Oh, come on, mixing a cheese wheel with a cheese wedge gives you a resist fire potion (anyone gpt the cartoon?). How scientific is that? :P

Chesse will cause constipation, which prevents your body from releasing methane, which makes you less flammable... ya know what screw it, put it back in the magic section...
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katie TWAVA
 
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Post » Sun Oct 02, 2011 11:46 pm

Why should it be considered a stealth skill? What is so stealthy about mixing up ingredients?

Last time I checked the 3 archetypes were called the warrior, the mage and the thief, not the sneaky guy.

It's as much a stealth skill as security, speechcraft, mercantile or light armor is. There is a stealth skill for that already. It's a good thievery type skill though since those potions and poisons help thieves get around the bad armor, bad offense and lack of supportive magic all in one.
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Cheville Thompson
 
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Post » Sun Oct 02, 2011 6:02 pm

The three 'types' of skills are just poorly labeled and rather artificial. Combine that with a need for symmetry/balance, and you have the design decision to put Alchemy under "stealth" or the "thief" archetype.


End of story.
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Lil Miss
 
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Post » Sun Oct 02, 2011 9:18 pm

To be honest I don't even know why they still so insist on using the "Warrior, Mage, Thief" archetypes thing. There are no classes anymore and so trying to fit skills into three equally distributed categories seems just utterly pointless to me. By the same token, why is Speech a "stealth" skill? This seems awfully forced. The designers would have done everyone and themselves a favour ditching the concept of profession-related categories of skills entirely. Without this restriction they wouldn't have had to go out of their way to fit an equal number into each and perhaps, just perhaps, we'd have a much larger and more varied skillset now.

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Bee Baby
 
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Post » Sun Oct 02, 2011 7:03 pm

Don't overanolyze it. Just go with it. Makes little difference in the end. Say if you are playing a witch type character who likes to throw a bunch of ingredients in a cauldron to get different effect potions and poisons (alchemy does still make potions too and not just poisons right?) would it really kill your build if you have one "stealth"(alchemy) skill in your main skills? I would imagine witches would need to be kind of stealthy with their craft, given the tendency for villagers to want to burn them at the stake and everything.
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ladyflames
 
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Post » Sun Oct 02, 2011 6:40 pm

As mentioned, it's all about gameplay reasons. A crafting skill in each of the three archetypes. (Also, poisons.)


Also it's not like Speechcraft and Mercantile being stealth skills makes sense. (No idea if they changed that in Skyrim though, I don't really keep myself up-to-date on this.)


By the same token, why is Speech a "stealth" skill? This seems awfully forced.



Streetwise, coercion, bluffing, lying, negotiation, subterfuge. Politics. Diplomacy. ("Diplomacy is the art of saying 'nice doggy', until you can find a rock." :tongue:)

Of the three basic archetypes, Magic Combat and Stealth, Speechcraft fits into Stealth the best by far.
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Ashley Hill
 
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Post » Sun Oct 02, 2011 8:28 pm

The Combat, Magic and Stealth archetypes are not class restrictive.

A fighter type doesn't have to just choose skills from only Combat.

For example, a fighter type may wish to use skills from the Combat archetype, such as Smiting, and from the Stealth archetype, such as Light Armor, as well as Enchanting from the Magic archetype.


Consider that if a "pure warrior" did not use alchemy from Stealth, or restoration from Magic, healing would be rather limited.


I can very easily see a magic type character selecting alchemy from the Stealth archetype...and a thief type character might want to use Enchanting from the Magic archetype.

Again, the archetypes are not class restrictive.
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Micah Judaeah
 
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Post » Sun Oct 02, 2011 11:54 pm

It's just a category, nothing more. Your mage can still use alchemy like before.
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jodie
 
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Post » Mon Oct 03, 2011 2:02 am

Don't overanolyze it.


:goodjob:
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Amelia Pritchard
 
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Post » Mon Oct 03, 2011 5:31 am

The Combat, Magic and Stealth archetypes are not class restrictive.

A fighter type doesn't have to just choose skills from only Combat.

For example, a fighter type may wish to use skills from the Combat archetype, such as Smiting, and from the Stealth archetype, such as Light Armor, as well as Enchanting from the Magic archetype.


Consider that if a "pure warrior" did not use alchemy from Stealth, or restoration from Magic, healing would be rather limited.


I can very easily see a magic type character selecting alchemy from the Stealth archetype...and a thief type character might want to use Enchanting from the Magic archetype.

Again, the archetypes are not class restrictive.

My thoughts exactly! Having some skills from other "achetype" categories only helps to further define your character.
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Emily Jeffs
 
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Post » Mon Oct 03, 2011 7:08 am

Whats so stealthy about mixing up ingredients? :P


It's more that it has a greater effect on stealth gameplay, if you can apply poisons or other effects to a weapon for a few uses it makes the assassin more versatile. Sort of like how the ability to create armor/weapons doesn't really have anything to do with knowing how to use them.
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Enny Labinjo
 
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