What are some good mods that make dungeons/caves diverse and

Post » Tue Oct 04, 2011 11:00 pm

I have found a few that seem pretty good (Oblivifall Cave Sounds, new textures and another one that changes the lighting of caves and the names) but I want some more. What are your suggestions?
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Saul C
 
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Post » Wed Oct 05, 2011 1:37 am

there's one that makes non vampire, non undead, non monster, non kahjiit, evil npc's have a (i think) 60% chance to have a tourch and use it. makes it seem like all the bandits and necromancers of cyrodiil havent developed a since of night vision from being cave dwelling crazies.

there is also a mod that does the same thing for outside but it works on both good and evil npc
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Gracie Dugdale
 
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Post » Tue Oct 04, 2011 3:51 pm

There's nothing that can be done for how generic most dungeons are. That's what happens when you use ONE designer. :shakehead:

That being said, efforts have been made:

http://www.tesnexus.com/downloads/file.php?id=14036
http://www.tesnexus.com/downloads/file.php?id=13939

That's all I know of this series. I'll be monitoring this thread for other mods, since I still love dungeon delving.

And if you want to meet more varied enemies, I recommend downloading some big creature mods like MMM, OOO, Creature Diversity, and then installing Dynamic Leveled Lists.
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cosmo valerga
 
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Post » Tue Oct 04, 2011 10:28 pm

There's nothing that can be done for how generic most dungeons are. That's what happens when you use ONE designer. :shakehead:

That being said, efforts have been made:

http://www.tesnexus.com/downloads/file.php?id=14036
http://www.tesnexus.com/downloads/file.php?id=13939

That's all I know of this series. I'll be monitoring this thread for other mods, since I still love dungeon delving.

And if you want to meet more varied enemies, I recommend downloading some big creature mods like MMM, OOO, Creature Diversity, and then installing Dynamic Leveled Lists.


Thanks, yeah I've got MMM and Creature Diversity so I guess that's keeping it a bit more interesting. I'll give Dynamic Leveled Lists a look because that sounds like something I'm looking for.
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Emma-Jane Merrin
 
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Post » Tue Oct 04, 2011 1:20 pm

OWC-ND overhauls most dungeons/caves in the game. Much more diverse than with FCOM/MMM from my experience so far.
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Heather Kush
 
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Post » Tue Oct 04, 2011 9:15 pm

OWC-ND overhauls most dungeons/caves in the game. Much more diverse than with FCOM/MMM from my experience so far.


Ah, Warcry.

Is there no way to use this with OOO? I have just heard so many good things about it.
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benjamin corsini
 
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Post » Tue Oct 04, 2011 1:01 pm

Ah, Warcry.

Is there no way to use this with OOO? I have just heard so many good things about it.


Something to ask in DLL thread but figure I mention it here based on what you wrote. I don't know if it is possible as I do not know leveled lists but:

If you just install OOO.esm and if it has leveled lists and creatures, would DLL not pull from that without changing oblivion since you do not use 000.esp? Same could be said for other mods, just load the esm.

That is, if the esm is where the leveled lists and creatures are.
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ladyflames
 
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Post » Wed Oct 05, 2011 2:14 am

Ah, Warcry.

Is there no way to use this with OOO? I have just heard so many good things about it.


Not really compatible with OOO in a lot of ways, I don't see why you can't use DLL to get OOO levelled lists, but I don't see the purpose. And OWC-ND has it's own balancing and gameplay tweaks.

You can however use it with WAC, which is what I do with the WAC compatibility patches. Adds sooo much creature diversity it's not even funny, so many different kinds of encounters, also completely unscaled (which I like).

Heres something I put together for a friend of mine, the WAC compatibility patch link is there and the correct load order for Bashing to give OWC-ND preference: http://www.gamesas.com/index.php?/topic/1232576-complete-modded-oblivion-installation-guide/
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Soph
 
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Post » Tue Oct 04, 2011 10:15 pm

I'm a new fan of http://tesnexus.com/downloads/file.php?id=37904. One of the reasons dungeons can be boring is slogging through a long one and it has the same two creatures everywhere. DLL switches that up in various ways - mainly to allow variety and surprises. And I read something about the mod evolving to do the same with loot. OOO kind-of sort-of does that by taking many dungeons and making them part of different quests with OOO-specific NPCs.

Although all the dungeons still essentially look the same... exactly the same. Personally, I would love a "better cities" type conversion of dungeons to make them less carbon copyish. So many possibilities.
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Stacey Mason
 
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Post » Tue Oct 04, 2011 12:15 pm

http://www.tesnexus.com/downloads/file.php?id=23384
http://www.tesnexus.com/downloads/file.php?id=40392
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Emma Parkinson
 
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Post » Tue Oct 04, 2011 5:26 pm

Nice. The Better Dungeons pack looks like a very good effort. Reminds me of how cool most of the dungeons are in Nehrim.
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Amy Masters
 
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Post » Tue Oct 04, 2011 5:40 pm

http://www.tesnexus.com/downloads/file.php?id=13939 and http://www.tesnexus.com/downloads/file.php?id=14036. These are fantasic mods; it's a real shame the CDEP team apparently gave up on the project.
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danni Marchant
 
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Post » Tue Oct 04, 2011 4:41 pm

Thanks for this! I hadn't seen the Better Dungeons pack, but it looks good. From what I've seen of the same author's Better Daedric Shrines (no link) he does good work. I hope he sees both projects through before Skyrim takes over his attention. :)
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Liv Staff
 
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Post » Tue Oct 04, 2011 4:42 pm

Something completely on the side of what you're asking for, but still probably relevant: One of my main problems with the numerous dungeons in Oblivion, was that my character had no good roleplaying reason to enter most of them. That's why I added (semi-)random merchant quests in Enhanced Economy, where merchants will ask you to find various items. For each item you will be given the name of up to 3 dungeons where the item can be, and the item will be randonly places in any container in one of the three dungeons (thus different on each play-through).

I find that dungeons are much more interesting to search through when you have something you're actuallu looking for too.
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Daniel Lozano
 
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