The Ashlander Chronicles: Sense of Evil.
After coming out of the sewer dungeon, Matu senses evil magic in the air, just as the ancestors taught him. He finds the Ayleid ruin Vilverin. Determined to cleanse evil, he goes in.
He descends down the sets of stair, the evil will in the air getting higher. He come across a set of Bandits. He eliminates them, but he is honorable and because of this, he makes a pyre for them, honoring their lives, as he questions what would drive one to wish another such ill-will. Going down the stairs, he comes across another pair of bandits. One has a bow, and an arrow strikes him in his knee. He summons a Skeleton, but knows that since it is summoned, it is actually a Daedric being, and has disturbed no one's soul. He sends it after the bandit with the bow, and with his knowledge of restoration magic, he heals himself. He see's that the being he has summoned has killed both of the bandit's and he makes a pyre for them as well. He descends deeper into the dungeon, the evil sense growing ever strong. He then sneaks upon a Necromancer and his undead servants.But alas, his iron boots are too noisy. He is attacked, and he is furious at the disturbing of souls,just to be made into such creatures be the souls evil, or good. He attacks out of his rage, losing his temper. He is then hit by a arrow from one of the Necromancer's servants. He has now summoned a Ancestor Spirit, his own father,to be exact, who had died honorably in a battle against a horde of vampires. He knows that the Ancestor's have told him that they he is free to summon them in times of need, but still he has been reluctant to do so. His father dispatches of the undead and their leader. Matu then says goodbye to his father, and his father's spirit passes away, into the next realm.
He then leaves the dungeon, disgusted by the evil their, and continues on to Weynon Priory. On his way, he comes across a village, and one person is talking about a clan of honorable Knights, called Knights Of The Nine.
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TUNE IN NEXT TIME FOR MATU'S COMPLETION OF A REALLY, REALLY long quest.