Barnett is fine!

Post » Wed Sep 09, 2009 2:51 pm

Unbuffed (NO extra pips, including Battle Hradened) Lights and Mediums will go down instantly to a Mine. But I've never been one-shotted by a grenade except when fully unbuffed as a Light. A direct hit might do it on a Medium as well, but I'm pretty sure it wouldn't if you have the extra Battle Hardened pip.
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barbara belmonte
 
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Post » Wed Sep 09, 2009 5:04 am

I've walked over my fair share of mines while playing as a light, and they havnt killed me, I guees I must have a guardian angel.
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Maria Garcia
 
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Post » Wed Sep 09, 2009 3:58 pm

I've walked over my fair share of mines while playing as a light, and they havnt killed me, I guees I must have a guardian angel.

Or one pip of extra health, from... well, anything...
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Bitter End
 
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Post » Wed Sep 09, 2009 7:55 pm

I ment without those pips :) I am just saying I have not experienced getting killed by a single mine unless I was allrdy damaged, or unless it was 2 mines, then again placing 2 mines ontop of each other seems fairly common these days.
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His Bella
 
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Post » Wed Sep 09, 2009 2:21 pm

I dunno if you guys are still debating the bolt action rifle, but I'm going to agree it's fine. It's innacurate unless at point blank when hipfired, it does hit a lot at medium range hipfired but not enough to make it too great. It carries 4 rounds and has a very long reload time with very little ammo to start with. It also locks you into the scope when pulling back the bolt and reloading which makes you an easy target too. I haven't had a single issue with it, even as a light.
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Rebekah Rebekah Nicole
 
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Post » Wed Sep 09, 2009 4:57 am

It doesn't lock you into the scope actually. If you release the scope and then scope back in you completely nullify all recoil effects and as soon as the next shot is chambered you're ready.

And I typically don't get OHK'd by mines either, as a light. I run over a bunch, I think it kills an unbuffed Light in one hit, but Battle Hardened is a savior.
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Poetic Vice
 
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Post » Wed Sep 09, 2009 5:49 am

Being a Light Op/Soldier as I am I quickly learned that a good way to play is support on the outskirts with a rifle.

At first I tried the Drognav, now the Barnett. Not only do they both seem balanced to me they also make for fun play. Maybe the Barnett is a little powerful in terms of Damage per Bullet but it's more than made up for when you're getting peppered by a Heavy with a gatling gun or you miss your first shot on a group and then dont have enough in the mag for even a kill (because you end up damaging multiples). There aren't many times in Brink where the rifles are handy, which is why I keep my Drognav set up at the nearest command post in case I need it.

No one likes getting a lot of damage taken from them by a Sniper, just like no one likes getting hosed down my an SMG, or OHK'd by a shotgun. I think that it's fine. I was a little surprised at the Bolt speed though, almost makes the Drognav's Semi Auto nature a waste of time because accounting for settle time between shots they're probably the same ROF.
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Paula Rose
 
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Post » Wed Sep 09, 2009 6:00 am

Being a Light Op/Soldier as I am I quickly learned that a good way to play is support on the outskirts with a rifle.

At first I tried the Drognav, now the Barnett. Not only do they both seem balanced to me they also make for fun play. Maybe the Barnett is a little powerful in terms of Damage per Bullet but it's more than made up for when you're getting peppered by a Heavy with a gatling gun or you miss your first shot on a group and then dont have enough in the mag for even a kill (because you end up damaging multiples). There aren't many times in Brink where the rifles are handy, which is why I keep my Drognav set up at the nearest command post in case I need it.

No one likes getting a lot of damage taken from them by a Sniper, just like no one likes getting hosed down my an SMG, or OHK'd by a shotgun. I think that it's fine. I was a little surprised at the Bolt speed though, almost makes the Drognav's Semi Auto nature a waste of time because accounting for settle time between shots they're probably the same ROF.


I have to respectfully disagree. I use a Drognav on every character I play (I have 4, 2 are Light and 2 are Medium) and I have never ever been disappointed. From range, the Drognav is accurate enough to land 2 quick headshots for the kill. Up close, it can be a faster kill than a submachine gun, typically 2 or 3 chest shots without scoping up.

I admit, I mostly use it on my Engineer, so my impressions about damage are based on double-buffing. But I've been using it as backup on my medic and primary on my Op, and I've still yet to be really disappointed. It's still strong and honestly brutal. I think it needs to be toned down. I also think the Barnett is even stronger than the Drognav. It's not really my style, because I'm not a sniper, I don't like to snipe, I don't like to be sniped, but I HAVE used it before in extensive testing, and I honestly feel, when double-buffed, it's just FAR too powerful. I don't mind being killed at range per se, I do mind dying out of nowhere with no opportunity to respond or react, and since Brink has no freeze-cam or kill-cam, you don't even know where you got shot from until you've been killed 3 more times. I know some folks like to snipe, and that's fine. I do feel the Barnett takes it too far though, and the Drognav as it is is more than suitable for snipers. It offers fast, easy kills from a long range with minimal effort, but it also gives the victim a moment to react, to dive for cover if possible, which still takes them out of the fight for a period which still allows sniping to be effective, without being vicious and completely destroying the game for those of us who enjoy not dying because one person has decent aim with the longest-ranged and most powerful weapon in the game.
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James Hate
 
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Post » Wed Sep 09, 2009 7:34 pm

Wouldn't you say these maps were too small for their to be any kind of noticeable bulletdrop/velocity? I mean, the longest distances people would be fighting at would be around 100 meters, at which I'd say a bullet would not be likely to drop more than roughly a few inches. As for velocity, the bullets will travel 100 m in less than a third of a second, and that is with lower calibers. Ammunition used by a sniper would be much faster. You think the physics of that would be worth programming for changes so subtle?


You vastly underestimate the power of a bullet.

At ~100meters, a handgun bullet would drop maybe half a centimeter, and a Sniper Rifle round would be dead on.

Both rounds would hit in tiny fractions (nearing 1/1000th) of a second to hit 100meters.


Either way, if you put Bullet drop, nothing would change.
If you put bullet travel, nothing would change.
If you put Scope Sway, you'd have to be fair and put scope sway on all ADS, which doesn't make sense ADS is just tiling your head forward. Which means you'd be adding Scope Sway to all forms of firing.
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Svenja Hedrich
 
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Post » Wed Sep 09, 2009 6:54 pm

I think snipers should occasionally break their own shoulders if they fire whilst moving, rendering them unable to fire their weapons until a medic heals them.
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Adrian Morales
 
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Post » Wed Sep 09, 2009 6:04 pm

You vastly underestimate the power of a bullet.

At ~100meters, a handgun bullet would drop maybe half a centimeter, and a Sniper Rifle round would be dead on.

Both rounds would hit in tiny fractions (nearing 1/1000th) of a second to hit 100meters.


Either way, if you put Bullet drop, nothing would change.
If you put bullet travel, nothing would change.
If you put Scope Sway, you'd have to be fair and put scope sway on all ADS, which doesn't make sense ADS is just tiling your head forward. Which means you'd be adding Scope Sway to all forms of firing.


I believe your math is peculiar sir, as you are saying that a bullet travels at 100000 m/s.... Lets say the bullet weighs at 0.02kg( a sniper rifle bullet would weigh over double that). That would result in a kick of force 2000N. That would likely tear your arm from your body. Bullets would more realistically travel between 1000 and 2000 m/s which would cause significant travel time at 100m. Enough time that aiming straight on at someone running sideways would not come close to connecting.
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Jade Muggeridge
 
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Post » Wed Sep 09, 2009 6:09 am

I have to respectfully disagree. I use a Drognav on every character I play (I have 4, 2 are Light and 2 are Medium) and I have never ever been disappointed. From range, the Drognav is accurate enough to land 2 quick headshots for the kill. Up close, it can be a faster kill than a submachine gun, typically 2 or 3 chest shots without scoping up.

[and the rest]


That's fair. My experience is mostly without a buff, so I'm used to something like 70% damage on a Medium character most times (obviously I can't tell if they're buffed or not, and this is just based on looking at their health bar after shot), 50% damage to a Heavy and 90% damage to a Light character, which I find to be exceptionally well done on the part of a bolt action sniper in a game like this. Maybe the Sniper Rifles should be unaffected by buffs, because every weapon needs a decent ability to kill as base or else everything will be a peashooter. Buffs should add but not take away from the base ability of the weapon.

P.S. I have nothing bad to say about my Drognav :P I'm just finding the Barnett more suitable to me on most maps. The smaller maps I take the Drognav every time, because the slower ROF usually gets you killed when you miss, but on a map like CCity if I can hit with the Drog I can hit with the Barnett and do more damage, so it only makes sense. The only thing I'd really ask for on the Drognav is an extended mag instead of Rapid Fire.
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James Smart
 
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Post » Wed Sep 09, 2009 1:51 pm

Thank you! The Barnett is not op for the simple reason that it is a high powered bolt action. Sure when double buffed it can drop the unbuffed or light buffed people. But at the same time it has a very slow fire rate, and a low acurracy do to recoil and the minor sway effect in the game. Personally I have only ever been dropped by the Barnett once and that was because I was bored and decided to rush an engineer sniper that had said gun head on while trying to knife him. The Drognav is on par with the Barnett because it trades a hard hit for a higher rate of fire and better accuracy with follow up shots. And really any gun is on par for the same reasons. Assault rifles can have good fire rates and the ability to reach accuratly. And the Barnett can be pretty worthless if a person with an smg finds the sniper and unleashs the bullet storm on them. Not to mention that the Barnett has the lowest amount of amunition among the guns other then the Lobster GL.
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gandalf
 
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Post » Wed Sep 09, 2009 1:35 pm

Disagree with it being op if you like, but the minor sway you speak of is so minor that it plays no effect on the shoot, and the low accuracy you speak of just downright untrue :/

That being said, I've had much less problems with barnets lately, not because I've gotten better, but simply because the trend of having 4 of them in a team seems to have died down, guees people are done lvling theyr engineers ;)
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sam smith
 
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Post » Wed Sep 09, 2009 7:24 pm

Disagree with it being op if you like, but the minor sway you speak of is so minor that it plays no effect on the shoot, and the low accuracy you speak of just downright untrue :/

That being said, I've had much less problems with barnets lately, not because I've gotten better, but simply because the trend of having 4 of them in a team seems to have died down, guees people are done lvling theyr engineers ;)


Or perhaps somebody found the appropriate defense and forced the teams using 4 man sniper squads to adjust. ;)
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Darian Ennels
 
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Post » Wed Sep 09, 2009 8:21 pm

Hardly, actually ran into the setup again today, think I jinxed myself :) then again I was on the team who had the snipers, map was resort and while I saw several attempts including group pushes, flashbangs etc, It really didnt make a diffrence. snipers took down 2-3 of theyr lights before engagement even started leaving pretty much every battle a 5-6 v 8.

Not gonna bother discussing wether it should be changed or not, that discussion seems pretty much settled, just saying the appropriate defense you speak of is limited to mimicing who ever does it ;)
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Genevieve
 
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