280 Perks / 18 Skills?

Post » Sat Oct 08, 2011 7:58 pm

Taking armor off of someone without noticing in the Elder Scrolls is not that farfetched, given that in the lore, there was a Khajiit thief that stole a tattoo from a noblewoman's neck while she slept.


That's just a myth.
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Milad Hajipour
 
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Post » Sun Oct 09, 2011 5:18 am

The thread poster also states that those trees are incomplete. He didn't have time to note every single one.

Yeah, I should have said 150 at least. Can't imagine there are too many more, they seem in the 8 to 10 range, except alteration is obviously missing at least 5. That is still three characters to get all of them, even if you never take a second rank in anything.
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Dean Ashcroft
 
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Post » Sun Oct 09, 2011 7:19 am

I really wish they didn't include those unrealistic lockpicking perks I mean come on.. removing somebody's armour without him noticing? that's IMPOSSIBLE.


That's pickpocketing, not lockpicking. I don't think we've seen the perk tree for lockpicking yet.
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Roisan Sweeney
 
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Post » Sat Oct 08, 2011 9:43 pm

One thing I HATE about the pickpocketing perks is the one that ALWAYS allows you to steal keys...
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Melly Angelic
 
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Post » Sun Oct 09, 2011 5:58 am

They should've combined the two.. tsk bethesda is making the worst decisions. removing mysticism? come one.
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Scared humanity
 
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Post » Sat Oct 08, 2011 11:56 pm

That's pickpocketing, not lockpicking. I don't think we've seen the perk tree for lockpicking yet.


2 known perks are: Wax Key - when you pick a lock you get a key for the lock you just picked; and Slight of Hand - you are undetectable when picking locks.

These both came from a scanned image (text around it) from a magazine.
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Katie Pollard
 
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Post » Sun Oct 09, 2011 2:17 am

That's pickpocketing, not lockpicking. I don't think we've seen the perk tree for lockpicking yet.

Only wax key, and sleight of hand, confirmed.

I think the believability issue comes from the name. If you take it as just picking pockets, half of the perks don't make any sense. Why would you put poison in someone's pocket? If we take the skill as a representation of a group of abilities, and there is plenty of that sort of thing in rpgs, then it becomes more believable. Picking pockets could, if you like, be taken to include picking pockets with sleight and dexterity, patience, misdirection, being able to hide tools about one's person (extra pockets, poison needles), almost unconscious opportunism, you could even roleplay almost hypnotic powers at the higher levels of the skill.
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k a t e
 
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Post » Sat Oct 08, 2011 7:49 pm

Just to know, how many of these will we be authorized to pick during one single playthrough? One for each level-up?
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Rex Help
 
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Post » Sat Oct 08, 2011 4:59 pm

Just to know, how many of these will we be authorized to pick during one single playthrough? One for each level-up?


Yes. Start at level 1, soft level cap at lvl 50 (this is where the game is balanced to, and it generally gets far far harder (i.e. more grinding I believe) to level up past this point), which means 49 perks. The hard cap (where it is impossible to go past because there just is no more EXP) is lvl 75.
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Janeth Valenzuela Castelo
 
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Post » Sun Oct 09, 2011 2:17 am

Yes. Start at level 1, soft level cap at lvl 50 (this is where the game is balanced to, and it generally gets far far harder (i.e. more grinding I believe) to level up past this point), which means 49 perks. The hard cap (where it is impossible to go past because there just is no more EXP) is lvl 75.


Thanks for this answer! :smile:

It makes things more clear to me.
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Marlo Stanfield
 
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Post » Sat Oct 08, 2011 8:33 pm

The hard cap (where it is impossible to go past because there just is no more EXP) is lvl 75.

Correction, estimated in the 70's. It will vary for each build and may very well have a range as large as 60-90.
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lucile
 
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Post » Sat Oct 08, 2011 4:32 pm

Yup, that's the only unrealistic thing about this game... Slowing down time and shooting fire from your palm isn't. Oh and how about dragons, totally realistic. If you want realism, try going outside ;)


For Christ sake. The same lame argument we've seen since Oblivion commentators said such and such was unrealistic.

Are you seriously unable---I mean SERIOUSLY f**king unable---to distinguish between lack of realism that can be surmounted by suspension of disbelief and lack of realism that can't?

Are you seriously unable to see the difference between that which can be explained by "magic" and that which can't?

Do you HONESTLY sit there and say to yourself that because we're talking about another universe or dimension or plane of existence where the laws of physics and the metaphysics allow for magic, we can also slip a suit of armor off a person without them knowing? You HONESTLY can't distinguish between the two?

So if Bethesda had included pink bunnies that float around your head and piss Skittles candy on your bed while you sleep you would have been TOTALLY okay with that design decision because, afterall, you can slow time and shoot fire and fight dragons?

It is just such an incredibly ABSURD argument and I'm sorry to come down so hard on you when what I'm really doing is trying bash some sense into the thousands of others LIKE you who have used this same line of argumentation since as long as I can remember. The argument---not you, but the argument---is literally borderline re-tarded. It shows a complete lack of understanding about how a fantasy world should be constructed and I find it hard to believe anyone who actually USES an argument like this likes fantasy or respects the genre to begin with. Why even have any interest in the game? Clearly you and your cohorts are ultra realists which is fine by me but NOT when you try to sabotage every statement about this or that being unrealistic with "Yeah but there are dragons derp!"

Do you HONESTLY believe that just because the Elder Scrolls universe (or any fantasy universe) has different rules from ours that that means it has no rules whatsoever?
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Bird
 
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Post » Sat Oct 08, 2011 7:38 pm

Correction, estimated in the 70's. It will vary for each build and may very well have a range as large as 60-90.


Ah, OK, I thought it was confirmed to be at 75 which made sense in my head if all races had the same stat total at the beginning. I guess the stat distribution will be unequal like Oblivion though.


Stuff


Internal Consistency.

I think that is what you are looking for. We enter a world and accept X, Y and Z as the parameters. These may be wildly different than this worlds parameters, however, we still expect everything to be consistent within the new paramaters.

Personally, a thief stealing your cloths without you noticing is consistent for me for the world of Skyrim (to a much lesser extent, i.e. tie, belt, etc, the real world as well). But to each their own, lucky you are in charge of it eh?
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Mel E
 
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Post » Sat Oct 08, 2011 7:11 pm

Ah, OK, I thought it was confirmed to be at 75 which made sense in my head if all races had the same stat total at the beginning. I guess the stat distribution will be unequal like Oblivion though.




Internal Consistency.
Verisimilitude, makes you sound more clever. :whistling:
I think that is what you are looking for. We enter a world and accept X, Y and Z as the parameters. These may be wildly different than this worlds parameters, however, we still expect everything to be consistent within the new paramaters.

Personally, a thief stealing your cloths without you noticing is consistent for me for the world of Skyrim (to a much lesser extent, i.e. tie, belt, etc, the real world as well). But to each their own, lucky you are in charge of it eh?

The higher your skills, relative to your other skills, the more they count toward levelling. One of the Eurogamer posters said it only took about 5 to get to level 2, but he was using his racial boosted skills. Could be as many as 25 or 30 for the lowest. if you concentrate on very few skills, master them, then raise the rest (which will then always be lower), could very well yield a different maximum levl for raising and mastering say 10 equally, then mastering the remaining few. We shall see.
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Eilidh Brian
 
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Post » Sat Oct 08, 2011 6:16 pm

The higher your skills, relative to your other skills, the more they count toward levelling. One of the Eurogamer posters said it only took about 5 to get to level 2, but he was using his racial boosted skills. Could be as many as 25 or 30 for the lowest. if you concentrate on very few skills, master them, then raise the rest (which will then always be lower), could very well yield a different maximum levl for raising and mastering say 10 equally, then mastering the remaining few. We shall see.


So raising a level 90 skill while all others were 20 would give 100EXP, lets say. When you get to raising those level 20 skills they would give far less, like 10EXP or so, because they are being compared to the level 90+ skill (or maybe an average of all other skills)? I do not see how this changes the total EXP. To me it seems you will either focus on select skills then bring the others up (relatively quick/high EXP gain at the start, lower later on) or you will raise all levels at an equal rate (gaining consistent mid range EXP). Eh, we'll see soon enough.

Will be interesting to see the ideas on maxing out characters once the game is released.
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KIng James
 
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Post » Sat Oct 08, 2011 11:57 pm

I don't know what it is, but perks seemed to fit in FO because of the whole odd technology thing going on... but in TES, these "talent trees" feel more like cheating to me. Or maybe I feel that way because, subconsciously, I've never like how much of Fallout is seeping its way into TES. I'll have to discuss this further with my psychiatrist.
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Big Homie
 
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Post » Sun Oct 09, 2011 7:28 am

For Christ sake. The same lame argument we've seen since Oblivion commentators said such and such was unrealistic.

Are you seriously unable---I mean SERIOUSLY f**king unable---to distinguish between lack of realism that can be surmounted by suspension of disbelief and lack of realism that can't?

Are you seriously unable to see the difference between that which can be explained by "magic" and that which can't?

Do you HONESTLY sit there and say to yourself that because we're talking about another universe or dimension or plane of existence where the laws of physics and the metaphysics allow for magic, we can also slip a suit of armor off a person without them knowing? You HONESTLY can't distinguish between the two?

So if Bethesda had included pink bunnies that float around your head and piss Skittles candy on your bed while you sleep you would have been TOTALLY okay with that design decision because, afterall, you can slow time and shoot fire and fight dragons?

It is just such an incredibly ABSURD argument and I'm sorry to come down so hard on you when what I'm really doing is trying bash some sense into the thousands of others LIKE you who have used this same line of argumentation since as long as I can remember. The argument---not you, but the argument---is literally borderline re-tarded. It shows a complete lack of understanding about how a fantasy world should be constructed and I find it hard to believe anyone who actually USES an argument like this likes fantasy or respects the genre to begin with. Why even have any interest in the game? Clearly you and your cohorts are ultra realists which is fine by me but NOT when you try to sabotage every statement about this or that being unrealistic with "Yeah but there are dragons derp!"

Do you HONESTLY believe that just because the Elder Scrolls universe (or any fantasy universe) has different rules from ours that that means it has no rules whatsoever?



First off, if you get this upset because someone has another opinion on a game than you let me just say: Get a frikkin life!

Secondly, all I was trying to say with my post (wich if u continued reading below the first one, would be quite clear) is that it's your own imagination that determines wether or not you can "explain" these types of things. For example: There is the presence of gods in this realm and do you really think that Nocturn himself couldn't in his infinite wisdom bless you with some awesome gift (when u pick that perk) so that you can steal whatever from whoever. Don't be so lazy and let your imagination do some work ffs! Or just roleplay that you can hypnotize your victim, or freeze time. The list of possible solutions can be made much longer but i think i at least proved my point. If you don't like some parts of a game that's fine but don't say it's because it's unrealistic in an not-so-realistic game. And if you use examples like floating pink bunnies you can make anyone look like a [censored], the thing is we won't need to have that discussion cuz they won't put something like that in a game just for the sake of it, take a chill-pill amigo.
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Anthony Santillan
 
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Post » Sun Oct 09, 2011 2:23 am

So raising a level 90 skill while all others were 20 would give 100EXP, lets say. When you get to raising those level 20 skills they would give far less, like 10EXP or so, because they are being compared to the level 90+ skill (or maybe an average of all other skills)? I do not see how this changes the total EXP. To me it seems you will either focus on select skills then bring the others up (relatively quick/high EXP gain at the start, lower later on) or you will raise all levels at an equal rate (gaining consistent mid range EXP). Eh, we'll see soon enough.

Will be interesting to see the ideas on maxing out characters once the game is released.

Precisely. Stick to a 'class', a narrow skill set, you are rewarded with quicker levelling, and get perks and H/S/M quicker. Play a jack of all trades, level up more slowly, same as the original AD&D mixed classes.
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Benjamin Holz
 
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Post » Sun Oct 09, 2011 3:09 am

* = Altered SammutheGreat's info

** = Completely guessed

Pickpocket- 12
Speech- 11
L Armor- 12**
sneak- 13
Alchemy- 17
Lockpick- 10**

Illusion- 12
Conjuration- 13
Destruction- 18
Restoration- 12
Alteration- 11*
Enchanting- 11

H Armor 12
2 handed- 19
archery- 11*
Block- 13
1 Handed- 18
smithing- 10

83
77
75

235 = 45 perks missing
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Sebrina Johnstone
 
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Post » Sat Oct 08, 2011 9:04 pm

Who cares if you can slip armor right off of someone? Its a game. Some things are just put in for fun. Think about FO3's "Bloody Mess" perk. Your really think that someone exploding when you shoot them is realistic than you my friend don't live in the real world. Plus did they say you have to use that perk? Its completely optional as most people will tell you.
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Naughty not Nice
 
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