Conjuration perk v Enchanting perk

Post » Thu Oct 13, 2011 2:44 pm

Basing these perks from http://www.uesp.net/wiki/Main_Page

Conjuration perk: Bound weapons will cast soul trap on a target.

Enchanting perk: Death blows to creatures trap souls for weapon recharge.

Talk about redundancy. Not only do these perks do the same 'base' thing, but Enchanting is clearly vastly superior. Now, it may just be an issue of recording. Neither of these perk trees have been officially released so it is easy to imagine that there are differences (outside of one working ONLY for X, and the other for everything) that have not been noted down. But if this is an accurate description of the perks, why the clear overlapping?

It may also be the case that the actual in game effects are different, despite the description. Maybe the Enchanting perk does not apply to bound weapons, or maybe the Conjuration perk soul taps for a long duration letting you trap with spell-kills. Duno. Anyway, what is your thoughts about a) potential overlap of perks B) clearly superior perk in the overlapping situations c) possible reasons why there is no overlapping.
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Campbell
 
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Post » Thu Oct 13, 2011 1:38 pm

There isn't any overlap, soul trap and recharging a weapon are different things.
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Adam Porter
 
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Post » Thu Oct 13, 2011 9:10 am

Also I think the enchanting perk only affects creatures, not men or mer.
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Solène We
 
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Post » Thu Oct 13, 2011 10:18 am

There isn't any overlap, soul trap and recharging a weapon are different things.


But it says "traps souls to recharge" which leads me to believe it traps it in a soul gem. Otherwise it would just say "killing blow recharges the weapon" no?
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Devils Cheek
 
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Post » Thu Oct 13, 2011 11:17 am

I assumed that the conjuration perk was compensation for not being able permanently to enchant a weapon bound for a limited time period. It means that you're not really sacrificing a weapon enchant by using a bound weapon. I thought it was great.
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jenny goodwin
 
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Post » Thu Oct 13, 2011 7:26 am

I think the enchant will just recharge your enchanted stuff and the bound weapons will be able to trap it in a soul gem

the enchant probably doesnt trap it because it specifically says that it is used for recharge and you can create enchanted items with soul gems
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J.P loves
 
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Post » Thu Oct 13, 2011 2:27 pm

But it says "traps souls to recharge" which leads me to believe it traps it in a soul gem. Otherwise it would just say "killing blow recharges the weapon" no?

Yes indeed that's what it means. Also, bound weapons may not be enchanted, so the enchantment perk may not apply to them.
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u gone see
 
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Post » Thu Oct 13, 2011 3:33 pm

But it says "traps souls to recharge" which leads me to believe it traps it in a soul gem. Otherwise it would just say "killing blow recharges the weapon" no?


No. Then you'd be asking "What is this mysterious force that's causing my weapons to recharge?" They wanted to emphasize that it's the soul of the creature you killed that's recharging your weapon, not some flavorless gameplay element.
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Bethany Short
 
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Post » Thu Oct 13, 2011 6:21 am

But it says "traps souls to recharge" which leads me to believe it traps it in a soul gem. Otherwise it would just say "killing blow recharges the weapon" no?

Why would it say "to recharge" if it was just a basic soultrap spell?
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Oyuki Manson Lavey
 
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Post » Thu Oct 13, 2011 11:18 am

I think the enchant will just recharge your enchanted stuff and the bound weapons will be able to trap it in a soul gemthe enchant probably doesnt trap it because it specifically says that it is used for recharge and you can create enchanted items with soul gems


It is just the wording that got to me. Death blow -> trap souls and cast soul trap both sound like they simply bind a soul into a soul gem like previous ES games. Maybe the gems have limitations on what can be done with them, but I think that is something of a stretch.


Yes indeed that's what it means. Also, bound weapons may not be enchanted, so the enchantment perk may not apply to them.


True! Though the Enchanting perk does simply say "killing blow" with no reference to weapon type (me previous point on uncertain information still standing). It just seems, if I get that Enchanting perk there is no reason what-so-ever, based on the wording, to get the conjuration perk. Hopefully I will be proven wrong here!

No. Then you'd be asking "What is this mysterious force that's causing my weapons to recharge?" They wanted to emphasize that it's the soul of the creature you killed that's recharging your weapon, not some flavorless gameplay element.


OK. I can buy the word trap soul is in there for flavor, and it doesn't actually pass through a stone. That makes sense.

Why would it say "to recharge" if it was just a basic soultrap spell?


My point was they are both basic soul trap spells based on the wording, but one has limitations and the other does not.
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Blackdrak
 
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Post » Thu Oct 13, 2011 10:26 am

True! Though the Enchanting perk does simply say "killing blow" with no reference to weapon type (me previous point on uncertain information still standing). It just seems, if I get that Enchanting perk there is no reason what-so-ever, based on the wording, to get the conjuration perk. Hopefully I will be proven wrong here!

Are you saying you're comlaining about having an actual choice?... :rolleyes:
You may want to use enchanted weapons but not invest into the Enchanting skill. That's not too hard to imagine, is it?
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Isabella X
 
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Post » Wed Oct 12, 2011 11:28 pm

Are you saying you're comlaining about having an actual choice?... :rolleyes:


Yes, if one choice is useless. I just want both options to be equal, rather than one clearly superior than the other. I mean, it is not like one weapon type vs another in 2H, because at least then the options are different, even if it turns out one is vastly better.

But yea... I can accept the idea that "trap souls for weapon recharge" is just there for a thematic sense, rather than a descriptive wording that implied you get a filled soulgem.

Are you saying you're comlaining about having an actual choice?...
You may want to use enchanted weapons but not invest into the Enchanting skill. That's not too hard to imagine, is it?


Let us say I take Conjuration and Enchanting. Be a battlemage type dude who uses summons for some reason (good example so far!). I pick up the Enchanting perk that traps a soul on a killing blow. Why would I take the perk that traps a soul ONLY for bound weapons?

I love options! I just do not want a perk to become worthless because of another pick :/
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Johanna Van Drunick
 
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Post » Thu Oct 13, 2011 8:48 am

Both perks have an advantage over the other and a disadvantage vs the other.

The enchanting perk works with all weapon types, while the conjuration perks only works with bound weapons.

The conjuration perk works on kills to all enemies, while the enchanting perk only works with creatures (ie not men/mer).

Also it seems that the conjuration perk actually casts soul trap on the target with ALL blows which means that a non-weapon death blow still might benefit from the soul trap, whereas the wording of the enchanting perk makes it seem like the death blow HAS to be with the weapon, and that a magic kill wont work, (none of this is confirmed, just my interpretation of the wording we've been given)
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