Standing Stones

Post » Wed Oct 05, 2011 9:46 pm

We know Skyrim has 13 Standing Stones (which is the same amount as birthsigns) that each bestows blessings on the player, but only one may be active at a time.

Do we have more information about this? Is this supposed to be the equivalent of Oblivion Birthsign Stones?

In any case, it doesn't look like the game is holding up to Oblivion.
In Oblivion you had:
- 10 classes to choose from, with variants for male and female, with bonuses and powers specific to each (still present, albeit the bonuses are smaller and there is no variety between sixes)
- 3 specializations to choose from (still present in Skyrim in the form of stones, but no starting bonus)
- 2 major attributes and 7 major skills (they level up faster and you get a starting bonus -- not present in Skryim)
- 13 birthsigns to choose from for extra bonuses and powers (not present in Skyrim)
- 13 birthsign stones to choose from for an extra greater power or two (still present in Skyrim, renamed standing stones, possibly different)
- 8 heaven stones, each giving a greater power that you can keep permanently (probably not present in Skyrim, which has 20 shouts instead)
- Vampire status, which gives extra stats (still present in Skyrim, possibly different)
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Robert Devlin
 
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Post » Wed Oct 05, 2011 9:30 am

In Oblivion you had:
- 10 classes to choose from, with variants for male and female, with bonuses and powers specific to each (still present, albeit the bonuses are smaller and there is no variety between sixes) This is in Skyrim.
- 3 specializations to choose from (still present in Skyrim in the form of stones, but no starting bonus)What difference does it make that it isn't in the beginning?
- 2 major attributes and 7 major skills (they level up faster and you get a starting bonus -- not present in Skryim)These actually are in Skyrim just not actually shown in some menu.
- 13 birthsigns to choose from for extra bonuses and powers (not present in Skyrim) Even better, we have the perk system. And the stones.
- 13 birthsign stones to choose from for an extra greater power or two (still present in Skyrim, renamed standing stones, possibly different)Okay.
- 8 heaven stones, each giving a greater power that you can keep permanently (probably not present in Skyrim, which has 20 shouts instead)Where did you hear that there are 20 shouts? And I've never heard of these heaven stones.
- Vampire status, which gives extra stats (still present in Skyrim, possibly different)Your point?


I don't see what the point of this thread is.
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Project
 
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Post » Wed Oct 05, 2011 9:11 am

What's the point of finding all 13 when only one can be active at a time?

If I'm a warrior, I'll find one, select the warrior stone, and be fine the entire game.

Obviously there's some info being missed here. Hopefully there's some unique an in-depth ones.
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kitten maciver
 
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Post » Wed Oct 05, 2011 8:50 pm

I do believe several concepts in Oblivion have been recycled into Skyrim, of course under different names, but the flavors remain the same.
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Ellie English
 
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Post » Wed Oct 05, 2011 12:50 pm

They replace the birthsigns.
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SamanthaLove
 
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Post » Wed Oct 05, 2011 12:26 pm

They replace the birthsigns.


You cannot replace something with something that already was present.
It has to be novel to be a replacement.
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Sophie Morrell
 
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Post » Wed Oct 05, 2011 1:48 pm

@Velox, learn to read.

This is in Skyrim.

Read what's in parenthesis, I have highlighted the differences.

What difference does it make that it isn't in the beginning?

I never said anything to do with the bonus being available at the beginning of the game. The difference is that in Skyrim, your specialization only affects the leveling of your skills, while in Oblivion, it also gave you higher levels in those skills to begin with.

These actually are in Skyrim just not actually shown in some menu.

There are 18 skills (instead of 21 in Oblivion).
Major skills are special skills that you select to be major. This is done when you create your class in Oblivion. This is *in addition* to specialization. Skyrim never allows you to select which skills you want to be major.
Your comment just makes no sense.

Where did you hear that there are 20 shouts? And I've never heard of these heaven stones.

There are at least 20 shouts, and it's unlikely that there are more.
As for heaven stones, just play Oblivion, or read the UESP wiki.

I don't see what the point of this thread is.

The point is to compare the available specialization and bonuses available in both games now that we've had more info on standing stones.
If you don't see the point, I suggest you don't participate instead of introducing senseless noise.
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Rude Gurl
 
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Post » Wed Oct 05, 2011 8:47 pm

In case this isn't clear, Oblivion had both birth signs and birth sign stones. Skyrim only has the latter.
Ironically enough, those stones are presented as a replacement for birth signs, even though Oblivion had them too in addition to them.
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BlackaneseB
 
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Post » Wed Oct 05, 2011 9:40 pm

If you don't see the point, I suggest you don't participate instead of introducing senseless noise.


I diden't hear anything... :whistling:

Had to say it, as for OT, all most of the stats are still there, they just don't have tangable numbers. In stead of having major skills and what not, they just made it so each skill contributes to leveling up.
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Nadia Nad
 
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Post » Wed Oct 05, 2011 6:45 am

You cannot replace something with something that already was present.
It has to be novel to be a replacement.

It replaced a system that locked you into something with a system that lets you customize your character 300 hours in.
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Auguste Bartholdi
 
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Post » Wed Oct 05, 2011 12:38 pm

13 standing stones confirmed. Although we know some things not included, we have absolutely no idea what else is in the game. I will reserve judgement until I play the game. (and I fully expect to enjoy every minute)

Storm
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Matt Gammond
 
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Post » Wed Oct 05, 2011 6:12 am

i really dont understand the standing stones thing... they seem to be the same thing as birthsigns (as you can only have one at a time), so what's the bloody point of hiding them in the game world? making us search a little before we can receive the basic character trait of a birthsign? why?! if you absolutely HATE the idea of just sticking with one birthsign (because i just want to be a gemini some days, you know?), then why not just put them all in a big stonhenge-esque circle with a map marker so you could change whenever you wanted? why introduce this system that exists only to artificially lengthen the amount of walking it takes to change your birthsign?
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Jon O
 
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Post » Wed Oct 05, 2011 7:39 am

i really dont understand the standing stones thing... they seem to be the same thing as birthsigns (as you can only have one at a time), so what's the bloody point of hiding them in the game world? making us search a little before we can receive the basic character trait of a birthsign? why?! if you absolutely HATE the idea of just sticking with one birthsign (because i just want to be a gemini some days, you know?), then why not just put them all in a big stonhenge-esque circle with a map marker so you could change whenever you wanted? why introduce this system that exists only to artificially lengthen the amount of walking it takes to change your birthsign?

Customization. Exploration. Cornerstones of the franchise.
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Mariaa EM.
 
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Post » Wed Oct 05, 2011 9:34 am

Well as far as i know the only information on the stones is that they replace the birthsigns and the effects of the stones shown in the gameplay videos

The 3 stones shown in the demo is:

The Warrior: Warrior skills increase at 30% faster rate
The Mage: Mage skills increase at 30% faster rate
The Thief: Stealth skills increase at 30% faster rate
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Adam Baumgartner
 
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Post » Wed Oct 05, 2011 4:05 pm

Is this thread about standing stones or about smacking Skyrim? Make up your mind. If it's the latter, how on Earth is Oblivion going to stand up to Skyrim? They got rid of the attributes because they were unnecessary and took away from the game. The birth signs are still there; I greatly prefer them as stones, that way you have to EARN them. There are far more than 20 shouts. Guards and enemies won't be psychic in Skyrim. You can make money in other ways than just looting caves... I don't see what you were trying to say.

The way Skyrim is (at least what we know about it right now - the game hasn't even come out yet for crying out loud) it is far simpler than Oblivion, and much more realistic. And that is what I want from my Elder Scrolls game. I think they are making good progress, no doubt there will bugs, but you can't catch them all.
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JAY
 
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Post » Wed Oct 05, 2011 7:09 pm

i would say something but i think you have gotten the idea from previous posts
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carla
 
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Post » Wed Oct 05, 2011 6:29 pm

We know Skyrim has 13 Standing Stones (which is the same amount as birthsigns) that each bestows blessings on the player, but only one may be active at a time.

Do we have more information about this? Is this supposed to be the equivalent of Oblivion Birthsign Stones?

In any case, it doesn't look like the game is holding up to Oblivion.
In Oblivion you had:
- 10 classes to choose from, with variants for male and female, with bonuses and powers specific to each (still present, albeit the bonuses are smaller and there is no variety between sixes)
- 3 specializations to choose from (still present in Skyrim in the form of stones, but no starting bonus)
- 2 major attributes and 7 major skills (they level up faster and you get a starting bonus -- not present in Skryim)
- 13 birthsigns to choose from for extra bonuses and powers (not present in Skyrim)
- 13 birthsign stones to choose from for an extra greater power or two (still present in Skyrim, renamed standing stones, possibly different)
- 8 heaven stones, each giving a greater power that you can keep permanently (probably not present in Skyrim, which has 20 shouts instead)
- Vampire status, which gives extra stats (still present in Skyrim, possibly different)


Your point is.... :shrug:

1. Classes were absolutely useless
2. Specializations? What are you talking about? You are who you are in Skyrim or what you want to be.
3. Wrong here too, supposedly you level quicker in the beginning in Skyrim
4. There are 13 standing stones which equal 39 all together
5. We only know 3 of the 39 :facepalm:
6. :shrug: Not sure what you are talking about, certainly not TES
7. :shrug: What's your point
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Roisan Sweeney
 
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Post » Wed Oct 05, 2011 6:09 am

Your point is.... :shrug:

1. Classes were absolutely useless
2. Specializations? What are you talking about? You are who you are in Skyrim or what you want to be.
3. Wrong here too, supposedly you level quicker in the beginning in Skyrim
4. There are 13 standing stones which equal 39 all together
5. We only know 3 of the 39 :facepalm:
6. :shrug: Not sure what you are talking about, certainly not TES
7. :shrug: What's your point


There are 7 Heaven stones in Oblivion, 8 if you include Nirn Stone (which isn't present in game but it's power is in the CS)
he is most certainly talking about TES.

They are as follows:

Jone Stone
Aetherius Stone
Jode Stone
Sithian Stone
Magnus Stone
Shezarr Stone
Dragon Stone
Nirn Stone

more info here:
http://www.uesp.net/wiki/Oblivion:Magical_Stones
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Marie
 
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Post » Wed Oct 05, 2011 9:57 am

Well as far as i know the only information on the stones is that they replace the birthsigns and the effects of the stones shown in the gameplay videos

The 3 stones shown in the demo is:

The Warrior: Warrior skills increase at 30% faster rate
The Mage: Mage skills increase at 30% faster rate
The Thief: Stealth skills increase at 30% faster rate


Yeah, the three stones we've actually seen so far. They don't even replace Starsigns. These three replace the Specialisation choice from Class creation.
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Paula Rose
 
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Post » Wed Oct 05, 2011 10:06 am

So are there 13 different sets of stones? And the Warrior/Thief/Mage is only one of 13 that we find early on?
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Shaylee Shaw
 
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Post » Wed Oct 05, 2011 10:06 pm

So are there 13 different sets of stones? And the Warrior/Thief/Mage is only one of 13 that we find early on?

Correct. There's one that's grants the power to ressurect as well.
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danni Marchant
 
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Post » Wed Oct 05, 2011 8:53 pm

So what? It makes perfect sense that Skyrim, a place with a different culture than Cyrodil, would have a different spiritual system
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Lucky Boy
 
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