Mods You Wish to See Soon Upon Release

Post » Thu Oct 13, 2011 12:34 pm

While some of this stuff might eventually get modded in, a lot of it (especially anything requiring a lot of new art) isn't going to show up til months after the game has been out.

What I hope/expect we'll see ASAP is: settings tweaks (to make the game harder/easier/more realistic/whatever), annoying stuff being removed (we know there will be SOMETHING that'll annoy the hell out of you right out of the starting dungeon...), and redone textures (character & item textures first, then the big world texture overhauls will start coming down the pipe).

New UI is a *must*, and I hope we see one quickly, but it's going to depend on if there's a modder already waiting to take up those reigns or not... could be a bit of a wait. I expect to do my 1st play through with the preschool UI unless it's very easy to alter it myself.

Last but not least, the unofficial patch absolutely can't come out fast enough. With previous TES games as an example, there will be bugs, some will be crippling for many, and some the devs will never bother to fix. Anyone willing to work on an UOP is one very awesome dude/gal.

The one thing I'm not really wanting (even if it should be very easy like in Oblivion) is a mod to remove the compass indicators. I tried that with Oblivion, and there just isn't enough information given in your journal to make up for not having those markers. The lazy quest designers method of not having to actually write details when it comes to main quests perhaps, but with this new Radiant Story generating quests for you, disabling the compass might well make those side quests unplayable. But who knows.
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Joie Perez
 
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Post » Thu Oct 13, 2011 12:46 pm

No you cant. Horse riding is third person only.



Really? That's just dumb. I liked riding around in OB and enjoying the view. Why would I want to see my guy on the horse and not the area around him? I blame consoles for this... :flamethrower:



Tell me, how can consoles be guilty of this...?


Obviously it was due to the limitations of the consoles' hardware that they couldn't give us first person horse riding. We know that otherwise it's possible because OB had it. :D

Really though that is pretty dumb. I may forfeit any mounted travel just because of this.
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Kat Stewart
 
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Post » Thu Oct 13, 2011 7:49 am

Not sure how much of this is in, but a fully fleshed out companion share recruit, (i.e. contextual commands) and Thieves Arsenal.
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Josh Lozier
 
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Post » Thu Oct 13, 2011 10:08 am

Immursive Interface or Darnified UI.


Immersive HUD will be my number one priority once the game goes live. Not sure if we still need a script extender for it, so I cannot guarantee a timeline on it or if there are some possible temporary measures I could use while waiting for it. But as soon as I heard the compass and crosshair didn't dissapear I knew iHUD was going to live on in Skyrim :)

After that I think Unified HUD will be something I want to get running earlier rather than later. And perhaps film grain, DoF and lighting mods aswell. Again it all depends on what features Skyrim comes with.
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Thema
 
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Post » Thu Oct 13, 2011 5:20 am

SSE(skyrim script extender)
SGE(skyrim graphics extender)
SO(Skyrim overhaul)
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Jesus Duran
 
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Post » Thu Oct 13, 2011 7:31 am

TES5Edit.
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JD bernal
 
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Post » Thu Oct 13, 2011 8:29 am

Obviously it was due to the limitations of the consoles' hardware that they couldn't give us first person horse riding. We know that otherwise it's possible because OB had it. :D

And Oblivion was released on consoles too. Seriously, a first person perspective on horseback is not going to have any performance impact, thinking that they left it out due to 'console limitations' is just silly. If anything, first person perspective would improve performance because it means it won't have to show the whole player character.


If that post was sarcasm I'm sorry, I didn't get it. :P
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Crystal Birch
 
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Post » Thu Oct 13, 2011 4:08 pm

A mod that makes the objective icon invisible. Morrowind encouraged exploration, which was awesome, but oblivion held your hand through and told you exactly where to go for everything, I couldn't stand it
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Pat RiMsey
 
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Post » Thu Oct 13, 2011 1:31 am

Character customization, better looking clothing, armor and weapons.
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Tyler F
 
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Post » Thu Oct 13, 2011 12:44 am

A mod that makes the objective icon invisible. Morrowind encouraged exploration, which was awesome, but oblivion held your hand through and told you exactly where to go for everything, I couldn't stand it


Specifically the quest marker, or the whole compass?
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Bryanna Vacchiano
 
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Post » Thu Oct 13, 2011 4:55 am

Spellmaking. Seems daunting, but considering the mods that exist for Oblivion -- it'll happen.
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Justin Hankins
 
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Post » Thu Oct 13, 2011 12:54 pm

Dual Wield Blocking
Locational Damage



Later on down the line I want spell making, but I'll settle for the first two soon outta the gate.
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Jessie
 
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Post » Thu Oct 13, 2011 11:40 am

parry with duel weild
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Marine Arrègle
 
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