What's Will Be The Point In Leveling Up Skills In Skyrim?

Post » Sun Oct 09, 2011 1:06 am

So in like previous TES games, you need to lvl up 10 skills to go up 1 level. In Skyrim when you level you get 10 points and you can spend those on any of the 3 attributes and how you want. In magic we do know that there are now ranks like apprentice novice, etc so leveling up magic school skill does have a point (although they're perks, spells do not need a certain skill level requirement to use them). In Oblivion I found myself getting pretty good gear and be able to wear it even at lvl 5 or so and that's wrong. It's wrong to have the awesome armor at just level 5. What I would like to see is that you need to have at least lvl 80 heavy armour skill to wear Dragonbone Heavy Armor for example.
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Stacy Hope
 
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Post » Sat Oct 08, 2011 9:47 pm

Sure you could wear the best armor at level 5 but it's effectiveness was based on your skill in armor. Will be the same in Skyrim.
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Gemma Archer
 
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Post » Sat Oct 08, 2011 3:59 pm

Sure you could wear the best armor at level 5 but it's effectiveness was based on your skill in armor. Will be the same in Skyrim.


Hmm I thought all it really did was make you less encumbered.
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Chelsea Head
 
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Post » Sun Oct 09, 2011 12:29 am

You won't get the most awesome armour at level one, I hope there's only like, one set in the game and is guarded by some super boss.
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Lyd
 
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Post » Sat Oct 08, 2011 11:10 pm

Hmm I thought all it really did was make you less encumbered.

I believe the only thing that happened when you raised your Heavy Armor skill in Oblivion, was that you got a higher armor rating and that your armor decreased spell effectiveness less.
The only things that affected encumberance and running speed were the perks, I think.
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maria Dwyer
 
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Post » Sat Oct 08, 2011 11:11 pm

You should be able to get it, but it should be pretty much worthless due to your skill level. Something just popping into the world when you reach a certain level has always seemed incredibly silly, let it all just be there.
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Allison Sizemore
 
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Post » Sat Oct 08, 2011 7:07 pm

You should be able to get it, but it should be pretty much worthless due to your skill level. Something just popping into the world when you reach a certain level has always seemed incredibly silly, let it all just be there.


So different armors will require you to have a certain heavy armor/light armor to use them effectively? Like dragonbone armor having a lvl80 Heavy Armour skill requirement for full effectiveness and Orc Armor lvl50 Heavy Armour requirement?
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Chris Duncan
 
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Post » Sat Oct 08, 2011 9:26 pm

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.
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Lavender Brown
 
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Post » Sun Oct 09, 2011 12:37 am

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.


That's the purpose of chests, to store items in them. Why would you hate it? It motivates you to further increase your level.
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suniti
 
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Post » Sat Oct 08, 2011 5:38 pm

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.

Agreed. If they have to have armour skills at all, OB way was fine. The difference between iron and Daedric increases with your skill.
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Georgia Fullalove
 
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Post » Sun Oct 09, 2011 2:22 am

That's the purpose of chests, to store items in them. Why would you hate it? It motivates you to further increase your level.

I don't need anything to motivate me to level up. I like the simple action of leveling up it self. Plus, we get to distribute points to attributes and pick a perk, that's enough motivating for me to level up. I don't need a useless piece of armor. I also agree with zen1966, OB's way was fine. Your armor level just increases the DR of the armor. Example: at Heavy armor lv 5 Iron armor will have a 3 DR, but Deadric will have a 10 DR. At Heavy armor lv 100, Iron armor will have a DR of 8 and Deadric will have a DR of 23.
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Natasha Callaghan
 
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Post » Sun Oct 09, 2011 4:25 am

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.



I agree with this. One thing I liked about Morrowind was that at level one if you knew where the armour was and took the risk of plowing through some danger you could get some of better armours early on.
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jess hughes
 
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Post » Sat Oct 08, 2011 8:33 pm

not sure what the question is....

levelling up comes secondary to having fun
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Karl harris
 
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Post » Sun Oct 09, 2011 12:08 am

The way I feel is that if I earned that armor, whether it was by defeating some super hard opponent at lvl 5 or did some quest that wasn't supposed to be able to be done at lvl 5 then I deserve to be able to wear it. That's my trophy for showing off my skill. If a quest giver says "you can have this armor but you're going to have to kill this person. Oh and he's the strongest guy in Skyrim." Me being a lvl 5 player sits there and say, "no problem, I got this," (those are generally my famous last words before I go to my death.) I go out there and use every potion I have, all my magic, my health goes to 1 but I finally defeat him.....(Umbral anyone?) then I deserve it and I'm going to wear it till it rusts off my cold dead corpse..(probably from saying "no problem, I got this" to the wrong person.
I like the way its supposed to work. As you increase your skills they get stronger. The more your heavy armor goes up the less dmg you take or whatever.
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Naazhe Perezz
 
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Post » Sun Oct 09, 2011 7:55 am

So in like previous TES games, you need to lvl up 10 skills to go up 1 level.


It's more complicated than that this time. How much a skill increase contributes to leveling up depends on how high that skill is. Going from 70 to 71 contributes more toward a level increase than going from 20 to 21, for example. So, in theory, you use only a handful of skills, you'll level up faster and faster. If you then suddenly stop using those skills and switch to a set of skills you haven't touched previously, you'll level up much more slowly, as you did when first starting out.
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Dorian Cozens
 
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Post » Sat Oct 08, 2011 5:25 pm

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.


This. Its totally unrealistic too. Some invisible force preventing you from wearing armor just because you haven't reached some magical skill level, at which point you're suddenly capable of putting on said armor-- The game doesn't need to be perfectly balanced at every instance in every way so that every major combat encounter is of equal difficulty from beginning to end.
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Teghan Harris
 
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Post » Sun Oct 09, 2011 5:09 am

please, god no! I hate that in other games! "sweet, I got new armor!"*tries to equip*"you need to be level X to equip this armor" then it just ends up sitting in my inventory for a few levels, and by the time I've reached the level needed, I've found something better.


They could use FO:NV's method, which had a skill/strength requirement for guns. If you did not meet this your gun would wobble around, reducing accuracy, and you would reload slower I believe. This means there is still a skill/level/X requirement, but it does not stop you from using it before you reach it.

But Oblivion already kinda had something like that, with the armour rating effectively equaling out to the % of the effect you got (i.e. AR of 85 at skill 100 = AR of 85. But at skill 50 = AR of 42). With that said, maybe something a little more complex would be better, where you only need an armour rating of X to get the best out of a lower tier piece of armour. Like a skill of 20 = max AR from Iron armour, while you would only get 20% of the max AR from Dragon Bone while at skill 20 etc.
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naome duncan
 
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Post » Sun Oct 09, 2011 7:33 am

Yeah, what's the point of levelling-up skills? Come to think of it, what's the point of playing the game in the first place? They're not even real dragons...
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David Chambers
 
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Post » Sat Oct 08, 2011 7:16 pm

Yeah, what's the point of levelling-up skills? Come to think of it, what's the point of playing the game in the first place? They're not even real dragons...


What's the point of replying to you through digital numbers? We're not even talking face to face.... :rofl:
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Solène We
 
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