I love it, the more complicated and complex the better in most situations. Take a game like Sonic and compare it to hearts of iron, then try and tell me that Sonic takes more planning and thinking than HOI. When you have a game like Skyrim where you hypothetically charge into combat and click until you win, and compare it to a game like Daggerfall when you got your ass kicked if you tried that approach and didn't plan out "Well what if he is resistant to my attack?" alternative strategies and make yourself ready for the innumerable variables that could go wrong.
A quick example. In Oblivion i had to carry a backup weapon and repair equipment in case my primary broke or got rendered invalid. In Skyrim they took that out so i should in theory never have to worry about planning for that situation. Its not nearly as fun when i don't have to think two stages ahead of myself and solve problems that do not exist yet. I like that challenge, and i feel so good when somthing i planned for happens and i can use my contingency plan to counter it.
Hahaha? Alternative strategies in Daggerfall?
I'm sorry, but this "Morrowind/Daggerfall is more complex/fun" is just false.
Combat in Morrowind/Daggerfall was basically spamming the button and crossing your fingers that you'll roll a high enough number. Oh sometimes you have to "prepare an alternative strategy" by drinking a lot of potions and using some enchanted items.
That's it.
It's pretty ridiculous when people jump to conclusions like "no blocking? OMG THE GAME IS MINDLESS HACK AND SLASH". Yeah, spells, shouts, actual movement, power attacks, sprinting different weapons... yep, hack and slash.
It's also not like you need to build up on potions, poisons, improve your armor/weapon in town, get some food for buffs, get spells for different elemental weaknesses...
No, just push the button, there's no spellmaking, so the game is just a mindless action game :bonk: