Humans have never been into this cave...A SPRAKLING SWORD YA

Post » Thu Oct 13, 2011 1:14 pm

a spiders cave might have stuff belonging to people who have been killed by the spider so there would be the possibility of something valuable lying around plus how long did the spider live there and what was there before?

:spotted owl: This
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Katie Pollard
 
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Post » Wed Oct 12, 2011 11:33 pm

Not all human remains in a cave need be from aspiring adventurers who bit off more than they could chew. The monster who lives in the cave, or perhaps one which lived in the cave in ages past, might have brought back loot home with its supper.
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Ysabelle
 
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Post » Wed Oct 12, 2011 11:33 pm

* Please stop catching to the "spiders cave can have loot", its my bad, I shouldn't have said spiders cave. What I meant was a dungeon where there is no sense it will have loot inside it - would you still want loot inside it only because its an hard dungeon?

Yes. Even though I don't think Beth have made dungeons with loot where it doesn't even remotely make sense, I'd rather have "dungeon level" than "dungeon logic".

If there's no reward in the spider cave, then why on Nirn would I want to enter it? A hard challenge should grant a large reward, or else you won't feel any urge to complete said challenge.
It doesn't have to be stupid - a cave full of monstrous spiders can provide rare and powerful alchemy ingredients (spider poison gland), valuable ores like gold or ebony, loot from dead adventurers, or perhaps a treasure that the spiders were bred and set to guard by some Mage Warlord?
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Brandi Norton
 
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Post » Wed Oct 12, 2011 11:34 pm

There needs to be a Skooma Cave tbh.
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emma sweeney
 
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Post » Thu Oct 13, 2011 12:23 pm

Good question, OP. One of the things I loved about Morrowind (oh noes! A Morrowind really devoted fan!) is that loot locations made sense for the most part. You could break into a House vault and find lots of valuable gear. On the other hand, you could explore a cave with high level enemies and come out with nothing more than a few pounds of bonemeal. Does this system encourage thievery instead of character development? Sure, but that makes perfect sense. The smart player should be rewarded for seeking out the rich guy's basemant.

Why are people so afraid to have a game these days that requires more than just a time commitment? Do you doubt your own intelligence that much?

Also, it should be noted that the much beloved OOO mod for Oblivion made use of this concept by hiding valuable loot in locations other than just dungeons.
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Sophh
 
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Post » Thu Oct 13, 2011 7:20 am

I would like super hard places with super good loot :)
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Dawn Farrell
 
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Post » Thu Oct 13, 2011 2:17 pm

They've already done this mechanic well
In most places only inhabited by creatures u find loot that was lef behind by their victims/meals
U also find old ancient items like elven in places that used to be inhabited by ancient races but are now inhabited by creatures

Thats how it was in oblivion
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Maddy Paul
 
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Post » Thu Oct 13, 2011 5:13 am

This thread makes me laugh.
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Your Mum
 
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Post » Thu Oct 13, 2011 8:29 am

Good question, OP. One of the things I loved about Morrowind (oh noes! A Morrowind really devoted fan!) is that loot locations made sense for the most part. You could break into a House vault and find lots of valuable gear. On the other hand, you could explore a cave with high level enemies and come out with nothing more than a few pounds of bonemeal. Does this system encourage thievery instead of character development? Sure, but that makes perfect sense. The smart player should be rewarded for seeking out the rich guy's basemant.

Why are people so afraid to have a game these days that requires more than just a time commitment? Do you doubt your own intelligence that much?

Also, it should be noted that the much beloved OOO mod for Oblivion made use of this concept by hiding valuable loot in locations other than just dungeons.

The reason I was not casting my idea until now is because I have waited for someone like you to show up and say everything the way I think.

So you just did, what you said exactly is my opinion.
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Marie
 
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Post » Thu Oct 13, 2011 1:18 pm

I think the dungeons level is how it should be.
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Caroline flitcroft
 
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Post » Thu Oct 13, 2011 2:19 am

Yes. Even though I don't think Beth have made dungeons with loot where it doesn't even remotely make sense, I'd rather have "dungeon level" than "dungeon logic".

If there's no reward in the spider cave, then why on Nirn would I want to enter it? A hard challenge should grant a large reward, or else you won't feel any urge to complete said challenge.
It doesn't have to be stupid - a cave full of monstrous spiders can provide rare and powerful alchemy ingredients (spider poison gland), valuable ores like gold or ebony, loot from dead adventurers, or perhaps a treasure that the spiders were bred and set to guard by some Mage Warlord?

I agree with you that it doesn't have to be stupid :)
But still, even if there was no reason (loot-wise) to enter spiders cave, I would enter it at some point. Just for seeing the giant spiders, maybe my character needs a place to hide from the rain and she didn't know she is facing such a danger(Roleplaying wise). What I mean is I'm not being driven by loot to enter or not enter a dungeon. Only role-playing reasons drive me to get in or out from/to places... And role-playing reasons to get into troubles are infinite :) and fun! (not saying my characer doesn't like loot! but I pretend she is too supid to be aware where loot is easy to get so i can have a fun variety game)
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Chris Cross Cabaret Man
 
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