New thing I am doing that you may want to do as well!

Post » Wed Oct 05, 2011 11:49 pm

Becasue the INI is outside of the CS it is completly up to the moder to find bugs in the INI file.

Well that is not good enough for me (unfortunately).

So I made an object script that is not attached to any object in my mod and now I always cut and paste my INI file into this script and run the CS debugger on it. The first time I did this I found several little bugs that did not stop the mod from working but did change slightly how it worked. :facepalm:


Example:

Scriptname TestIniForBugs Begin OnDrop;-----INI ver 1.2set mymod.vardamage to 5set mymod.varhealth to 2set mymod.varmagic to 7set mymod.varsound to oend



Now compile and .... ERROR!

Opps.....that should b a ZERO not a letter o !!!
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Dominic Vaughan
 
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