It can be said that this setting is anologous to the situation here in reality, for we are experiencing, or about to experience, the very development of the meaning of the Elder Scrolls series. It is both an exciting and troubling time, as this series which some of us have cherished for so long is now teetering on the precipice. It is the nature of this precipice that I want to examine, which I shall get to in a moment.
As I'm sure many of you know, there is a large rift in the Elder Scrolls fanbase. I think you all know what the prime divider of this rift is and which two groups I am referring to. Those are: pre-Oblivion fans and post-Oblivion fans (pre-O and post-O). It seems to me that, at times, these two groups cannot understand one another at all. This makes sense, since Morrowind and Oblivion are two radically different games. But the problem stems from the fact that these two games are in fact two radically different games which are part of the same series. Yes, I know each Elder Scrolls game is supposed to be “their own unique, individual game” but one cannot ignore how related and interdependent they are when it comes to defining the series and lore as a whole. And yes, I know that it is not a “one or the other” thing, and there are many who love both games equally for what they are. But that still does not reconcile many of the misunderstandings of both groups. Of course, much of the problems come from the simple fact that each group has their own definition of what “Elder Scrolls” means. Morrowind fans remember being lost in a whimsical, immersive, hostile world of alien landscapes and intrigue, while Oblivion fans recall exploring a more familiar, friendly world of lushness and traditional fantasy. But how come so many per-O fans feel no magic, or even let down by Oblivion? Well... there are many reasons that I won't list here (trust me, I could if I wanted to take up the whole page). They are not important to bicker over. Suffice it to say that, while each game made many valuable contributions to the series, overall Morrowind had many things that Oblivion didn't have, but Oblivion only had a few things Morrowind didn't have. It was clear that, with Oblivion, the series was bound to be taking a different direction in general. These are the main reasons why I think many pre-O fans felt the sequel to their beloved series to be somewhat lacking. Some post-O fans simply cannot understand this I think – and that's just because they had a completely different introduction to TES, which is fine. (Side note: it frustrates many pre-O fans when post-O fans play the “all you ever wanted was a Morrowind 2” card. This is simply not true, and plus what the hell does it even mean? The pre-O fans indiscriminately looked forward to Oblivion with maddening anticipation despite the obvious impending departure, only to have many of them let down afterwards due to a culmination of other factors which will not be focused on here. Anyway, I know most post-O fans are not like this) Also, it is necessary that I (reluctantly) mention how part of the new direction set with Oblivion was the intention for TES to expand into the console market, since it is commonly known that console focused players and PC focused players often share very different views regarding video games in general, which can at times make their mindsets seem worlds apart. I am aware that Morrowind was released on the Xbox, but that was not it's primary target market. That is all I will say about that.
But whatever one thinks about Oblivion as part of the TES series, one cannot deny that it was a commercial success. It expanded the fanbase radically, and received much more attention than Morrowind ever did. It certainly will be the same with Skyrim over its predecessor as well. But, at what cost? To the newly obtained fans, nothing, since they had nothing to begin with ( I do not mean that in a negative way). Yet I think there are definitely some pre-O fans who are starting to feel alienated as a result of this new direction of “streamlining” and “accessibility”. And as we get to the root of why this direction over another, it should be no surprise.
We see this reoccurring phenomenon time and time again with commercial successes. They start out small with a small dedicated niche fanbase, and as they taste more and more success it naturally channels them to the path which will attain even more success, perhaps leaving the old niche fans feeling forgotten or even betrayed in the process, since these dedicated few have such different impressions of the “artist”than the masses. This often happens with popular bands and the like. I don't want to apply the harsh “Sell-out” term to BSG (yet), for this is the precipice I meant in the beginning. Even if they're not there yet, they are getting dangerously close. There are some who ponder the claim of how BSG is putting the same land area, less factions, less hand-made quests, and less overall features in a game with more budget, more technology, and more staff. It seems there are many who accept the haphazard explanations of “folding superfluous features into others” by Todd “The Liar” Howard whose promotion of the game often stretches the truth at the best of times. Perhaps they've forgotten the promises made during the promotion of Oblivion, or maybe even never followed it in the first place? But these are all pessimistic speculations, and are hopefully proven otherwise. Still, the new direction cannot be denied, and causes worry in many.
As for myself I am cautiously optimistic for Skyrim and the future of Elder Scrolls. Despite the 3-steps-forward-2-steps-back feeling I get sometimes, there does seem to be at least a few genuine solid improvements over the last game, even if they are a bit one sided (by that I mean more action/gameplay focused improvements rather than story/plot/setting). As for the new direction set by BSG, can we really blame them? It is clear they want to make the game as popular and make as much money as possible, but perhaps that is just how the industry works. And this makes sense, since it is how basic human nature works. It is our greed that drives us, and yet will also be our downfall. Can we really expect the hard working people at BSG to forsake all concerns and financial comforts to have instead complete creative freedom? Can they carry the burden of attempting to make a true timeless piece of art, rather than a good entertainment product? Sadly, the answer is no. I used to dream of Video Games obtaining literature status, with great games like Morrowind, Planescape: Torment, Baldur's Gate, Myst, and the early Fallouts being put on library shelves next to the great classic novels of our time. But no longer, or at least not any time soon. Video games are now entertainment products over artworks, being mass-marketed and mass-manufactured. Less and less often are they games being made by gamers for gamers, but instead products being made by corporations for mass consumption. Whether Skyrim will follow suite and fall one way or another or stay on the edge, we shall soon see in the coming weeks.