This should probably clarified... I'm looking for good PC su

Post » Sat Oct 08, 2011 3:26 pm

In a post a few days ago I wrote the following.

As you can probably tell, through RAGE, the port didn't go as well as hoped... Please, please please please, remember your roots and where your games started and became popular... PLEASE! When porting it to PC (and this may be a tad late to be said, or has said plenty of times before) please remember that PC gamer's hate moving their mouse on a menu screen a lot. Allowed to use arrow keys or WASD to select and using enter to take, equip and the like makes us all very happy. As a HUGE PC gamer who is playing Morrowind right now (and about to finish and start oblivion again), just keep in mind the menu should be easy to use. Simple for PC just as it is for Console.

And it should work damn near flawlessly on release for PC as well since you were able to do it for a console, you have the ability to do it for PC. Please don't become the one of those industries that makes a console game, then throws it out on PC and gets really, REALLY, lazy and says it's fine stop whining. If something is wrong, help fix it and do your best. Your modding community is huge and loves a working, lovingly beautiful, game they can play with and mod soon after a release.

I stress the menu because I notice there are never (nor have been for PC) any "take all" quick keys, or quick keys to close the current menu open fast and simply. Since you're porting it, port it with short cut keys to make menu browsing quick and easy, since your porting it from a console build which already has that built in. This statement includes the two Fallout games you have released with your name on them.

Just thoughts I fear in the next generation of RPG gaming, that you seem to leading quite well. Please consider, because this is the only way I know of showing you that it does matter, and I hope this is read and passed on for people to see.

-TheSittingBox

EDIT: Just so I make this clear, I understand RAGE wasn't made by Bethesda now, but as the golden rule goes, he who has all the gold makes the rules. So my point is didn't Bethesda even CHECK rage well before release? It's a great game, but the port is craaaaap.


Let me clarify here that I'm not looking for a flame war, or anything bad of this sort. I just want people to support a good PC port/build for those of us who enjoy it there with the mod community and amount of customization. Please keep it all positive here.

I know I am REFERENCING the game RAGE a lot, but it just worries me is all.
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Marie Maillos
 
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Post » Sat Oct 08, 2011 7:41 pm

yeah meng
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Laura
 
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Post » Sat Oct 08, 2011 11:06 am

For the last time, Bethesda Game Studios DID NOT make Rage.
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Heather beauchamp
 
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Post » Sat Oct 08, 2011 6:54 pm

I only smell flame bait here. Not your fault. It's just the aura of your post really. You need to center it's vibes or something.

but really the game will be a gem on PC. Morrowind was so was Oblivion, Daggerfell, Arena... No worries mate.
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Ria dell
 
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Post » Sat Oct 08, 2011 8:33 pm

In a post a few days ago I wrote the following.



Let me clarify here that I'm not looking for a flame war, or anything bad of this sort. I just want people to support a good PC port/build for those of us who enjoy it there with the mod community and amount of customization. Please keep it all positive here.


Well, I am actually with you. But I think it is a losing battle..there are not too many developers left who seem to care about PC. Rage was (is) a mess... Bioware has started it's console oriented trend (See Dragon Age 2)... The Witcher 2 is probably the best PC semi-exclusive, but of course they brought it to console also and it's menu system was partly catered to consoles...

Now Skyrim..yet to be seen but I have no doubt it is streamlined for consoles. However the PC Gamer review says the menu works decent and the game looks good so it is yet to be seen.

Unfortunately..game developers ARE businesses, and if console games sell more, that's out of their control, so while I don't like it...I can't really fault them.

For the last time, Bethesda Game Studios DID NOT make Rage.



This is actually irrelevant. The point is that RAGE was developed on console and ported to PC...and the resulting product was terrible on the PC. This is a trend happening with companies now that used to put the PC first. So his point is that, what has happened to RAGE (and other games actually) may soon happen to ALL games, and before long..PC gaming will be near dead. His hope as that Skyrim has not suffered (well, will not suffer) this same fate.
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electro_fantics
 
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Post » Sat Oct 08, 2011 8:25 am

For the last time, Bethesda Game Studios DID NOT make Rage.


He/she knows that, read the first posts quote at the end. To the OP, I understand your worries and I hope as a PC player our version is catered to from the view of good stability, enhancements, and PC catered UI.

As to corrections, there is one tidbit I'll have to point out. Just as Bethesda Game Studios is the developer arm Bethesda Softworks is the "parent" Corporate and Publishing arm with Zenimax Media being the supreme corporate overlord.

A handful of BGS people handled QA for games like New Vegas and possibly RAGE too. Still it doesn't shaft the blame toward them.

I'd blame Beth Softworks and mainly iD more. Especially since iD is now a Zenimax Media dev studio and is also headed by Bethesda Softworks.

BGS who is making Skyrim is mostly out of this discussion though. You have to remember companies have several branches and different people/teams responsible. Even private entertainment and publishing companies like Bethesda.
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Clea Jamerson
 
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Post » Sat Oct 08, 2011 2:30 pm

I only smell flame bait here. Not your fault. It's just the aura of your post really. You need to center it's vibes or something.

but really the game will be a gem on PC. Morrowind was so was Oblivion, Daggerfell, Arena... No worries mate.


Morrowind and Oblivion suffered from being hugely mainstream RPGs(Morrowind started Beth Softworks/BGS on the mainstream path as a given by its success both on the PC and original Xbox.) more than specific lack of PC support. Oblivion's UI wasn't all that great for PC though.

They weren't PC gems either.
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Mr.Broom30
 
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Post » Sat Oct 08, 2011 8:28 pm

He/she knows that, read the first posts quote at the end.

Oh sorry I didn't see that lol, I'm super tired
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Jynx Anthropic
 
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Post » Sat Oct 08, 2011 9:10 am

Doesn't a publisher have some responsibility of the quality of there product they are "publishing". I mean, if I was to promote/advertisemant for a car, such as BMW....wouldn't I be responsible somewhat for the quality of product I pushed to sell? In other words it has my name on it, wouldn't I or shouldn't I, be responsible? I kinda wonder if this "confusion" is intentionally done as a means of "CYA". A game of who is at fault in case fault does occur. I know what the TC is talking about, he is just concerned about a game that has a lot of die hard fans worried. The history of new game releases these days are not exactly "quality" products anymore. Look how Fallout New Vegas was released and yet huge and obvious issues were noted upon immediate releases. These were bugs and or glitches that a pre school-er could catch. Rage another example, low res textures not being caught upon release? Texture pop in caught immediately upon release? It's is a obvious pattern that is sticking out like a sore thumb and it has the same names associated with the product.

I am not angry or bashing anyone...just making a statement. I am most likely too ignorant on this subject, but as a outsider...it's guilt by association from my perspectives and I would think many other outsiders would agree? Another valid argument though in this opposition, is that games are much more complex and deadlines must be met. I love Bethesda, ID software etc..I just like a good arrangement is all. Am I wrong about all this?
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-__^
 
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Post » Sat Oct 08, 2011 5:33 pm

Doesn't a publisher have some responsibility of the quality of there product they are "publishing". I mean, if I was to promote/advertisemant for a car, such as BMW....wouldn't I be responsible somewhat for the quality of product I pushed to sell? In other words it has my name on it, wouldn't I or shouldn't I, be responsible? I kinda wonder if this "confusion" is intentionally done as a means of "CYA". A game of who is at fault in case fault does occur. I know what the TC is talking about, he is just concerned about a game that has a lot of die hard fans worried. The history of new game releases these days are not exactly "quality" products anymore. Look how Fallout New Vegas was released and yet huge and obvious issues were noted upon immediate releases. These were bugs and or glitches that a pre school-er could catch. Rage another example, low res textures not being caught upon release? Texture pop in caught immediately upon release? It's is a obvious pattern that is sticking out like a sore thumb and it has the same names associated with the product.


I think that is the Publishers responsibility, but I don't think any Publisher really does that part of the job.

I agree with you on the quality of PC games lately. Goes back to my point of the market is just made for consoles right now. Developers have to do what brings in the money. Unfortunately, that's how a business works. So I think it is a legitimate concern. I mean the mere fact that a game is a console port to the PC, is cause for concern. A lot of the great features of DX10 and 11 will not even be used...so we get a much more watered down version of what the game could have been. IMO it would be better to just not release it for PC...at least on the console we all would get the same experience. But also that would stink, as then no mods..etc.

Oh well...PC exclusive RPG's, thing of the past..probably will never happen again.

I get you on the angry/bashing point. Same here, I am just discussing. More frustrated that my beloved PC gaming is dying or changing for the worse :(
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Dawn Farrell
 
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Post » Sat Oct 08, 2011 10:08 am

RAGE isn't an RPG anyways. Also, whole thing has put a damper in my thoughts about John Carmack's abilities. Not that I was ever really impressed.

Games like System Shock 1 and 2 innovated and brought much more than "the creators of deathmatch" even if not critically successful. Atleast its legacy lives on through the Deus Ex and Bioshock franchises.
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BEl J
 
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