» Wed Oct 05, 2011 10:12 pm
Having npcs purchase items is easily possible but then their inventories have to be managed in a more hands on approach.
Right now they have scripted items in possession and randomly generated items upon creation. This allows Thieves in the woods to carry different items between them and such.
If you allow purchasing of goods, then individuals now have inventories that contain said purchased items. Each day that passes those items will need to be handled (ie, axes, apples, assorted sundries, acupuncture equipment, etc. all needs to either vanish or stay in the inventory). If they stay, then the possibility of clutter becomes a very large issue. If they vanish, then there must be a set time that the stuff disappears which isn't very realistic.