[RELz] Ald-Ruhn Temple Expansion

Post » Sun Oct 09, 2011 9:26 pm

After spending a ridiculous amount of time (3 odd years?) working on this - on and off mind you - I am finally done with the Ald-Ruhn Temple Expansion. I have abandoned all plans for dialogue and quests for the main release, but I may release a patch or something sometime in the future. (Don't wait up though.)

The goal of this mod was to expand the Ald-Ruhn Temple by using the concept art of Ald-Ruhn as my inspiration. http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/Art/Ald-RuhnTemle.jpg

It should probably be noted that some low-spec computer may get an FPS hit while looking towards the Temple, as I may have gone a bit overboard with certain details. I hope you enjoy it, in any case.

Cleaned with TESTool, so hopefully it won't get mud all over your save.

Download:
http://www.box.net/shared/veyb8irx1zstnrvnrus6
Planet Elder Scrolls (Pending)

Screenshots:
Spoiler
http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-Overview.png?t=1318168255

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-Courtyard.png?t=1318168252

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-Frontview.png?t=1318168252

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-RedMountainRoad.png?t=1318168254

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-SideEntrance.png?t=1318168255

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-Soot-ScalesSmithy.png?t=1318168257

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/Ald-RuhnTempleExpansion-TempleAffairsOffice.png?t=1318168257

http://s119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/#!cpZZ2QQtppZZ16


Readme:
Spoiler
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The Elder Scrolls III
Morrowind:
Ald-Ruhn Temple Expansion


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1. Installing the Plugin
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1 - Place/Extract the contents (Sans the Screenshots folder) of this .rar archive into your "Morrowind\Data Files" folder. If asked to overwrite, choose "Yes".

2 - Activate "Ald-Ruhn Temple Expansion.esp" from the Morrowind Launcher.

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2. What it does?
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This mods expands the Ald-Ruhn Temple, adding two new buildings into a walled complexed connected to the original temple building.

There are no new quests or unique dialogue, nor are there any spectacular items for you to find. This mod is, for all intents and purposes, and atmospheric expansion mod. My goal was basically to give House Redoran a temple proportional to their piety and loyalty to the Tribunal Temple.

A few new faces - all of which are used for NPCs featured in the mod - are also included. They are basically just re-textured versions of faces already in vanilla Morrowind, but I figured I'd include them anyway.

Soot-Scale the Slave Smith has a couple of new items as well, but neither of them are for sale. They were added for the sole purpose of giving him the look I wanted.

If you would like to report a bug or a problem, send a mail to xethban@hotmail.com detailing your problem. You can also send me a PM on the official gamesas forums, were I am known as Xeth-Ban.

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3. Version History
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Version 1.0

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4. Compatibility & Requirements
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Only Morrowind is required.

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5. Save Games
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This mod should has no negative effects on your save games, however, if you had it
plugged in while saving your game, and reload it without the mod plugged in, you will
get an error message. It is safe to ignore it, and it will disappear once you save and reload.

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6. Address & Usage
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Credits to Xeth-Ban for interior and exterior work.
Credits to Hand of Sotha for adapting the journeyman armorer's hammer into a shield for Soot-Scale. He is also responsible for Soot-Scale's "hair", and an edited overhang used in this mod.
Credits to Petiboy for all other texture/mesh-related work.

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7. Other
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This mod will most definitely conflict with any mod that adds anything to the same area covered by the Temple Complex. I do not have a complete list of such mods, but Abu Manor will most likely be incompatible.

Cleaned with TESTool

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The Elder Scrolls, Morrowind etc. Is property of Bethesda Softworks.

-Xeth-Ban

User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Sun Oct 09, 2011 7:34 pm

congratulations on te release :D Took you long enough :P
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am


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