Please let us Block when Dual Wielding

Post » Tue Oct 04, 2011 7:57 am

is it really so impossible for people aside from myself to dodge attacks? :unsure:
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Oct 04, 2011 3:02 pm

Are you implying that shields can not be enchanted twice?


Four Offensive enchantments...

Shield = Defensive enchantments.

Dual weilders get two weapons. They get double power attacks. They get four offensive enchantments. Seems like they do a good amount of damage... But nooo, lets pretend to know how dual wielding works, and demand that this thing we know nothing about be "fixed" ... :rolleyes:
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Tue Oct 04, 2011 9:40 am

well with this logic, if you could block with duel wield
WHY WOULD YOU EVER USE A SHIELD OR A 2H WEAPON!!!!!!


Because two handed weapons have perks that let them do disarming, disorienting, and area of effect attacks and generally do more damage, and

shields can bash, deflect much more damage, offer armor rating, and are incredible crowd control tools because enemies that attack you when you block get staggered, giving you free hits.


Blocking with a weapon has always blocked less than with a shield. 2h versus 1h and shield makes sense, two handers do more damage and are more offensive but they can still block, just not as much as with a shield.

In fact, 2h versus 1h and shield is EXACTLY what dual wielding versus 1h + shield should be like.

2handers should sacrifice defense for slow but powerful strikes, but they can still block already.

1h + shield sacrifices offense for more powerful defense and a bit of crowd control.

Dual wielding melees should sacrifice defense for faster strikes (but not more powerful ones, dual wielding does not make you more powerful, it makes you faster.) But just like wielding a two hander, you should still be able to block, just less effectively than with a shield.




So by your logic, tell me fools, how is it fair that two handed weapons can block when they have a high offense?
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Tue Oct 04, 2011 2:54 pm

I'm not implying anything. I tend to agree with you usually, so I thought we were on the same page here. There's probably some dual wield perks as well, so it'll be more than viable.

I do agree with you there. There are likely perks that improve it and make it more interesting.

I just think that maybe the two extra enchantment thing is something the shield can also use anyway, so it's not really an advantage.

I personally don't care whether you can block or not with dual wield. If leaving it out is in the interest of game balance and playstyle, I'm all for it. Although I think that it is far more realistic to almost exclusively use the off hand weapon for parries and stabbing at exposed openings when the opponent is caught off balance.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Tue Oct 04, 2011 4:21 pm

It's so silly that they took it out. It's like they took the worst possible route when balancing: if it's overpowered, make the mechanic completely unrealistic!

Now I'm going to think my character is an idiot because he can't figure out how to just hold the swords in front of him. Additionally, now that acrobatics is out and the character seems much less maneuverable, the character just hobbles around and lets himself get slashed. The only counter is to hack and slash, slash and hack, and hack and slash. Complete button mashing. The removal of blocking was the worst possible way to handle this. One of the worst design choices Bethesda has made (along with no locational damage, no spell creation, and generic companions).
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Tue Oct 04, 2011 3:14 pm

There is nothing anyone can say or do at this point that will change what the game ships with on 11-11-11. /end thread.

Buy it for PC, there might be a mod that implements parry.

But realistically would you want enemies parrying your attacks? Think how frustrating it would get fighting someone with high "one or two handed skill" who simply parried your attacks away and evaded damage non stop, while following up with a critical on you! And who wants parry that allows you to take damage? Oh I just deflected your sword but I still took damage? Not cool.

And on top of it, enemies with two swords? So let's get this straight. I've got a guy with major skill swinging one sword into me left and right, then he parries my incoming attacks with his spare sword while setting me up for another strike with that spare sword. Basically it would break the game or make it frustrating.

Enemies need to be meat bags that cannot parry (as well as the player) or people would be angry when they can't damage their opponents with a weapon.

It's been said that dual wielding creates a "meat grinder" which pretty much destroys your enemies. All we have seen is level one demo players fooling around. I am sure it will be quite lethal with a high skill level and all the perks. Two chances of a critical hit and decap every time you swing? That is nuts. We don't need parry too, it would be overpowering. Use a shield and get over it. Or a spell shield. Or a potion of shield. Sorry but everyone seems to want things that would break the game. Bethesda has thought this through and I trust it will rock.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Tue Oct 04, 2011 1:21 pm

Seriously, if there is some exclusive dual wielding perk I am missing, or a video of dual wielding actually getting off rapid attacks despite being unable to stagger enemies and prevent them from blocking, or SOMETHING somewhere that says that 1h bonuses or something will stack twice....


Then show me.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Tue Oct 04, 2011 4:43 pm

Four Offensive enchantments...

Shield = Defensive enchantments.

Dual weilders get two weapons. They get double power attacks. They get four offensive enchantments. Seems like they do a good amount of damage... But nooo, lets pretend to know how dual wielding works, and demand that this thing we know nothing about be "fixed" ... :rolleyes:

You don't know that you can't put offensive enchantments on the shield.

Take a look at this http://elderscrolls.wikia.com/wiki/File:Skyrim_Block_Tree_(Deady_Bash).jpg.


If you can shield bash things, I would think that you could have the enchantments be offensive or defensive. I also think that defensive enchantments are probably able to go on offensive weapons.
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Tue Oct 04, 2011 1:16 pm

Two words. OVER POWERED, if you could have double the hp points anddddddd blocking everyone would dual weild. i mean think about it if you had 2 umbras and could block could anyone beat you?
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Tue Oct 04, 2011 3:34 pm

Buy it for PC, there might be a mod that implements parry.


I plan on it.

But realistically would you want enemies parrying your attacks? Think how frustrating it would get fighting someone with high "one or two handed skill" who simply parried your attacks away and evaded damage non stop, while following up with a critical on you! And who wants parry that allows you to take damage? Oh I just deflected your sword but I still took damage? Not cool.


Did you play Oblivion? Did you watch the Skyrim demo? Enemies already block and parry your attacks. And blocking and parrying already only deflects some damage and not all of it.

And on top of it, enemies with two swords? So let's get this straight. I've got a guy with major skill swinging one sword into me left and right, then he parries my incoming attacks with his spare sword while setting me up for another strike with that spare sword. Basically it would break the game or make it frustrating.

Enemies need to be meat bags that cannot parry (as well as the player) or people would be angry when they can't damage their opponents with a weapon.


What? Enemies that are dual wielding and mages are the only enemies that wont be blocking your attacks, they will be the only enemies that you will feel like you can just rapidly attack without having to work around their ability to block.

How is button mashing fun anyways?!?
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Tue Oct 04, 2011 1:48 pm


So by your logic how is it fair that two handed weapons can block when they have a high offense?

2H offer higher damage for tanks at the sacrafice of some blocking, while duel wielding sacrafices is completely for more damage. 2H does less damage then duel wield.

its always been the case of rpg thats rogues do more damage then warriors (usualy by high crits and back stabs).

for skyrim its
1H+shield=best defence/worst offense
2H= med offense/med defence
1H+1H=best offense, worst defence
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Tue Oct 04, 2011 1:18 pm

lol here we go again :teehee:

Seriously, give it up. By PC version and wait for your precious mods. I'll be enjoying switching between all the well balanced play styles as the developers intended.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Previous

Return to V - Skyrim