"Greatly increases your magicka regeneration"

Post » Fri Oct 07, 2011 11:52 pm

So I was looking over a few of the older scans to come out (no links here of course...) and I saw the one with the Kahjiit dual casting fire. It had a few text boxes around it (scan from a magazine), and I decided to read them because I was lacking my daily Skyrim fix, and I read "Make sure you wear the right clothing - mageware may provide less protection but it greatly increases your magicka regeneration". Now, I have not seen anything about this on the forum, and I know there have been a few topic on the pros/cons of different armour so I thought I would chime in with this.

It may simply mean that the specific item that was equipped (hood + robes from the pic) came with a "regenerate magicka faster" enchantment. However, it may mean that armour reduces your base magicka regeneration (meaning you regen faster in cloths than armour), and this might also serve as a distinction between light and heavy. No idea really, but, presuming they did not mix up an enchanted effect with an in game effect, it is nice to know there is a reason for mages not to ware armour (and that by going with the known heavy armour perks, this is not going to be removable if so). Hope this info is right, and new!
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Yvonne
 
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Post » Fri Oct 07, 2011 7:19 pm

I so hope that would be true. It would give my mage a proper incentive to wear robes as a pure mage rather than "lol you do 5% less damage".
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Danel
 
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Post » Fri Oct 07, 2011 6:36 pm

I hope this is the case as well. It's a better penalty than the spell effectiveness in Oblivion.
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Ashley Hill
 
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Post » Fri Oct 07, 2011 3:12 pm

I hope this is the case as well. It's a better penalty than the spell effectiveness in Oblivion.


Agreed. It didn't stop me wearing armour

These little tweaks they're including are definitely changing my approach to the game
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MarilĂș
 
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Post » Fri Oct 07, 2011 5:39 pm

I actually bought the magazine , because I am honest because my son wanted the disc with the playable demos, and I hope it's correct. Makes so much more sense to reduce regeneration in armour. Would make sense to have a bit of reduction to stamina regeneration for heavy armour.


I especially love the reduced magicka cost for enchanted robes, as opposed to fortify conjuration. How useless?

[Somewhere in Skyrim, there is a Robe of Master Restoration, with my character's name written all over it.]
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BRAD MONTGOMERY
 
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Post » Sat Oct 08, 2011 6:26 am

It seems like armor is more specialized for play style this time around-ie mages robes offering greater magicka regeneration, heavy armor draining stamina so quickly whilst sprinting that scout/thief/assassin characters won't want to wear it. I am sure though that there will be a couple pieces of light and heavy armor that provide magicka regeneration; however, it will prolly be limited/rare and not nearly as much as the robes.
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ShOrty
 
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Post » Fri Oct 07, 2011 10:39 pm

I so hope that would be true. It would give my mage a proper incentive to wear robes as a pure mage rather than "lol you do 5% less damage".

Same here, I always wanted to wear clothes/robes in oblivion but there wasnt much of a point. If all robes/cloth gives +magicka regen or bonus magic damage it would really help to balance the game and give clothes a reason other then for those like to RP
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Lauren Denman
 
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