New! Pickpocketing and Smithying trees!

Post » Mon Oct 10, 2011 12:15 am

Matt Carofano of Bethesda broke the recent silent trend. He spoke with Nerdtrek fans and has given us the following two trees in entirety. Enjoy!

Pickpocketing skill tree list

Light Fingers (0/5)
Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds

Night Thief
Pickpocketing sleeping people almost always works

Poisoned
Place poisons in other people’s pockets silently to harm or kill

Cutpurse
Pickpocketing gold is 50% easier

Extra Pockets
Carrying capacity is increased by 100

Keymaster
Pickpocketing keys always works

Misdirections
You can pickpocket equipped weapons

Perfect Touch
You can pickpocket equipped items

Smithing Skill Tree

Steel Smithing
Create Steel armor and weapons at forges. Improve by double

Arcane Blacksmith
Improve magical weapons and armor

Dwarven Smithing
Create Dwarven armor and weapons at forges. Improve by double

Elven Smithing
Create Elven armor and weapons at forges. Improve by double

Orcish Smithing
Create Orcish armor and weapons at forges. Improve by double

Advanced Armors
Create scaled and plate armor at forges. Improve by double

Glass Smithing
Create glass armor and weapons at forges. Improve by double

Daedric Smithing
Create Daedric armor and weapons at forges. Improve by double

Ebony Smithing
Create Ebony armor and weapons at forges. Improve by double

Dragon Smithing
Create Dragon armor and weapons at forges. Improve by double
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FITTAS
 
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Post » Mon Oct 10, 2011 1:15 am

Sorry mate old info

Thanks anyway
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Damned_Queen
 
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Post » Sun Oct 09, 2011 5:58 pm

Thumbs for the effort :tops:

But old.
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Harry-James Payne
 
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Post » Sun Oct 09, 2011 5:56 pm

TY for posting.
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Marion Geneste
 
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Post » Sun Oct 09, 2011 11:40 am

Yeah this has all basically been confirmed before but thanks for your consideration.
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Jessie Rae Brouillette
 
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Post » Mon Oct 10, 2011 2:01 am

Poisoned
Place poisons in other people’s pockets silently to harm or kill


That sounds a bit odd......putting poison in someones pocket to harm them?
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Princess Johnson
 
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Post » Sun Oct 09, 2011 11:01 pm

That sounds a bit odd......putting poison in someones pocket to harm them?

Probably means poisoned items like food. Like the poison apple.
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jason worrell
 
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Post » Sun Oct 09, 2011 2:57 pm

I don't really like those smithing perks, they should of been something more original like forged swords do more damage or add a shield spike to shields to cause reflected damage. With these perks its just 1 for each type of armor, also seems like you have to get all of them in order to master blacksmithing, you can't skip any and it uses up too many perk points...
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marie breen
 
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Post » Sun Oct 09, 2011 8:41 pm

Probably means poisoned items like food. Like the poison apple.


Probably right.

Which even that was kind of silly in Oblivion.

"Oh, how did this strange apple get into my pocket? Oh well....I'll just eat it for supper I guess. "
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HARDHEAD
 
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Post » Sun Oct 09, 2011 7:40 pm

I don't really like those smithing perks, they should of been something more original like forged swords do more damage or add a shield spike to shields to cause reflected damage. With these perks its just 1 for each type of armor, also seems like you have to get all of them in order to master blacksmithing, you can't skip any and it uses up too many perk points...


Seems perfectly reasonable to me.

Also, why would shield spikes reflect damage, people are striking the shield with their weapon, not their face.
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Genocidal Cry
 
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Post » Sun Oct 09, 2011 11:24 pm

Probably means poisoned items like food. Like the poison apple.

i don't think it's like that. Sneaking and then activating the poison option would make our character poison him with a needle or something similar.
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Elea Rossi
 
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Post » Sun Oct 09, 2011 10:00 pm

i don't think it's like that. Sneaking and then activating the poison option would make our character poison him with a needle or something similar.

That would be cool too.

Although the perk says "Place poisons in other people’s pockets." That doesn't sound like a needle at all to me. Perhaps some anthrax or something in a powder form.


I still think it's about placing food in their pockets. We shall see.
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lolly13
 
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Post » Mon Oct 10, 2011 1:22 am

That would be cool too.

Although the perk says "Place poisons in other people’s pockets." That doesn't sound like a needle at all to me. Perhaps some anthrax or something in a powder form.


I still think it's about placing food in their pockets. We shall see.

Placing a land mine in their pocket activated it in fallout 3. This poison will most likely work the same way.
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Nick Jase Mason
 
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Post » Sun Oct 09, 2011 6:09 pm

Placing a land mine in their pocket activated it in fallout 3. This poison will most likely work the same way.

I doubt it.
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Wayland Neace
 
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Post » Mon Oct 10, 2011 12:43 am

I doubt it.

:rolleyes:

I doubt there's a perk for being able to place food in their pocket, when it clearly says poison to kill or harm.
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Kaley X
 
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Post » Sun Oct 09, 2011 4:08 pm

:rolleyes:

I doubt there's a perk for being able to place food in their pocket, when it clearly says poison to kill or harm.

I still don't believe you.
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xx_Jess_xx
 
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Post » Sun Oct 09, 2011 10:08 am

awesome sounding pickpocketing tree, very excited about these. cant wait.
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Cathrin Hummel
 
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Post » Sun Oct 09, 2011 12:51 pm

Thanks anyway, it was nice to read them again :P
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Tania Bunic
 
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