Combat Difficulty Mods?

Post » Fri Oct 07, 2011 7:51 pm

I'm coming back to Oblivion from FO3 and FNV. Erased my old Oblivion and am installing fresh.

The mods I used with Fallout were the types that increased a sense of deadliness so that combat was extremely dangerous for both the player and for the enemies. Gunspread, skill does not affect weapon damage, only doctors and doctors bags can treat crippled limbs, damaged limbs incur severe penalties, sprinting and bullet time, no indicators with sneak, running and crouching and standing still affects aim precision, etc.

Are there any mods to similarly enable lots of player deaths for me in Oblivion? Is there even a fDamageWeaponMult setting? But it wouldn't affect creatures, would it? I remember one mod that helped very much, it was called Kuertee's Attribute-Based and Skill-Based Damage Modifiers. It made a huge difference, even though I eventually became powerful enough to relax again. Do you know any others? Better criticals, crippling effects, penalties would be good, but full speed backpedaling is allowed.

Oh, I could try Deadly Reflex 6 for the new moves, but is it really deadly for the player?
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Wayland Neace
 
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Post » Sat Oct 08, 2011 3:11 am

My recommendation is the trio of Duke Patrick mods
http://www.gamesas.com/index.php?/topic/1229970-duke-patricks-melee-combat-no-recoil/
http://www.gamesas.com/index.php?/topic/1171864-relz-duke-patricks-combat-archery-mod/
http://www.gamesas.com/index.php?/topic/1170048-relz-duke-patricks-combat-magic-ii/

Mostly script driven and very dynamic.

Others may recommend Unnecessary Violence and Deadly Reflex - but to be honest I find them to arcade/kung-fu movie and both are plagued with crash reports.

Both melee and archery have damage mechanisms like Kuertee's mod.
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Marquis T
 
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Post » Fri Oct 07, 2011 10:03 pm

http://www.tesnexus.com/downloads/file.php?id=32651 adds a lot of combat changes that are essential.
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Silvia Gil
 
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