What's so great about mods?

Post » Thu Oct 13, 2011 6:42 am

I feel like someone just asked what is so great about six :)

Best to just try it.
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Vahpie
 
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Post » Thu Oct 13, 2011 5:51 am

What's not so great about mods? Mods fixes problems, adds new features, new factions, new quests, new cities, many new things including alternative spell effects, better combat, more unique npcs, better looking armour and weapons...

Only a fool asks the obvious. It's like asking why do people prefer eating a meal over loafs of bread, why people prefer six to sleeping, why people prefer watching tv instead of reading a comic book.

People who stubbornly refuse to use mods or mods that greatly alter the game are simply AFRAID modders actually make the game better than the developers.
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Arnold Wet
 
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Post » Thu Oct 13, 2011 9:00 am

I feel like someone just asked what is so great about six :)


I was gonna make that comparison earlier but I decided not to, it's hard to explain why mods are so great to a person who havent tried them, some seem to think you cant decide on getting just a few mods that fits you, but that you have to install all of them and break your game, there are mods out there for everyone, maybe some people would only prefer one single mod changing the jumping animation or something, they cant stick to that, they dont have to install a new city based on Disney land or whatever.

I wouldnt want to play anyone elses modded version of a TES game, I like my own version that fits me, we are all different and enjoy different things, that's why mods are so great, if a person thinks Skyrim is 100% spot on and they never get tired of it, then they prob wont need mods, but if there is just something that they might changed to fit them that would add to their experience, then they should prob try to mod it in.
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Emma Louise Adams
 
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Post » Thu Oct 13, 2011 2:44 pm

http://youtu.be/2fxVeAVl2I8

That's why :D...

Seriously, what's not to love...

i couldn't have put it better my self.
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Abi Emily
 
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Post » Thu Oct 13, 2011 9:12 am

Lets say there is one or more utterly useless and game destroying features, in skyrim

after modding, problem solved.....this is it quickly told
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BrEezy Baby
 
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Post » Thu Oct 13, 2011 7:45 am

I didn't read through this WHOLE thread (yet) but let me start by saying, that according to Pete Hines, the lowest settings on PC even, will either equal or still be better than the 360. He said you can't make the PC version look WORSE than the 360 version. I just read that on Twitter about 15 mins ago actually.

Secondly, on control schemes, a lot of PC gamers really like mouse/keyboard with their RPG's...however I do understand the controller preference some people have. I even prefer a controller sometimes. In fact I played both PC and 360 versions of Oblivion and I may have liked the controller better for that game. The thing for me is there seems to be a bit more freedom with the KB/Mouse. However, my point is, that even on the PC you can use your 360 controller (or even PS3). I just recieved in the mail the Microsoft Wireless controller adapter, which lets you use a wireless 360 controller on your PC. I just got it about 30 mins ago actually. Or you can use a wired one by simply plugging it up.

So, there really is no reason not to play PC version if you have a PC that can handle it. You get Mods, better graphics (or at least equal), freedom of control styles (whether you like KB/Mouse or controller)...and, not even mentioned but you can even still play with your large HDTV if you prefer. I hook my 40" Bravia to my computer sometimes when I want a bigger view.

So that's my thinking on the subject ;)

Edit:

Something that came to me, I want to add. One thing that is BAD about mods is sometimes it will take away (like you said) from the game element itself. With Morrowind I got sidetracked by creating my own mods, adding items in the game, or creating my own race, or editing the look of a race, etc..that sometimes it took away from me actually enjoying the game. So from the aspect of early on, it might be better to just have a game you can just straight up play. Thing is..on the PC you can just ignore mods and just play the game. Later you may want to come back and play mods or whatever to extend the game. But still, something to consider.

As with Morrowind and Oblivion though, Mods extended the games life by several years. Yes some people played those games vanilla for years just fine..but others don't like to stay in the old engines and play..so mods allow them to "upgrade" those games to closer to a modern game..thus extending their life by several years.
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Amelia Pritchard
 
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Post » Thu Oct 13, 2011 8:24 am

This:

http://www.youtube.com/watch?v=1NOFaCGKHvI

And this:

http://www.youtube.com/watch?v=x5XcS9G6yXI

And this:

http://www.youtube.com/watch?v=5F4cmO_TjaQ


Mods open the game up to customization and make it your own. Aside from these mods that simply enhance the game, taking out technical limitation like having to separately load cities, enhancing graphics, etc you can download entire quest packs, adding story, adding extra missions to factions, etc.

I clocked over 1000 hours on ONE oblivion save just because of mods.
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Erin S
 
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Post » Thu Oct 13, 2011 4:32 am

One thing that is BAD about mods is sometimes it will take away (like you said) from the game element itself. With Morrowind I got sidetracked by creating my own mods, adding items in the game, or creating my own race, or editing the look of a race, etc..that sometimes it took away from me actually enjoying the game. So from the aspect of early on, it might be better to just have a game you can just straight up play. Thing is..on the PC you can just ignore mods and just play the game. Later you may want to come back and play mods or whatever to extend the game. But still, something to consider.


I will always defend mods, but this is a valid danger. To avoid this, don't mod in the middle of a playthrough, unless it's vital. Only mod before you start a character, think about what kind of things your character will do, and find the right mods. Once you are confident you have a solid modded game, play your character and don't go look for mods again until you are done with him/her.
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Nancy RIP
 
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Post » Thu Oct 13, 2011 3:16 pm

I will always defend mods, but this is a valid danger. To avoid this, don't mod in the middle of a playthrough, unless it's vital. Only mod before you start a character, think about what kind of things your character will do, and find the right mods. Once you are confident you have a solid modded game, play your character and don't go look for mods again until you are done with him/her.


Definitely something I learned. I typically try to just play the game vanilla, without thinking about mods at all until I have completed the game. Generally, the great mods don't come out for awhile anyways you have plenty of time to finish the game. Even to then take a break from said game, to come back to it later with a fresh start, mods and all.

That's the way I handle it anyways. In fact in Oblivion I played all the way through on the 360, then later got the PC version when I had no games to play. Modded it up and quite enjoyed it. =)
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Katharine Newton
 
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Post » Thu Oct 13, 2011 4:26 am

Ive spent equally much time browsing the mod pages at work and other times where I should have been doing other stuff, finding mods that looked interesting, bringing home maybe 20 new mods a day at times, trying them out one by one, seeing if they were something I wanted to keep, otherwise I'd just delete them ofc, that's the beauty of it, finding an excellent mod and starting a fresh character(ofc you can just keep playing with your current character too) knowing that there wasnt just the original game and quests to explore again, but also tons of new land, quests, items and gamplay features added was sucha a delight, I enjoy finding and doing mod research almost as much as playing sometimes.

I cant imagine not being able to add more content and mods, it's like being against DLCs, you dont have to use extra content you dont like, so what is there to hate?
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Hannah Barnard
 
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Post » Thu Oct 13, 2011 8:02 am

People always say there are no stupid questions, but this one most definitely is.

:spotted owl: The Owl agrees
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Claire Lynham
 
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Post » Thu Oct 13, 2011 9:48 am

If you dont know anything about mods why ask whats so great about them? Do some research man. Most dedicated mod players for oblivion have hundreds of mods on their selection, far too many to talk about. It basically makes it a game worth $120 for the price of $60. It's like what you ...consolers...call "DLC"...except its free DLC and its a lot and doesnt have CORPORATE REGULATIONS to worry about, its made for players by players for a better game. Sigh...poor console players.
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Mizz.Jayy
 
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Post » Thu Oct 13, 2011 11:10 am

For me it's more the additional content than modifying the base game. I love all the awesome houses/castles that mods offer, those are the main mods I use, but I also like the additional weapons, armor, clothing, landmasses, quests, monsters, enemies, etc. There's just so much out there, it's like a never ending supply of DLC.
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Jennie Skeletons
 
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Post » Thu Oct 13, 2011 2:07 pm

I like choices. Mods lend these games elasticity which helps 'cause one size does not always fit all.
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Misty lt
 
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Post » Thu Oct 13, 2011 6:20 am

I prefer to pay through a game without mods, to see how the game was "intended", and then decide whether to mod it for the next playthrough. I sometimes have to wonder about all of the threads asking about what mods people are going to use or make, before the game is even released. If you don't know what's good and what's bad about it, how do you know what needs changing?

In the case of Morrowind, I played it pretty much as a "vanilla" experience until I tried Oblivion. After about 50 hours of play, I was so annoyed by the blatant scaling and 3 day respawns that I felt the need to mod the game heavily before I could stand to finish the MQ (starting with OOO, and eventually growing to about 30-40 mods). Returning to MW, I suddenly noticed the dated graphics, the awkward segmented bodies, the angular landscape, and all of the other stuff that OB had improved on, and proceeded to mod the old gem into something that looked about as good as Oblivion, but with MW's more character-focused gameplay. At this point, my Morrowind game is hardly recognizable anymore as the old 2002 "dinosaur"; it's evolved into something far greater, in my opinion.
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Josh Trembly
 
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Post » Thu Oct 13, 2011 8:42 am

Lol, it's quite weird. When PS3/XBOX360 gamers aren't flaming about why PC gamers love mods so much, they're whining about the fact that they can't have them. :spotted owl:
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Rik Douglas
 
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Post » Thu Oct 13, 2011 11:14 am

As some people have said... It should be played, before it's modded to hell. It'll take some time for modders to begin releasing any major mods anyway, so it's not as if everyone is gonna wait till the mods come out. I play a clean game first...

But I will also begin modding fairly quickly I think. I posted in another thread about a home atop a mountain peak... It's just gotta happen. So if there isn't one available, it'll be modded in quickly. A nice, secluded cabin type home :) I also plan to create some custom unique swords for my character, who'll hate vampires... so some kind of enchanted silver blade.

So actually, just small things I add if anything. It'll be as if my character has created these things for himself :turned:
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Mr. Allen
 
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Post » Thu Oct 13, 2011 2:25 am

There are only 3 reasons why you wouldn't use mods:

1. You can't use them because you play on console.

2. You are a casual gamer (no offense meant, just a person who plays games to relax for an hour or two per week at most, which is a healthy attitude) and you don't want to mess around with installing mods, tweaking stuff and the like. You just want to have a good time when you play and after you're done with a game after a while you move on to the next one.

3. You are too dumb to install mods. As weird as that may sound, I've seen people who were unable to extract an archive into their data folder and check an esp in the launcher menu.

Other than that there is no reason not to use mods. Why would you want more bugs in your game? Worse graphics? Less content? Gameplay not tailored to your personal taste? My game has the gameplay I want (in my case challenging gameplay without exploits), it has 10x the amount of content, more atmosphere, more everything. And less bugs. If you spend more than 50 hours in total playing an ES game there is no logical reason why you wouldn't want all that in your game as well.



I find this really offensive. I`m not a casual gamer. I play EVE Online and the Elder Scrolls, that`s it. No console games. And I play way too much sometimes.

So therefore I am too dumb to install mods?

I actually finds the vanilla versions very intruguing and more than good enough. Does this means I hate the mods, the modding community and everything it stand for? Of course not. There`s some fantastic mods and talented people out there. But I`m not a guy who likes to fiddle around with mods, I rather spend time with the vanilla game instead. After a couple of years I may install a mod, but I`m not planning too.
Ok, it certainly will improve the game in different areas, but that doesn`t mean that that you should install every mod you know of just because of more content. Experementing with mods takes time, sometimes it takes a while to find the types and amount of mods that doesn`t crash the game to often. Maybe there are people that just don`t bother to do this, even if many of the mods are beautiful and enhances gameplay. I`m sure I would like many of the mods, but when the time comes that I`m tired of playing vanilla Skyrim I probably do other non-gaming stuff.

Mister, your post makes ridicolous insinuations. You need to grow up.
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yermom
 
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Post » Thu Oct 13, 2011 2:34 am

I prefer to pay through a game without mods, to see how the game was "intended", and then decide whether to mod it for the next playthrough. I sometimes have to wonder about all of the threads asking about what mods people are going to use or make, before the game is even released. If you don't know what's good and what's bad about it, how do you know what needs changing?


Well there are a few things I suspect might be needed for my personal preferences, so I can actually make a fairly predictable list of which mods I will start with, and then if I am wrong and they have those features already, then I am ahead of my plan :) Most of them revolve around the HUD for me. Skyrim looks like the best HUD from Bethesda yet, but still a few things have to change. I am a bit of a screenshot junkie, so depending on the games graphical features in Vanilla, I am sort of 90% sure I am going to be focusing there too.

Lucky for me my current plan is not to play the game properly for the first 2 weeks, because I have been holding off on buying a new graphics card until Skyrim comes out and I can see which is the best option for that game. And I want to wait until I have the perfect system built for it before I take a week off life and disapear :) That gives me a little buffer time to get the mods sorted (if possible and needed).
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Quick Draw III
 
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