No Armor and/or Weapon Degradation

Post » Fri Oct 07, 2011 11:25 pm

People seem to overlook that this means no armor or weapon disintegration spells, which is extremely lame. I had characters built around both mechanics, and now they are gone.


Yeah thats also a huge let down.

-KC
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Lifee Mccaslin
 
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Post » Fri Oct 07, 2011 4:18 pm

Most attempts at such things, are usually poorly implemented. Farcry 2 for example, you could pick up an ak47 and go through about 3 gunfights with it before it would start to jam, and eventually blow up in your hands. It happened too fast, not to mention its just one more thing to keep track of. I'd rather they worked on issues that they have had and not fixed yet, than to work on something so trivial.


Well that's just totally bogus. AK's are virtually unjammable. The action can be rusted shut to the point that you have to kick the bolt to open it, and as soon as you fire it, the percussive force will actually shake all dirt, dust, and mud free of the internal mechanisms. The gun was purposefully made with loose tolerances, unlike many "better" guns where pieces fit together so precisely that a few grains of sand will ruin their operation.

There are 60 year old AK's which have gone from Southeast Asia, to South America, to Africa. As soon as one conflict ends, arms dealers buy em up cheap and ship em off to the next hot spot. And the only ones I've ever heard of exploding are ones that were captured by Green Berets, and had the gunpowder in the shells replaced with C4, then dropped back where the enemy would find them.

Anyway, off topic. But I wish more shooters actually implemented the kind of weapon degradation ES used to have. It's a different kind of game (levels or matches are over so quickly, it makes sense to omit it) but every couple hundred rounds, just having to press X to clear the chamber or something halfway through your clip would add that level on tenseness.

Instead, we have RPGs removing these features for god knows why.
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sarah
 
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Post » Fri Oct 07, 2011 10:48 pm

Not sure if upset... Hmm, it was always really annoying to have to repair stuff, but at the same time it wasn't exactly hard and it did pay off in the end.

People seem to overlook that this means no armor or weapon disintegration spells, which is extremely lame. I had characters built around both mechanics, and now they are gone.

Holy crap, didn't even think about that, damn that svcks.

Final, final verdict: Grab the torches and pitchforks.
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Louise
 
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Post » Fri Oct 07, 2011 4:30 pm

I have conflicting views. On one hand, I am happy but on the other I wish that you would have to regularly maintain your weapon (sharpening and such). I also wanted to reforge weapons from their shards.


I agree, I heard that we could sharpen our weapons and that would mean they can degrade. I would assume armour would degrade somehow also. The OP and many others freak out over stupid things that they have not freaking clue on what is in the game. Even if nothing had to be done with weapons and armour I wouldn't really care that much.
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Melissa De Thomasis
 
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Post » Fri Oct 07, 2011 12:55 pm

To me this just shows that Bethesda has made a game with so much content that repairing your gear is no longer needed to add depth to the game.
I think when people hear things like this they imagine it being applied to Oblivion. I honestly think the people who will enjoy this game the most are those who are new to TES, because they will not have any expectations. Take it all in as a whole new game.


So why call it "TES" then if it supposedly has nothing to do with the earlier games? And "It's based on TES lore" is not a valid answer, because that is true for Redguard as well and it was not published under the main TES line.
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Jessica Phoenix
 
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Post » Sat Oct 08, 2011 4:03 am

To me this just shows that Bethesda has made a game with so much content that repairing your gear is no longer needed to add depth to the game.
I think when people hear things like this they imagine it being applied to Oblivion. I honestly think the people who will enjoy this game the most are those who are new to TES, because they will not have any expectations. Take it all in as a whole new game.

I highly doubt that. I don't think we'll see the features added to their full capacity.
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ruCkii
 
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Post » Fri Oct 07, 2011 11:13 pm

This was one of the the most tedious parts about Oblivion. Well, apart from soultrapping/recharging weapons.

The weapons lost their damage and armor lost their rating based on a % of the durability points, and it was beyond imbecilc because it would literally mean that after every single fight you would need to pick up that stupid hammer and whack it since your entire equipment was 2-3% weaker.

If degradation is ever to return, I would only welcome it if it was just two states - 1-100% would be the same, whereas a 0% durability item would be broken and unequippable, repairing it would bring it back to 100%.
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Shannon Marie Jones
 
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Post » Sat Oct 08, 2011 2:08 am

when asked to bethesda: skyrim will have armor/weapon degradation?
they say one simply: no

this love to player svcks

but that was only a fart in a perfume shop. I'm a believer, wainting de countdown reaches the zero
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Floor Punch
 
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Post » Fri Oct 07, 2011 6:21 pm

you cant have a TES game without armor degradation. I'm sorry. I do believe that it should be toned down just a bit and such yes, but whatever. It was a pain in the ass, but it added a fun challenge to the game. Why play a game if it has no challenge?
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Tiffany Holmes
 
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Post » Fri Oct 07, 2011 1:56 pm

So shields are going to be unbreakable? That would have been a nice differentiator with 2-handed weapons and a cool perk. Gods, I don't mean to sound like a pessimist, but they're sure making things shallow in this one. They might have added new mechanics, but it sounds like everything's half-baked.
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sexy zara
 
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Post » Sat Oct 08, 2011 12:58 am

Well this is kind of a lame development. Where is the threat and pressure to maintain your items if everything is just indestructible? I'm not sure I'm following BGS's methods this time around. Not sure this was a good move on their part.
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Trevi
 
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Post » Sat Oct 08, 2011 2:38 am

Eh, I would still like it but not as bad as in oblivion.
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Lisa
 
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Post » Fri Oct 07, 2011 3:25 pm

I think it's sad that they have taken it out, it sort of makes carrying a "second/spare" weapon pointless imo!

Repair hammers are somewhat disliked so they could have made it so you would have to repair at one of those smithing stations?
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Bryanna Vacchiano
 
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