Guild skill requirements?

Post » Sat Oct 08, 2011 5:40 am

It was kind of jarring in Oblivion to have a pure melee character become the Gray Fox or the Archmage, or a mage to be the head of the Fighter's Guild.

What are your thoughts on this issue and how do you think it will be in Skyrim?
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Wayne W
 
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Post » Sat Oct 08, 2011 12:59 am

I wish for Skill requirements for the Guild, it would make the Replay Value even higher! :D
and it was kind of weird being Master of all Guilds, i think some guilds shouldn't have the quest to becoming master O.o
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steve brewin
 
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Post » Sat Oct 08, 2011 5:29 am

They have mentioned that the choices you make/way you play might change the radiant story but won't restrict what you can do. With that said, I do not think there will be any restrictions on joining each guild.
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gary lee
 
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Post » Sat Oct 08, 2011 1:01 am

It makes perfect sense, which is why it's not in. Bethesda doesn't make RPGs anymore, they make action adventure games.
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Trevi
 
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