Merchant Gold

Post » Mon Oct 03, 2011 8:11 pm

I've recently read a thread regarding a new article in a magazine that mentions some new peices of information (at least to me).

One of the pieces of information I wanted to discuss to get your opinions of.

It mentioned that there was a perk called something like "Master Trader" which gives vendors 10,000 gold to trade with. Now in a lot of ways this is pretty good as it was always annoying to try to sell the equipment you just looted from somewhere with someone that only has like 200 gold etc.

My concen though is that in Morrowind & Oblivion you could find weapons & Armour etc. that cost way more than 10,000. I never liked selling a weapon worth 30,000 gold to someone for 10,000, as to buy it back off of them you would have to pay about 30,000.

I know you could sort of get around this by buying lots of stuff off of them to give them an extra 20,000 and therefore you could then sell the weapon for 30,000. But what this actually means is that you are exchanging the weapon for lots of stuff rather than 30,000 gold.

Whats you opinion on this; do you think this is right, or would you rather at least 1 merchant to have enough gold to buy and weapon off of you for close to what it is worth?

In morrowind, you had two merchants (I forget their names); a scamp and a mudcrab that both had lots of money that you could normally goto see if you had lots of things to sell. I think it would be good if the same thing happened again but with more gold to actually buy your expensive weapons; I don't really see the point in them being worth that much if you can't actually sell them for anything close to that amount...
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Chris Duncan
 
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Post » Mon Oct 03, 2011 8:52 pm

First off the numbers are way too much.
The money in the game should be revised way down.
Nothing should cost 10000 or more gold it's silly - you could not even carry that much weight.
The money system would be more realistic if it had copper pieces, silver pieces and gold pieces.
With the most expensive item being a hundred gold, a bed at a comfy inn 1 silver and a handful of picked weeds a few coppers.

I'm expected to carry that much gold around but at no weight penalty - makes no sense - but then again it's only a game. :wink_smile:
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Neliel Kudoh
 
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Post » Mon Oct 03, 2011 5:58 pm

I was under the impression that the mercantile perk was a +1000 bonus. Is it really 10 000? Whoah.

In my opinion, it adds to the hardmode of the game (against the player), unless you do the tradingstyle as you mentioned. In morrowind, half the time I used the mudcrab merchant and Creeper, but after I got used to the game, it felt too easy to make money with them. So I stopped. Different people, different views, I suppose.

Think they had some sort of credit system back in the day? Or maybe bartering trade goods instead of the cash system was like a pseudo predecessor to credit. Don't know; in another life, I would have majored in economics. So interesting.
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Lawrence Armijo
 
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Post » Tue Oct 04, 2011 12:36 am

The real question is, is it oblivion style or fallout style? Oblivion style means vendors have a price limit per item, but have infinite money. Fallout style means vendors have limit money but does not limit the value per item.

Fallout style is more realistic and restricts the player from becoming too rich, but without weightless ammo to soak up excess value, you may have to do shop hopping to sell all your loot.

Oblivion style lets you become super rich fast, especially since normal bandits have tens of thousands of gold worth of equipment on them. Without level scaling, we may see that problem lessen.

From the master trader perk, based on Sammuthegreat's perk tree, it should be 1000 gold, making oblivion style more likely. Of course if it is 10000 instead, fallout style is far more likely.

@Jinix
Just assume it's like the Yen where 100 actually refers to 1 dollar and they don't use a cents system. It makes things easier to count.
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Natalie J Webster
 
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Post » Mon Oct 03, 2011 1:38 pm

First off the numbers are way too much.
The money in the game should be revised way down.
Nothing should cost 10000 or more gold it's silly - you could not even carry that much weight.
The money system would be more realistic if it had copper pieces, silver pieces and gold pieces.
With the most expensive item being a hundred gold, a bed at a comfy inn 1 silver and a handful of picked weeds a few coppers.

I'm expected to carry that much gold around but at no weight penalty - makes no sense - but then again it's only a game. :wink_smile:


I actually agree with you here; I do think 10,000 gold is a lot for one item.

What I was saying is if a weapon exists that costs more than 10,000 gold, then I want to be able to sell it for something similar.

I do think as you have said that we should not get weapons that are worth 100,000 Gold etc. and having a more realistic money system would help with this.

Which ever way they take it; I just want to be able to sell my items for a price that is close to what it is worth and not alot less...
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A Boy called Marilyn
 
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Post » Tue Oct 04, 2011 3:49 am

That does sound like way to much gold for something to me. Whats next your character has 1,000,000,000 gold? How is it supposed to carry all that?
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Blackdrak
 
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Post » Mon Oct 03, 2011 2:22 pm

Keep in mind you have to sink perks into one of the most useless skills in TES to gain this.
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Stacyia
 
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Post » Mon Oct 03, 2011 1:26 pm

I love expensive items, i remembered i paid 125,000 gold for my Skingrad house with a mod. High prices help protect against ingame inflation, items too expensive to buy will prevent your character from rushing through the game while a large resell reduction hit will prevent the Morrowind exploit.
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Maeva
 
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Post » Tue Oct 04, 2011 2:59 am

Argh, misinformation spreads so fast on the interwebs. That perk is definitely wrong, and I told the person who reported it as much when they first posted it.

The Master Trader perk grants an additional 1000 gold to all merchants. It doesn't set them all at 10000. The person who posted the 10k perk must have mis-read it.
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Avril Churchill
 
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Post » Mon Oct 03, 2011 6:42 pm

There is a perk where merchants have 30.000 gold and you can then sell your items.
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Gemma Archer
 
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Post » Mon Oct 03, 2011 11:58 pm

Argh, misinformation spreads so fast on the interwebs. That perk is definitely wrong, and I told the person who reported it as much when they first posted it.

The Master Trader perk grants an additional 1000 gold to all merchants. It doesn't set them all at 10000. The person who posted the 10k perk must have mis-read it.


That must be the worst thing i ever heard. So by having this perk merchants magicly get 1000 gold? Epic fail..
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naome duncan
 
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Post » Mon Oct 03, 2011 8:30 pm

First off the numbers are way too much.
The money in the game should be revised way down.
Nothing should cost 10000 or more gold it's silly - you could not even carry that much weight.
The money system would be more realistic if it had copper pieces, silver pieces and gold pieces.
With the most expensive item being a hundred gold, a bed at a comfy inn 1 silver and a handful of picked weeds a few coppers.

I'm expected to carry that much gold around but at no weight penalty - makes no sense - but then again it's only a game. :wink_smile:

im sory i disagree
heres why

1st off tho i want to say i LOVE your idea of the copper, silver , and Gold idea .. thats awesome!
but what made me totaly angry in oblivion was that when i was in morrowind i would feel sooo awesome that i found a awesome wepon or armor that was worth WOW alot ... like a daedric dagger -- i think was like 9000 gold --- ( i cant remember actual cost but it was high) to me that was AWESOME ... why?
because daedra were like a cymbol that i actually beat some serious HARD WORK to get that expensive and totaly awesome item ... that was worth THOUSANDS! so when i showed it to merchants or when i used it in battle it made me feel TOTALY awesome!
secondly ... when i would rob a rich wizard or some one of high authority's house they Allways had some Very Nice and expensive and totaly awesome items worth HUNDREDS OF THOUSANDS! made me feel like i actually Acomplished something!

when i went to oblivion it was like all of a sudden everything was only MAX cost of 150 GOLD?
THAT REALLY cheapened my experiance!
and to be honest it down right insulted ME, the daedra, and anything you did to acheave an awesome item was only worth 200 - 500 gold MAX?
GRrrr
actually pissed me off to be honest!
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Eduardo Rosas
 
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Post » Tue Oct 04, 2011 1:22 am

An extra 1000 would come in handy, but with all of the perks out there who is actually going to climb the perk tree to get this particular perk? Not many!

Based upon what has been said, each settlement has their own economy so I would tend to believe the merchants would not have infinite gold, maybe a set amount but not infinite.
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Scott Clemmons
 
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Post » Tue Oct 04, 2011 3:53 am

this deserves to be FIXED!
im honestly insulted!
150 gold max for something i worked my [censored] off for is insulting!
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Julie Ann
 
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Post » Mon Oct 03, 2011 10:04 pm

Keep in mind you have to sink perks into one of the most useless skills in TES to gain this.

lol, I'm so going to do that. I'm going to make the grubbiest coin mongering Hero ever. Hilarity ensues when I realize that i'll need prereq SkillLvl75 Speechcraft to use some. Of course, I don't know how leveling speech will work, soooo....

Argh, misinformation spreads so fast on the interwebs. That perk is definitely wrong, and I told the person who reported it as much when they first posted it.

The Master Trader perk grants an additional 1000 gold to all merchants. It doesn't set them all at 10000. The person who posted the 10k perk must have mis-read it.

There is a perk where merchants have 30.000 gold and you can then sell your items.

my head implosed
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Racheal Robertson
 
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